pneumatik
The 8th Evil Sage
Recently I think I read a comment somewhere on ENworld about how WotBS had no presence on either the storyhour or PbP boards here. I was looking to get some 3.5ed PbP going, so I thought, “Why not?”
I'm going to run WotBS, from start to finish, or fail gloriously while trying (hey, it's a lot of material to cover). I'm looking for at four players, maybe five. I'd like to have multiple Knights of the Aquiline Cross (KotAC), but that doesn't mean every PC needs to be one. I'm expanding on the KotAC material based on some material from the Living Greyhawk campaign. More details are in the next post.
Given the amount of material in the campaign, please app only if you can post 1/day mon-fri.
See the third post for details on the deities in the setting (WotBS-land?).
Character Building
PCs start at 2nd level. 28 point buy for stats. 3.5 material only – nothing from 3.0. Wealth by level. You can spend your money on anything the PHB, DMG, or the WotBS Player's Guide (WotBSPG).
What's In?
Feats
Almost any feat from a WotC book is okay. Feats that aren't okay include Leap Attack and Divine Spell Power.
Races
Any PC race should be okay. By PC race, I mean something that was written with the intention that PCs play it. If you want to play something out of setting with the WotBS, you need an explanation in your backstory.
Classes
Almost any Classes and PClasses from any WotC setting-independent book (Completes and Races of, plus one-offs like Draconomicon and the books about different types of monsters). Base classes that are right out include Spirit Shaman, Shugenja, and Wu-Jen. Let me know your tentative build and I'll tell you if I have any problems. PClasses I know I have problems with include Dervish, Initiate of the Sevenfold Veil, and Radiant Servant of Pelor. They're not banned, but if you want to take them we'll have to depower them.
Spells and Powers
Spells are WotBSPG and PHB only. The only exception is if you play a PClass with a non-PHB spell in your spell list, in which case you get it. Psionic powers from XPH, CPsi, and other WotC books are okay, but make sure you use the most recent version. CPsi versions supersede the XPH, and there are some time-travel-y ones in RDestiny (I think) that have been errataed to be more reasonable.
Attacker rolls all the dice
The heading pretty much explains it. When it's your turn, you roll all the dice necessary to resolve your actions. The only real change is in saving throws. If you do something that makes your target make a saving throw, instead you make an “attack throw”. As per Players Roll All The Dice :: d20srd.org, an “attack throw” is 1d20+all the modifiers that would normally apply to the save DC (caster level, relevant stat modifier, etc.) against 11 + the target's normal save modifier. This way we can resolve what happens on one player's turn faster. I figure we'll use InvisibleCastle, but I'm open to suggestions. I don't care what character sheet you use, but you need to use something that I either have access to or a copy of.
Backstory
Backstory should be at least a couple of paragraphs and explain what you're doing in Gate Pass. Seriously, read the WotBSPG – it's free, so you have no excuse. The setting's only partly defined, so feel free to make up stuff for your backstory.
I'm going to run WotBS, from start to finish, or fail gloriously while trying (hey, it's a lot of material to cover). I'm looking for at four players, maybe five. I'd like to have multiple Knights of the Aquiline Cross (KotAC), but that doesn't mean every PC needs to be one. I'm expanding on the KotAC material based on some material from the Living Greyhawk campaign. More details are in the next post.
Given the amount of material in the campaign, please app only if you can post 1/day mon-fri.
See the third post for details on the deities in the setting (WotBS-land?).
Character Building
PCs start at 2nd level. 28 point buy for stats. 3.5 material only – nothing from 3.0. Wealth by level. You can spend your money on anything the PHB, DMG, or the WotBS Player's Guide (WotBSPG).
What's In?
- No homebrewed anything from the players. I'm sure there's plenty of non-broken homebrewed stuff out there, but I want PCs to have stuff I'm already at least somewhat familiar with.
- Anything from the WotBSPG is in. If you're affiliated with one of the organizations in Gate Pass, you can get their feat for free.
- Psionics exist in the world, though they're uncommon. Classes from XPH, CPsi, etc. are in.
- Otherwise, pretty much anything from any non-setting-specific WotC book is okay. I have some guidance below, but there's so much 3.5 stuff out there ultimately I can't put together a concise list of what I don't like.
Feats
Almost any feat from a WotC book is okay. Feats that aren't okay include Leap Attack and Divine Spell Power.
Races
Any PC race should be okay. By PC race, I mean something that was written with the intention that PCs play it. If you want to play something out of setting with the WotBS, you need an explanation in your backstory.
Classes
Almost any Classes and PClasses from any WotC setting-independent book (Completes and Races of, plus one-offs like Draconomicon and the books about different types of monsters). Base classes that are right out include Spirit Shaman, Shugenja, and Wu-Jen. Let me know your tentative build and I'll tell you if I have any problems. PClasses I know I have problems with include Dervish, Initiate of the Sevenfold Veil, and Radiant Servant of Pelor. They're not banned, but if you want to take them we'll have to depower them.
Spells and Powers
Spells are WotBSPG and PHB only. The only exception is if you play a PClass with a non-PHB spell in your spell list, in which case you get it. Psionic powers from XPH, CPsi, and other WotC books are okay, but make sure you use the most recent version. CPsi versions supersede the XPH, and there are some time-travel-y ones in RDestiny (I think) that have been errataed to be more reasonable.
Attacker rolls all the dice
The heading pretty much explains it. When it's your turn, you roll all the dice necessary to resolve your actions. The only real change is in saving throws. If you do something that makes your target make a saving throw, instead you make an “attack throw”. As per Players Roll All The Dice :: d20srd.org, an “attack throw” is 1d20+all the modifiers that would normally apply to the save DC (caster level, relevant stat modifier, etc.) against 11 + the target's normal save modifier. This way we can resolve what happens on one player's turn faster. I figure we'll use InvisibleCastle, but I'm open to suggestions. I don't care what character sheet you use, but you need to use something that I either have access to or a copy of.
Backstory
Backstory should be at least a couple of paragraphs and explain what you're doing in Gate Pass. Seriously, read the WotBSPG – it's free, so you have no excuse. The setting's only partly defined, so feel free to make up stuff for your backstory.
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