Epic Spellcasting Questions

Obly99

Hero
So...by RAW, greater teleport is actually still unlimited, but someone (in their "great wisdom") decided to nerf it (and hundreds of preexisting creatures) for their own personal campaigns.
Imo I agree with this choice. I myself agree that a spell of 7th doesn't make you move from one point to another in the entire universe with a standard action. I did however reduce interplanetary teleportation to 8th level so it could be simulated via a wish (although it would get expensive).
 

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I have always found myself at odds with this -8 level.

You are playing 3.5E though - I'm specifically thinking of 5e.

Basic example Leadership (Leadership – d20PFSRD) and monster cohort (Monster Cohorts – d20PFSRD). I use the rule CR=character level for Leadership and recruitment (so if the character can take a level 17 cohort, he can take also a CR 17 monster or a combination of them like an Erinyes [CR 8] with 9 levels).

I convert Immortals to Challenge Rating (not Level), they base everything off Challenge Rating because Levels are approx. 2/3rds of a Challenge Rating (on average).

So summoning CR 17 monster is VASTLY more powerful than having a Level 17 cohort.

A Level 17 character shape-changing into a CR 17 monster is ALSO broken and leads to a bunch of unbalancing shenanigans.

Allowing monsters to 'level up' ON TOP OF their stat block is fine and dandy for PCs (in 5E) but its probably not that efficient for 5e monsters in general and doesn't make any sense for Demon Lords, Archdukes etc. since none of them effectively have levels in any of the stat-blocks and it would only just complicate things unnecessarily.

I have Knight of Hell, Hell Baron, Duke of Hell & Archduke Templates (in the book) that will be a lot simpler to implement - essentially specialist Divine Ranks really - there is a substantial Hell section in the Bestiary that also includes a few new Lesser & Greater Devil variants that are servants of some of the more powerful ones in the book.

So you could take a Barbed Devil in the book - stick the Duke of Hell template on him and within 5 minutes you'll have a customized Duke of Hell, another 5 minutes to give him a signature artifact and you are ready to go. 🤞
 

You are playing 3.5E though - I'm specifically thinking of 5e.



I convert Immortals to Challenge Rating (not Level), they base everything off Challenge Rating because Levels are approx. 2/3rds of a Challenge Rating (on average).

So summoning CR 17 monster is VASTLY more powerful than having a Level 17 cohort.

A Level 17 character shape-changing into a CR 17 monster is ALSO broken and leads to a bunch of unbalancing shenanigans.

Allowing monsters to 'level up' ON TOP OF their stat block is fine and dandy for PCs (in 5E) but its probably not that efficient for 5e monsters in general and doesn't make any sense for Demon Lords, Archdukes etc. since none of them effectively have levels in any of the stat-blocks and it would only just complicate things unnecessarily.

I have Knight of Hell, Hell Baron, Duke of Hell & Archduke Templates (in the book) that will be a lot simpler to implement - essentially specialist Divine Ranks really - there is a substantial Hell section in the Bestiary that also includes a few new Lesser & Greater Devil variants that are servants of some of the more powerful ones in the book.

So you could take a Barbed Devil in the book - stick the Duke of Hell template on him and within 5 minutes you'll have a customized Duke of Hell, another 5 minutes to give him a signature artifact and you are ready to go. 🤞
If you were to make these templates for 3.5, what would they consist of?
 




Obly99

Hero
Hey Obly99 buddy!



Very in depth.

I'd just be worried with 60+ stat-block changes/powers, not counting the 90+ spells that it looks a fraction unwieldy in play. Then again I know 3.5E is a complex beast at the best of times and I am well out of the loop in terms of 3.5E design, so "go for it!" I suppose. ;)
Nha, even by 3.5 standards it's a heavy template brick.
 

I've got a few more questions about spellcasting, first of which, do half-casters get epic spellcasting, and secondly, what options are there for Necromancy with level 10 and 11 spells?
 

I've got a few more questions about spellcasting,

Fire away amigo!

first of which, do half-casters get epic spellcasting,

There is a divine ability that lets you cast higher level spells, if you take it being able to cast Level 9 spells you can now cast Level 10 spells, etc.

If you don't take it, you have to risk using mitigating magic (sacrifice etc. ) to 'attempt' to cast these epic spells. Using this method half-casters cannot cast epic spells because there is a +3 spell level limit to mitigating factors and each jump requires a greater "sacrifice*" and has a bigger chance of misfiring.

*Or other mitigating factor.

and secondly, what options are there for Necromancy with level 10 and 11 spells?

Loads, the basis of the system is Spell Templates (as well as new epic spells created by me).
 

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