Thanx for all the support guys! Glad to hear that everyone's willing to adjust as needed! I appreciate it!
Here are a few more tweaks to think about for your characters, which will help get them aligned into where the campaign is and make it easier to drop them in as we go forward.
Mista Collins: Ah yes... I see where you were coming from now (having gone back into the Guardians entry in CAd). Let me see if I can throw out some ideas here that you can pick up on and get Rogan aligned to what the current situation is with the Guardians. I probably should have gone into more detail like this in the beginning, so allow me to apologize.
In this particular Eberron campaign... I use the Guardians as protector adventurers... more for the common man than the Houses are, since the Houses do most of their work for cash. There has been a Guardian HQ in Newthrone for several years.
There is another side of the Guardians (which the Valenar elf trainer Zendarrill Lorren is a high-ranking member of) that isn't urban. Because of many of the Daggerspell's druidic traditions, they take on many of the duties here in the west that the Gatekeepers do way out east in the Eldeen Reaches and Demon Wastes... protecting various sites from the Age of Demons... especially ones that have locked away many daelkyr and other fiends. They don't replace the Gatekeepers (there are still several Gatekeeper sects in Q'Barra, the Lhazaar Principalities. etc.), but are a supplement to them.
Zendarrill Lorren is a journeying teacher. He travels from Aerenal through Q'Barra, through Valenar, through the Talenta Plains... teaching interested people about wilderness survival... and then subtly pushing the tenets of the Guardians as they learn. Many students then decide to join the organization when they discover what the Guardians do.
We could easily say that Rogan has worked with the Guardians in Newthrone for quite a while now, helping the misfortunate who occasionally need a hero. This way you'd be able to stay a more urban rogue (biggest thing to remember though is that you have to fight with twin daggers, which for a rogue is not really a problem). However, when Zendarrill arrived back in Q'Barra three months ago after one of his long journey trips, he required most of the Guardians from the city to join him (and the small contingent already stationed there) at the ruins site. Thus you've been stuck in the woods for three months guarding the campsite while Zendarrill and the more wilderness-oriented Guardians have been making forays into the ruins' dungeons and caverns.
If we take this as a basis for Rogan, you can design the rest of the character from there. Urban rogue, fights with two daggers, proudly joined the protective adventurer organization called the Daggerspell Guardians several years ago for whatever reasons you choose. Had worked out of the Guardian HQ in Newthrone, but three months ago the Valenar called you to serve in the woods and you've been guarding this site ever since (and are itching to get back). Use this as a starting point, and let's see what takes you from there! Awesome!