Name: Jhadzia
Class: Cleric 1 of Hextor (War and Destruction domains)
Race: ½ Orc
Size: M
Gender: Female
Alignment: LN
Deity: Hextor
Str: 18 (+4) [base 16, +2 Orc: 10 points]
Dex: 10 (+0) [base 10 : 2 points]
Con: 14 (+2) [base 14: 6 points]
Int: 10 (+0) [base 12, -2 Orc: 4 points]
Wis: 14 (+2) [base 14: 6 points]
Cha: 10 (+0) [base 12, -2 Orc: 4 points]
Level: 1
BAB: +0
Reach : 5ft
Speed: land: 30
Init: +0
HP: 10
Total Base Armor Shld Dex
AC: 14 10 +4 +0 +0 +
Touch: 10
Flatfooted: 14
Base Mod Misc Total
Fort:...+2......+2......+0.........+4
Ref:....+0......+0......+0.........+0
Will:... +2......+2......+0.........+4
Weapon: Bonded Heavy Flail
Attack: +6 to hit, 1d10+6 damage [+0 BAB, +4 STR, +1 Masterwork, +1 Focus], 19-20/*2, +2 Disarm, can be used to trip, B
Attack, Ranged: Javelin
Attack: +4 to hit, 1d6 +4 damage range: 30ft, x2, P
Languages: Common, Orc
Class Progression:
Cleric 1
Racial features:
• Darkvision: Can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.
• Orc Blood: For all effects related to race, a half-orc is considered an orc.
Class Features, Cleric:
Weapon and Armor Proficiency
Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
A cleric who chooses the War domain receives the Weapon Focus feat related to his deity’s weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.
Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Spontaneous Casting
An evil cleric (or a neutral cleric of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name).
Turn or Rebuke Undead (Su)
Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).
An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures
A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
Destruction Domain
Granted Power
You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
War Domain
Granted Power
Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
Feats:
Power Attack (level 1 feat)
Weapon Focus (Heavy Flail) War Domain
Skills:
Skills Total Ranks Mod Misc
Balance (dex) -2 +0 +0 -2
Bluff (cha) +0 +0 +0
Climb (str) +4 +0 +4
Concentration (con) +6 +4 +2
Craft (wis) +2 +0 +2
Diplomacy (cha) +0 +0 +0
Disguise (cha) +0 +0 +0
Escape artist (dex) -2 +0 +0 -2
Hide (dex) -2 +0 +0 -2
Intimidate (cha) +0 +0 +0
Jump (str) +4 +0 +4
Know. religion (int) +4 +4 +0
Listen (wis) +2 +0 +2
Move silently (dex) -2 +0 +0 -2
Perform (cha) +0 +0 +0
Profession (wis) +2 +0 +2
Sense Motive (wis) +2 +0 +2
Search (int) +0 +0 +0
Spot (wis) +2 +0 +2
Swim (str) +0 +0 +4 -4
Tumble (dex) -2 +0 +0 -2
Spells
Level 0
Detect Magic
Cure Minor Wounds
Cure Minor Wounds
Level 1
Magic Weapon (D)
Cure Light Wounds
Command
Age: 16 years old
Height: 6’2”
Weight: 185lb
Eyes: Brown
Hair: Russet
Skin: Dark Tan
Equipment
Clothes
Chain Shirt 100
MW Bonded Heavy Flail
4 Javelin 4
1 dagger 2
Backpack2
Waterskin 1
Holy Symbol Silver 25
Bedroll 0.1
Blanket 0.5
Flint and Steel 1
Rope Hemp 50ft 1
Grappling Hook 1
Gold 3
Silver 4