Mitchbones
First Post
Last night after the usual weekly game, finishing up The Necromancer's Apprentice (DMing from dummies book), and debating whether I should do Necromancer Game's Crucible of Freya (or make up the follow up to Wizard's Amulet my self), I faced this question. Do you really mind if the DM made the adventure or not?
I have been running quite a few adventure modules lately, and was thinking if maybe my players would get more out of the game if I made the adventure solely for them. Then I started thinking harder about it, and they are really having a blast even though I didn't make it. The reason I care so much about this question is not because I don't want to make my own, but I am planning to do a Savage Tides AP soon.
So do you care if the DM made the adventure himself, or if someone else did it?
I have been running quite a few adventure modules lately, and was thinking if maybe my players would get more out of the game if I made the adventure solely for them. Then I started thinking harder about it, and they are really having a blast even though I didn't make it. The reason I care so much about this question is not because I don't want to make my own, but I am planning to do a Savage Tides AP soon.
So do you care if the DM made the adventure himself, or if someone else did it?