Drowquest [4e] Raiding the Road (Hiatus)

DEFCON 1

Legend
Supporter
Javliex whistles again so that the spider will attack the patrol leader once more.

(Incidentally, evilhalfling... as far as your map several posts up is concerned, I'm having a hard time figuring out how exactly the room is laid out. Are the periods (.) supposed to line up vertically with one another throughout the entire map? Because in the row where you have Caliban, the periods shift to the left compared to the ones below. This is because your character identifiers are all 2 letters long, whereas where there's no character, there's no blank spaces put in place to make the dots line up. And on top of that... you have the word "Cave" and what I'm guessing to be "Blocked" (although some of the letters are missing) used as part of the map itself? Is that right?

Any chance of perhaps changing the map formatting by either adding spaces so that each "square" is two letters wide... or removing the second letter of each character's name so that each "square" is one letter wide (and you could then remove the dots altogether except to symbolize an empty space?) So that it would look something like this:


Code:
  |X| Blocked
  |X| Blocked
|SC.|
|VDA|
|JNR|

S: Saereth
C: Caliban
V: Vorgyrm
D: Drisdaun
A: Djaar
J: Javilex
N: Nashquiri
R: Rantyr
 
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Phaezen

First Post
Drisdhaun keeps the preasure up on the abomination that was once Caliban Striking down with his longsword (Vipers Strike 17vs Ac, 9 Damage)

Drisdhaun also tries to look down the tunnel for any other approaching figures (perception=1) but is horribly distracted by the animated corpse at his feet.

[sblock=Mini Statblock]
Drisdhaun - Male Drow Resourceful Warlord 1
Initiative: +2, Passive Perception: 9, Passive Insight: 9 Darkvision
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 16/22 Surges: 6/7 Surge Value: 5
Action Points: 1, Second Wind: used
Powers -
Opening Shove
Vipers Strike

Hammer Formation
Cloud of Darkness or Darkfire

Inspiring Word
Inspiring Word
Bastion of Defense
[/sblock]

OOC:
Evil halfling, as a suggestion you could use an excel sheet to draw the map on, or, if you have a google account, a google docs spreadsheat.
 

EvolutionKB

First Post
[sblock=ooc]Okay, I thought the attack vs me and vs the spider were seperate attacks. I attached a map of squares from excel if you want to use that for a map basis.[/sblock]
 

Attachments

  • Map.xls
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Evilhalfling

Adventurer
Round 2 :

Saereth bites Caliban again. 1d20+5=20, 1d8+3=9
Rantyr stares into the glowing orbs of the undead Caliban but cant seem to meet the eye of the creature as it squirms on the ground. OOC: eyebite, miss due to prone penalty. 1d20+4=17, 1d6+4=8
The shadowy figures brought by Nashquiri continue to have little effect.
Drisdaum and Vorgrym deal further wounds, but Djaar's blade is turned aside by the amulet the corpse still wears around its neck.

Caliban explodes in an orgy of thrashing, striking at Vorgrym twice with his blade. The second a deep wound to his thigh and poison from the blade begins to spread numbness up and down his leg. Caliban's claw nicks the spider hanging over his head, but misses Drisdaum.

OOC:
(MISS) Djaar 9
(HIT) Javlix 22
(MISS) Nashquari 20
(2 HITS) Vorgrym 16
(MISS) Rantyr 13
(HIT) Drisdhaun 13
Undead Caliban 12 (-54 hp) (spends AP)
- CRIT Vorgrym 11 damage, -2 to attacks (sv ends) ; MISS v. AC 10
- HIT Spider AC 15, 4 damage, MISS Drisdhaun AC 14

Map Notes:
anyone in the tunnel is squeezing, and it is not possible to move north of row 10 due to the collapsed cavern. (except through tunnel)
 

Attachments

  • Droquest1.JPG
    Droquest1.JPG
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EvolutionKB

First Post
Vorgrym stands in his place, the rapier had slid up his own blade, and cut deep, into his leg. The poison coursing through his veins was an inconvienience right now. The warrior stabs again at his undead superior.

[sblock=Actions]Does my combat challenge trigger this time, since he attacked me twice and then used an AP to attack the spider? If so, 1d20+8, 1d6+6 damage. I used dual strike again, including the penalty and combat adv so it evens out. 16 and 19 to hit. 5 damage from each. Roll Lookup

Save for poison: 3, fail. Roll Lookup
[/sblock]
[sblock=Combat Block]
Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility [/sblock]
 

Evilhalfling

Adventurer
OOC: Vorgrym's CC doesn't trigger because its using double attack twice. It will trigger when it takes the OA vs Drisdhaun.
what penalty? range attacks take a penalty to hit prone targets, melee attacks are unaffected.
 


DEFCON 1

Legend
Supporter
With no room to move or assist, Javliex continues to signal the tarantula to continue its attack. (Will keep making basic attacks with Saereth until people clear the way for Javilex to possibily attack or the undead drops, whichever comes first.)
 

renau1g

First Post
The drow wizard will continue his mind attacks against the undead, growing more frustrated with each ineffectual attempt.

This time the staff glows red momentarily as the illusions begin their assault on the undead.

[sblock=Actions]
Standard: Illusory Ambush at Caliban
Vs. Will (1d20+4=24, 1d6+4=9) Crit! nice, so total damage will be 15 (10 max + 1d6) he takes a -2 to attack rolls next round
[/sblock]

[sblock=Mini Statblock]
Nashquiri - Male Drow Wizard 1
Initiative: +2, Passive Perception: 12, Passive Insight: 17 Darkvision
AC: 16 Fort: 12 Reflex: 13 Will: 14
HP: 25/25 Surges: 7/8 Surge Value: 6
Action Points: 1, Second Wind: Unused
Powers -
Illusory Ambush
Scorching Burst

Burning Hands
Cloud of Darkness or Darkfire

Flaming Sphere
http://www.enworld.org/forum/4671171-post6.html
[/sblock]
 

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