Mordane76
First Post
This is what I have so far -- still working out the history. I'll post it tomorrow, but here are the numbers... :-D
X12
PL: 8 (120PP)
Abilities: 18 PP
STR 10
DEX 10
CON 18
INT 14
WIS 14
CHA 12
Saves
Damage: +9
Fort: +9
Ref: +0
Will: +2
Combat: 16 PP
Base Attack: 2 (Melee +2, Ranged +2)
Base Defense: 5 (Defense 15, Flat Footed 15, Mental 17)
Initiative: +0
Movement: 30 ft.
Feats: 20 PP
Durability
Immunity: Aging
Immunity: Disease
Immunity: Poison
Immunity: Starvation
Immunity: Critical Hits
Immunity: Cold
Immunity: Fire
Rapid Healing
Scent
Powers: 58 PP
Healing +4 (Empathic Healing, Others Only, Resurrection) (2pp per)
Regeneration +8 (Back from the Brink) (3pp per)
Super-Constitution +5 (4pp per)
Super Senses +6 (Limited – Olfaction) (1pp per)
Trained Skills: 26 PP
Demolitions +5/3, Diplomacy +5/3, Disable Device +5/3, Drive +3/3, Knowledge (History) +6/4, Listen +5/3, Survival +5/3, Science (Biology) +6/4
Appearance
X12 appears to be a Caucasian male, late teens, with short-cropped dirty blonde hair, hazel eyes, and an average physique. The only distinguishing mark on X12’s body is a tattoo on the base of his neck that reads ‘X12’.
Not given over yet to the super-hero hype, X12 still dresses in street clothes, preferring to keep as low a profile as possible; the only bizarre piece of wardrobe X12 maintains at all times are elbow-length gloves, so as to keep from making skin-to-skin contact with others.
Personality
X12 is a quiet young man, with a healthy dose of paranoia. He says little, but watches and pays attention, and offers only what insight he feels will be helpful. He usually dodges personal questions with a fearful look and blunt silence. It’s commonly known that X12 suffers from severe nightmares, and often looks haggard from spending many nights lying awake or waking in fits of screams.
X12
PL: 8 (120PP)
Abilities: 18 PP
STR 10
DEX 10
CON 18
INT 14
WIS 14
CHA 12
Saves
Damage: +9
Fort: +9
Ref: +0
Will: +2
Combat: 16 PP
Base Attack: 2 (Melee +2, Ranged +2)
Base Defense: 5 (Defense 15, Flat Footed 15, Mental 17)
Initiative: +0
Movement: 30 ft.
Feats: 20 PP
Durability
Immunity: Aging
Immunity: Disease
Immunity: Poison
Immunity: Starvation
Immunity: Critical Hits
Immunity: Cold
Immunity: Fire
Rapid Healing
Scent
Powers: 58 PP
Healing +4 (Empathic Healing, Others Only, Resurrection) (2pp per)
Regeneration +8 (Back from the Brink) (3pp per)
Super-Constitution +5 (4pp per)
Super Senses +6 (Limited – Olfaction) (1pp per)
Trained Skills: 26 PP
Demolitions +5/3, Diplomacy +5/3, Disable Device +5/3, Drive +3/3, Knowledge (History) +6/4, Listen +5/3, Survival +5/3, Science (Biology) +6/4
Appearance
X12 appears to be a Caucasian male, late teens, with short-cropped dirty blonde hair, hazel eyes, and an average physique. The only distinguishing mark on X12’s body is a tattoo on the base of his neck that reads ‘X12’.
Not given over yet to the super-hero hype, X12 still dresses in street clothes, preferring to keep as low a profile as possible; the only bizarre piece of wardrobe X12 maintains at all times are elbow-length gloves, so as to keep from making skin-to-skin contact with others.
Personality
X12 is a quiet young man, with a healthy dose of paranoia. He says little, but watches and pays attention, and offers only what insight he feels will be helpful. He usually dodges personal questions with a fearful look and blunt silence. It’s commonly known that X12 suffers from severe nightmares, and often looks haggard from spending many nights lying awake or waking in fits of screams.
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