HolyMan
Thy wounds are healed!
@ Mark - I would allow up to say 1,000gp (that's 10% right?) of your starting cash to be used for crafting. You need to make the rolls (wait till I get something like an RG up - thinking of not having one for soemthing so short) as you may fail and have to "spend" more in the long run.
Also if anyone wishes to make a years worth(12 rolls) of Profession and or Craft checks - I will allow that as money on hand. So you can't spend it on starting equipment but may very well add it to left over and spend it at the village this adventure takes place in.
To make it worthwhile to take those skills if it will help round out your character.
@ rangerjohn - I think it is still a cool concept to have as you would normally be playing it to get to 10th lvl. A few magic missiles (2 per casting) could go a long way to helping loosen up your adversary before melee. You get Combat Casting for free so touch spells (Touch of Gracelessness?!?) would be a big help as well. Use it on any character you think has Weapon Finesse - they lose AC and to hit bonuses.
HM
Also if anyone wishes to make a years worth(12 rolls) of Profession and or Craft checks - I will allow that as money on hand. So you can't spend it on starting equipment but may very well add it to left over and spend it at the village this adventure takes place in.
To make it worthwhile to take those skills if it will help round out your character.
@ rangerjohn - I think it is still a cool concept to have as you would normally be playing it to get to 10th lvl. A few magic missiles (2 per casting) could go a long way to helping loosen up your adversary before melee. You get Combat Casting for free so touch spells (Touch of Gracelessness?!?) would be a big help as well. Use it on any character you think has Weapon Finesse - they lose AC and to hit bonuses.
HM