Drowquest [4e] Raiding the Road (Hiatus)

nerdytenor

First Post
Rantyr's frustration increases as his eldritch energy dissipates mere inches from his hands. His brow furrows, and his eyes darken subtly.

"Would one of you please finish this thing off? It is starting to irritate me."

OOC: Eldritch blast misses.

[sblock=Rantyr Stat Block]
Rantyr, Drow Warlock 1
Init +5 Perception: 9 Insight: 9 DarkVision
AC 19 Fortitude 11 Reflex 14 Will 15
Hit Points: 21 / 25 Bloodied: 12
Temporary Hit Points: 0
Action Points: 1
Healing Surge: 6 Surges per day: 6 / 7
Encounter Resources:

  • Witchfire
  • Darkfire OR Cloud of Darkness
  • Use Action Point
  • USED Second Wind
Daily Resources:

  • Dread Star

[/sblock]
 

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Phaezen

First Post
Drisdhaun florishes his blade and drives it into the abomination (vipers strike) and then calls out to Vorgrym "Vorgrym, take heart this foul creature is almost dead and we don't need you joining him." (inspiring word)

Edit: Vipers Strike 20vs Ac, 5 Damage
Inspiring Word +6 HP

Inspiring Word
[sblock]
Drisdhaun - Male Drow Resourceful Warlord 1
Initiative: +2, Passive Perception: 9, Passive Insight: 9 Darkvision
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 11/22 Surges: 6/7 Surge Value: 5
Action Points: 1, Second Wind: used
Powers -
Opening Shove
Vipers Strike

Hammer Formation
Cloud of Darkness or Darkfire

Inspiring Word
Inspiring Word
Bastion of Defense
[/sblock]
 
Last edited:

EvolutionKB

First Post
Vorgrym feints with his magic blade in a series of quick strikes. Finally he throws all his weight behind a thrust. It sinks into the undead flesh, but the the warrior cannot resist the poison and falls to the ground, unconscious.

[sblock=Actions]Distracting spate against Caliban. If I am numb and weak, then the attack is 23 to hit for 6 damage. I then fail the save and fall unconscious.[/sblock]

[sblock=Combat Block(post inspiring word)]
Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 12+1d6/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 9/10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility[/sblock]
 

renau1g

First Post
Nashquiri will attempt to blast the undead abomination's mind with threats from all sides, but after his last success the wizard's powers are somewhat diminished and the spell is very weak.

[sblock=Actions]
Standard: Illusory Ambush at Caliban
Vs. Will; Damage (1d20+4=8, 1d6+4=8)
[/sblock]

[sblock=Mini Statblock]
Nashquiri - Male Drow Wizard 1
Initiative: +2, Passive Perception: 12, Passive Insight: 17 Darkvision
AC: 16 Fort: 12 Reflex: 13 Will: 14
HP: 25/25 Surges: 7/8 Surge Value: 6
Action Points: 1, Second Wind: Unused
Powers -
Illusory Ambush
Scorching Burst

Burning Hands
Cloud of Darkness or Darkfire

Flaming Sphere
http://www.enworld.org/forum/4671171-post6.html
[/sblock]
 


Evilhalfling

Adventurer
Djaar tosses one dagger and draws another. OOC: 4+8+12 miss.
Javlix strikes whistles past the undead beast OOC: 7+6+2=15 miss
Nashquari’s glamors are mere wisps of vapor. Vorgrym’s last blow catches Caliban, and then he collapses into sleep. Rantyr misses, but Drisdhaun connects. His words fail to rouse the sleeping Vorgrym, but his breathing steadies, and he looks better. Caliban stabs Javlix who shrugs off his poison, and claws at Drisdaun.


(MISS) Djaar 9
(MISS) Javlix 22
(MISS) Nashquari 20
(HIT) Vorgrym 16
(MISS) Rantyr 13
(HIT) Drisdhaun 13
Undead Caliban 12 (-110 hp)
--HIT Javlix 15+7=22 (7 damage) fort 7+4 miss
--MISS Drisdaun 14+7=21 (5 damage)
 



renau1g

First Post
The drow wizard will refocus his efforts and continue his illusory assault on the undead. The illusions are much stronger this time, and Nashquiri smiles cruelly as they take effect.

[sblock=Actions]
Standard: Illusory Ambush at Caliban
Vs. Will; Damage (1d20+4=22, 1d6+4=6) Caliban takes -2 to attack rolls next round.
[/sblock]

[sblock=Mini Statblock]
Nashquiri - Male Drow Wizard 1
Initiative: +2, Passive Perception: 12, Passive Insight: 17 Darkvision
AC: 16 Fort: 12 Reflex: 13 Will: 14
HP: 25/25 Surges: 7/8 Surge Value: 6
Action Points: 1, Second Wind: Unused
Powers -
Illusory Ambush
Scorching Burst

Burning Hands
Cloud of Darkness or Darkfire

Flaming Sphere
http://www.enworld.org/forum/4671171-post6.html
[/sblock][/QUOTE]
 


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