Thanks,
My character is coming right up.
Borogashi ecl 21
Smart Hero 3, Technomage 10, Arcane Arranger 8. (SRD DnD Modern)
gp 980'000
I'll be using some custom made skill-boost items, and a couple of continuous spell-items, if that's ok.
edit:
The crunchy bits are done, but the background and personality remain. What is the culture of the Borogashi like? What's their temperament and inclinations? Can I make it up myself or do you want to set some guidelines?
edit2:
Do you want me to include the specifics of my class abilities on a section of my character sheet so you have easier access to them in case you need to look them up?
Also, I assume that Borogashi have the same number of body slots as humanoid characters do but knowing little of their anatomy I don't know where those slots would be. I guess they could have all kinds of piercings, tooth-rings, fin-clamps and scalegrafts. Am I right?
Melanoce
Female Borogashi
Smart Hero 3, Technomage 10, Arcane Arranger 8.
[sblock=DM
]HD:21
HP: (6+20d6)
Initiative: 3 (-1+4)
Action Points: 217
(5+6+6+8+8+9+9+10+10+11+11+12+12+13+13+14+14+15+15+16)
AC: 9 (10-1)
t: 9
ff: 9
Bab: 9 (1+5+3)/grapple 8
Attack: N/A
Damage: N/A
Saves: (classx3+ability+enhancement)
fort: +11 (1+3+2 +0 +5)
dex:. +12 (1+5+2 -1 +5)
will: +16 (2+3+4 +2 +5)
40 pt buy:
Str: 8 (0pt)
Dex: 8 (0pt)
Con: 10 (2pt)
Int: 18 (16pt)
Wis: 14 (6pt)
Cha: 18 (16pt)
Adjusted stats:
Str: 8/-1 (8)
Dex: 8/-1 (8)
Con: 10/0 (10)
Int: 29/+9 (18+6+5)
Wis: 14/+2 (14)
Cha: 24/+7 (18+6)
Skillpoints: 264 (9x4+9x2 + 7x10 + 7x8 + 4x21)
Skills:...Ranks+Ability+Synergy+Feats+Enhancement+Class abilities))
Bluff (Cha):.........................51 (24+7+0+0+20+0)
Computer Use (Int):..............56 (24+9+0+2+20+0+3savant)
Craft (electronic) (Int)..........15 (6+9+0+0+0+0)
Diplomacy (Cha):..................80 (24+7+2+2+2+2+3+30+8reputation bonus)
Gather Information (Cha):......17 (0+7+0+2+0+8reputation bonus)
Knowledge (Int):
Kn: (arcane lore):.................17 (6+9+0+2+0+0)
Kn: (civics):........................35 (24+9+0+2+0+0)
Kn: (current events):............21 (10+9+0+2+0+0)
Kn: (streetwise):.................35 (24+9+0+2+0+0)
Kn: (technology):.................31 (20+9+0+2+0+0)
Kn: (business):....................35 (24+9+0+2+0+0)
Profession (Tradecraft) (wis):.72 (24+2+0+3+10+30+0+3savant)
Research (Int):....................33 (24+9+0+0+0+0)
Repair (Int):........................17 (6+9+0+2+0+0)
Sense Motive (Wis):.............48 (24+2+0+2+20+0)
Languages: 1+9
Feats:
1,3,6,9,12,15,18
Mercantile Background
Negotiator (+2Diplomacy and Sense Motive)
Business savy
Eschew Materials
Improved Initiative
Skill Focus (Diplomacy+3)
Skill Focus (Tradecraft+3)
Epic feats:
21
Epic Skill Focus (Profession Tradecraft +10)
Bonus Feats:
2,6,9,12,16,19
Trustworthy (+2 Diplomacy, +2 Gather Information)
Educated (+2 Arcane Lore, +2 Civics)
Educated (+2 Current Events, +2 Streetwise)
Educated (+2 Technology, +2 Business)
Combat Expertise
Gearhead (+2 Computer Use, +2 Repair)
Spells:
0: 4+0
1: 4+3
2: 4+2
3: 3+2
4: 3+2
5: 2+2
Known spells:
Class Abilities:
Smart Hero:
*Defense Bonus: +1
*Reputation Bonus: +1
2 Talents:
Savant:
*Computer Use,
*Profession (Tradecraft)
The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill.
Technomage:
Arcane Spellcasting, lvl 10
*Defense Bonus +5
*Reputation Bonus +3
*Arcane skills
*Machine empathy
*Program spell
*Create homunculus
*Arcane spontaneous casting (9 spells of levels 0-3)
*Spell focus (divination)
*Online casting
*Bonus feat
*Quicken spells
Arcane Arranger:
*Defense Bonus +3
*Reputation Bonus +4
*Word on the street
*False allegiance
*Shadow resources
*Pack rat
*Expert in your field (Rep bonus to G Information and Dip)
*Up my sleeve
Equipment effects:
*Mindblank
Equipment:
Gate Key
When properly operated, the gate key can be used to attune any bounded space, such as a doorway or a cave opening, to another bounded space on another plane of existence previously visited by the wielder. When two bounded spaces are attuned, an interdimensional portal springs up at each location, and the two portals are connected. When the wielder creates a pair of portals, he or she also establishes the necessary key that travelers must have to access the portal. Possible keys include nothing, a pearl, a particular hair color, or even the gate key itself. Up to sixty different pairs of portals can be attuned in this manner. Once all sixty pairs of portals are created, the key cannot create additional gates, though it may still be the necessary key to access some or all of the portals. To any creature without the proper key, the interdimensional portals are not visible (through true seeing or similar magic reveals their presence).
Caster Level: 21st; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, gate; Market Price: 378,000 gp
Item of Continuous Mindblank:
8x15x2000/2= 120000gp
Item of Diplomacy +30:
30x30x100= 90000gp
Item of Tradecraft +30:
30x30x100= 90000gp
Item of Bluff +20:
20x20x1000= 40000gp
Item of Computer Use +20:
20x20x1000= 40000gp
Item of Sense Motive +20:
20x20x100= 40000gp
Item of Intelligence +6: 36000gp
Item of Charisma +6: 36000gp
Item of Resistance +5:25000gp
85000gp remaining.
Background:
Personality:
Organisation:
Agenda:
[/sblock]