Ok, here is the first stab at my character. As I mentioned before, it's been a while since I played 3.5, so apologies if I made mistakes.
I'm still hesitating between monk and rogue as the 1st level class, so this is a work in progress.
I'm trying to use the crazy high dex with combat reflexes and with a spiked chain (non-proficient, for the moment) to make a squishy dex-based melee character that can still pack a punch (or punches, with flurry of blows ;-) and be playable until I can get past the LA. I'm thinking that while invisible, combat reflexes could come in very handily, especially while flying and a 10 ft reach. Since flight maneuverability is "good", the character can hover, so he could wait invisible as enemies maneuver by, hit them with the spiked chain using combat reflexes (6 times/round!) from above, and if they get too close, flurry them with kicks (or use stunning fist).
I may end up lowering the strength to increase the intelligence to get more skill points (the reason why I'm tempted by rogue); I'm not sure. I'm thinking that this will be more of a support character/party scout, so I'm thinking that skill points are important.
Anyways, feedback is much appreciated and please feel free to suggest background hooks!
Cheers,
SG
[sblock=character]
Name: Leaf
Class: Monk 1
Race: Pixie
Size: S
Gender: Androgynous
Alignment: LG
Deity: Ehlonna
Str: 12 (+1) [base 16, -4 pixie: 10 points]
Dex: 22 (+6) [base 14, +8 pixie: 6 points]
Con: 14 (+2) [base 14: 6 points]
Int: 14 (+2) [base 8, +6 pixie: 0 points]
Wis: 18 (+4) [base 14, +4 pixie: 6 points]
Cha: 18 (+4) [base 12, +6 pixie: 4 points]
Level: 1
BAB: +0
Reach : 5ft, 10ft with spiked chain
Speed: land: 20, fly: 60 (Good)
Init: +6
HP: 10
Spell resistance: 16 [15 + class level]
Damage reduction: 10/cold iron
Code:
[b]Total [/b] Base Armor Shld Dex Size Nat unnamed insight Deflection Dodge[/B]
[b]AC: 23[/b] 10 +0 +0 +6 +1 +1 +0 +4 +0 +1
[B]Touch:[/B] 22
[B]Flatfooted:[/B] 16
Code:
Base Mod misc [B]Total[/B]
Fort:...+2......+2......+0.........+4
Ref:....+2......+6......+0.........+8
Will:...+2......+4......+0.........+6
Weapon: unarmed strike
Attack: +7 hit, 1d4+1 damage OR +5/+5 to hit, 1d4+1/1d4+1 damage (flurry of blows) [+0 BAB, +6 dex (weapon finesse), +1 small, -2/-2 flurry]
Weapon: spiked chain, 10ft reach
Attack: +3 hit, 1d6+1 damage [+0 BAB, +6 dex (weapon finesse), +1 small, -4 non proficient]
Attack, Ranged: shuriken
Attack: +7 to hit, 2 damage OR +5/+5 hit, 2/2 damage (flury of blows), range: 10ft, P
Attack, Ranged: sling
Attack: +7 to hit, 1d3+1 damage , range: 50ft, B
Languages: Common, sylvan, Elf, Gnome
Class Progression:
Monk 1
Racial features:
A pixie character exchanges its 1 HD of fey for its first class level.
Pixie characters possess the following racial traits.
-4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good).
Low-light vision.
Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks.
Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats.
+1 natural armor bonus.
Special Attacks : Spell-like abilities.
Greater Invisibility (Su)
A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Spell-Like Abilities
1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.
Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels.
Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling.
Favored Class: Sorcerer.
Level adjustment +4
Class Features, Monk:
Unarmed strike: 1d4
Flurry of blows
Evasion
Feats:
combat reflexes (level 1 feat)
Dodge (Pixie bonus feat)
Weapon Finesse (Pixie bonus feat)
Improved Unarmed Strike (monk 1)
Stunning fist (monk 1)
Code:
[B]Skill Points:[/B] 24 ( monk 1), *are class skills
Skills Total Ranks Mod Misc
Balance* (dex) +6 +0 +6
Bluff (cha) +4 +0 +4
Climb* (str) +1 +0 +1
Concentration* (con) +2 +0 +2
Craft* (wis) +4 +0 +4
Diplomacy* (cha) +7 +3 +4
Disguise (cha) +4 +0 +4
Escape artist* (dex) +6 +0 +6
Hide* (dex) +10 +0 +6 +4 small
Intimidate (cha) +4 +0 +4
Jump* (str) +1 +0 +1
Know. arcana* (int) +2 +0 +2
Know. religion* (int) +2 +0 +2
Listen* (wis) +10 +4 +4 +2 racial
Move silently* (dex) +10 +4 +6
Perform* (cha) +4 +0 +4
Profession* (wis) +4 +0 +4
Sense Motive* (wis) +8 +4 +4
Search (int) +4 +0 +2 +2 racial
Spot* (wis) +10 +4 +4 +2 racial
Swim* (str) +2 +1 +1
Tumble* (dex) +10 +4 +6
Age: 2 years old
Height: 3'6"
Weight: 30lb
Eyes: blue
Hair: Black
Skin: Tanned
Background
Leaf's coming had been fortold, and it awoke after lignting split the venerable oak tree. It came into being fully aware, knowing whom it was and what it was.
The elven cleric was with the old human monk, and they took him to Ehlonna's schrine deep in the forest where it would be safe, and learn about the world.
Leaf has recently learned that one of his god-born kin will be offered as a sacrifice to a vile dragon. This must not happen.
Equipment
Clothes
4 suriken
1 spiked chain
1 knife
1 sling
20 bullets
[/sblock]