Before heading in to the large chamber, Slyfen accepts a potion of
cure light wounds from Belisha. Drinking it, he feels his health become fully restored.
Next, he steels himself to enter the chamber. Although he doesn’t know
how he does it, he conjures a large shield of swirling air that hovers in front of him. As he does this, the white swirled mark leaves his face, and he feels his agility drop back down to its normal level.
After the party finalizes and coordinates their plans, they begin the assault!
Slyfen readies himself defensively and moves about 15 feet into the chamber. Immediately, Relgore flies into a rage. He and his bodyguards then move out from behind the statues and launch their javelins toward the intruder. The bodyguards draw their falchions as they stare in disbelief—the javelins fly true to course, but seem to be blown away at the last second and clatter uselessly away!
Eolan moves halfway across the chamber to set up an attack against the nearest orc bodyguard. He sets himself up between the orc and one of the statues, to avoid any flanking.
Belisha then moves in to the chamber, pulling a small strand of spider web from her spell component pouch. Rufus rushes in beside her. Belisha begins a strange incantation, and rubs the web between her fingers and thumb. When she is finished, she opens her hand, and a dirty white streak zips toward Relgore. When it gets to him, it seems to almost
explode into a giant sphere of thick sticky webs. Most of the strands anchor to the ceiling and floor of the chamber. Some toward the edge of the sphere find no purchase—there, the web collapses on itself and disappears, but the rest of it stays firmly in place. Relgore and the nearby orc find themselves entangled in the webbing and barely able to move.
Hardin rushes in and casts a bit of magic himself. He recites a short supplication and extends his fist in Relgore’s direction. In the midst of the webs, a warhammer made up of pure magical force appears, glowing faint orange. It quickly moves in and strikes at the bugbear. A hit! The barbarian cries out in fear and pain as the weapon smashes into his entangled body.
OOC Notes:
Slyfen takes cure light wounds
potion, healing [1d8+1] 8 + 1 = 9 hp
Slyfen raised to 16 hp
Beginning with round 1, Slyfen has +5 deflection bonus to AC for 10 rounds
Initiative order:
Eolan 14 + 5 + 2 = 21 (higher mod)
Belisha 17 + 2 + 2 = 21
Relgore 12 + 2 = 14 (higher mod)
Orcs 14 + 0 = 14
Rufus 6 + 3 + 2 = 11
Slyfen 1 + 7 + 2 = 10
Hardin 5 – 1 + 2 = 6
Round 1
Eolan delays
Belisha delays
Relgore delays
Orcs delay
Rufus delays
Slyfen
Performs total defense
Moves 15’
Will have +5 deflection bonus to AC for 9 more rounds
Relgore
Enters rage
Moves 10’
Javelin misses (Slyfen AC 25, Atk roll 4 + 7 = 11)
Will be in rage for 7 more rounds
Orc1
5’ step
Javelin misses (Slyfen AC 25, Atk roll 7 + 1 – 2 = 8)
Draws falchion as move action
Orc2
5’ step
Javelin misses (Slyfen AC 25, Atk roll 15 + 1 = 16)
Draws falchion as move action
Eolan
Moves 35’
Belisha
Moves 20’
Casts web
centered on NE corner of square occupied by Relgore
Ceiling is 15’ high in the chamber, so the web
in some squares collapses (toward the edge of sphere it has no anchors)
Reflex save DC 16
Relgore entangled but loose (Ref saving throw 17 + 6 = 23)
Orc1 entangled but loose (Ref saving throw 20 + 0 = 20)
Web will last 30 minutes or until dismissed or burnt
Rufus
Moves 35’
Hardin
Moves 20’
Casts spiritual weapon
at Relgore
Spiritual weapon
round 1 of 3
Force warhammer hits (AC 15, Atk roll 11 + 4 = 15)
8 hp damage (Dmg roll [1d8+1] 7 + 1 = 8 hp)
Relgore reduced to
hp
Nac: thanks for statting up the spell for me!
End of Round 1
New initiative order:
Slyfen
Relgore
Orcs
Eolan
Belisha
Rufus
Hardin
I need Slyfen’s action for round 2. Then I’ll resolve that and your enemies’ actions, and post them. Then we’ll go all the way through the rest of the order and back to your enemies again.
I’ve awarded 225 XP to each PC for the trapped corridor.