VelvetViolet
Adventurer
The game world mostly follows the physical laws of the real world by default. It doesn't much matter HOW the world works for purposes of the game. If PC's decide to do exhaustive research to PROVE that everything in the universe is made up of the 4 physical elements of earth, air, fire, water, they will ultimately succeed rather than discover molecules, atoms, and sub-atomic particle physics. Things in the game will still work the same, so no, I don't build a game world based on fantastical physics. I simply color the real-world functions with fantastical explanations. Once in a great while MAYBE something in the game world will work very different from the real-world because I want to illustrate that this is still a fantasy world, or because it's just more fun that way (see Spelljammer), but for the most part the game world SHOULD work like the real world with the truly fantastical being UNUSUAL, not the norm.
Well, here's a point - having Santa Claus does not mean that the world uses fantastical physics. Santa is an oft-discussed entity, but there's no general Theory of Santa that tells you how the world works that includes the abilities Santa has. There is no law detailing how Santa literally flies to every home in one night without burning up due to air friction. It is just stated that he *does*, and it ends there.
You can have magic in the world - instances in which the universe behaves much differently from our own, without having a *physics* detailing *how* it happens. It just does. This is the old saw of "How does it work? MAGIC!!1!" D&D, by and large, works in this way - it behaves like the normal world we live in, except for some very specific times when it doesn't, each exception detailed on its own.
To have a fantastical physics is to have a set of general rules by which magic operates, and those are applied consistently across the world.
I feel I’ve been misunderstood. This is essentially what I have been trying to say. Characters would experience the world the same way that we do, even if the underlying physics aren’t those of our real world.
My reasoning for this is that I see, for lack of a better term, D&Disms as being nonsensical compared to adopting a genuinely classical cosmology. The “breaking out of scientific magic systems” article I linked articulates this better than I can.
EDIT: Let me try and quantify this with concrete specific examples of physical world building I dislike.
The series Avatar: The Last Airbender has an elemental magic system and animism as part of its premise. The series doesn’t really get into the nitty-gritty of how bending works, although fans have speculated. Problems only arise if as part of speculation you try to quantify bending in terms of periodic elements. Fire bending outright defies the laws of physics by manipulating fire in ways are simply impossible due to fire’s nature as a process and not an actual substance. In fact, fire bending is implied to manipulate life force in some way since fire benders produce their own fire (and electricity) and with proper training can read auras. With the other elements, you run into the problem that defining them in terms of periodic elements means that any bender should be trivially able to kill another human being by ripping out their water, carbon, or oxygen. (This even applies without periodic elements: what are all things made of if not a combination of the four classical elements? That’s what the classical elements were in classical thought: the substances that made up everything in the world.)
The anime No Game No Life includes a sequence whereby a character exploits a wizard’s ignorance of real physics, chemistry and geology to win a game of materialization word chain. It has to be seen to be believed, but it neatly illustrates my problem with trying to use both real physics and magic systems that don’t take real physics into account. Logically speaking, magic is a type of science/technology and therefore should independently confirm the same things that real science does if the world operates that way. Gods explicitly exist in this setting, and it doesn’t make sense that they would design two different sets of physics to govern nature and magic. It doesn’t make sense that whatever non-god responsible for creating reality would do that.
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