Besharrn take one thousand...
Does this look right yet?
[sblock=Besharrn]
Besharrn, Ranger3, Half-Orc
Favored Class: Ranger
22 point-buy:
S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); 12 (2 pts); W 12 (2 pts); C 11 (1 pt)
Final Ability Scores:
S 15 (+2)
D 16 (+3)
C 14 (+2)
I 12 (+1)
W 12 (+1)
C 11 (+0)
Languages: Common, Orcish, Draconic
AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)
[AC:25 if Shield of Swings in use]
FF:17, T:14
HP:13+11+11=35 [fixed hp + con mod + favored class mod]
BAB: +3
CMB: +5
CMD: 18 [22 if Shield of Swings in use]
Saves:
Fort: +5 Ref: +7 Will: +3
Traits:
Indomitable Faith (+1 on Will saves)
Deft Dodger (+1 on Ref saves)
Feats:
L1 - Dodge (+1 Dodge bonus to AC)
L2 -Ranger Cmbt Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD]
L3 - Mobility (+4 AC against AoO from movement)
L3 - Ranger Bonus Feat - Endurance
Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 racial +3 CS = +8
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8
Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures]
L1 - Undead
Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal
Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked]
L3 - Underground
Favored Weapons:
Heavy Crossbow (P) 1-10, crit 19-20 X2, range 120 ft
Halberd (P or S) 1-10+3, crit X3, brace, trip
Short Sword (P) 1-6+2, crit 19-20 X2
[Wealth:3,000 gp]
Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam
Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam
Heavy Crossbow, M'work +8 att (3BAB+3Dex+1M/W+1P/B shot) 1d10 dam,+1 dam if P/B, 19-20/X2, 350 gp
20 Crossbow bolts, 2 gp, 1d10 dam
7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam, 1d10+2 dam if P/B]
Magic Breastplate +1, 1,350 gp, AC +7, ACP -3,
Explorer's Outfit 3 gp
Backpack 2 gp
Pouch 1 gp
Waterskin 1 gp
3 Days' Trail Rations 1.5 gp
2 Flasks Acid 20 gp
Wand of Cure Light Wounds, (Ranger) CL 1, 6 charges 180 gp
Tanglefoot Bag 50 gp
Tindertwigs, 10, 10 gp ea.
Smokesticks, 5, 20 gp ea.
Mirror, small steel 10 gp
Spell Component Pouch ['cause ya just never know...] 5 gp
gp=60
sp=5
Background:
Besharrn was born to a human farm woman whose husband died in the raid during which she was raped. He grew up spending the vast majority of his time helping to work the farm, but he went exploring the neighboring woodlands and hunting when he wasn't plowing or planting. (Mom figured she'd better get some work out of the b****rd since his daddy killed her husband. She loved her son Besharrn as much as she could under the circumstances, but she never let him feel like he was accepted unconditionally. It was always more like, 'well, yeah, this is the cruddy hand I was dealt, so I might as well learn to like you, ya little b****rd." And when his mother died, there was no way in h**l that the village was going to let him inherit the farm. Now, they would have been tickled to have him "buy the farm," but only in the euphemistic sense.) Besharrn's socialization suffered because of his isolation down on the farm. He is only just barely able to be tolerated by "polite" company and the feeling is very mutual. Besharrn is a major loner and prefers to be alone and outdoors if at all possible. In an adventuring party, he recognizes his dependence on the other members, but that doesn't mean he has to like it, and he'll gladly volunteer to pull as many shifts on watch as he can stand just so he can get in some quality time with his best friend -- himself. Plus, he's not a bad dude to have on watch, so it should be a definite win-win. There is much room for character development here, as Besharrn hopefully will make some genuine friends among his adventuring companions. He's never really had a friend before, so this will be all new to him.
[sblock=Elementary Orcish]
Sha-ta ko queem -- literally: "Naked ape throw fit." Translated to common, "Human dude is pi**ed."
Treem Voria -- literally: "blood moon." Translated to common, "Elf wench is on the rag."
[/sblock]
[/sblock]