jdavis
First Post
One thing on the herding clans, and I'm sort fo swinging towards Conaill on this, the clan system is all but dead, the power outside the wall has shifted to inside the wall. The noble titles are probably all that is left of the old clan system of the herders. All that remains outside the wall are simple farmers and herders who work for those who own the land from inside the wall. Clan holdings have become noble land holdings and the clan members have either moved to the city or become tennant farmers or workers in the noble's herds. In the last 300 years the economic power has shifted from a rather ugly sheep to trade and goods from the city. The old nobles have either adapted or are just holding on, the old clans they represented have melted away.
As far as a 100% noble council, that could be arranged and not leave the guilds out, if you have the political clout to lead a guild then your family probably had the clout to gain a noble title. The guild leadership should be dominated by the nobles. Both the standing general and his arch rival have noble blood, the general seat is appointed by the council, they could just not elect anybody without noble blood. The two seats held by non-nobles are non-voting seats, the Outland Rangers advisory seat (not located around the table but is behind Lady Kelvin's seat), and the Kul-Moren's ambassadors seat, a non-voting seat gained in the treaty which brought Dwarf guards to the city.
The history of the Outland Rangers suggest that they originally had some clan or noble ties. The Outland Rangers to the North are probably a extension of the nobles rule there, in the South they are Lady Kelvin's means of watching the swamps and the caravan routes. Their seat is subservant to Lady Kelvin's seat thus it's position and lack of vote, the seat is just there to inform and advise.
The history of Kul-Moren suggest that the Ambassadors seat has a lot of political clout but no vote so he sits at the table and speaks for the interest of Kul-Moren.
Any other seat would be a noble who represents some faction or guild. The nobles should dominate the guilds as the guild system has repalced the clan system in prestige and power.
As far as a 100% noble council, that could be arranged and not leave the guilds out, if you have the political clout to lead a guild then your family probably had the clout to gain a noble title. The guild leadership should be dominated by the nobles. Both the standing general and his arch rival have noble blood, the general seat is appointed by the council, they could just not elect anybody without noble blood. The two seats held by non-nobles are non-voting seats, the Outland Rangers advisory seat (not located around the table but is behind Lady Kelvin's seat), and the Kul-Moren's ambassadors seat, a non-voting seat gained in the treaty which brought Dwarf guards to the city.
The history of the Outland Rangers suggest that they originally had some clan or noble ties. The Outland Rangers to the North are probably a extension of the nobles rule there, in the South they are Lady Kelvin's means of watching the swamps and the caravan routes. Their seat is subservant to Lady Kelvin's seat thus it's position and lack of vote, the seat is just there to inform and advise.
The history of Kul-Moren suggest that the Ambassadors seat has a lot of political clout but no vote so he sits at the table and speaks for the interest of Kul-Moren.
Any other seat would be a noble who represents some faction or guild. The nobles should dominate the guilds as the guild system has repalced the clan system in prestige and power.