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G.I. JOE [Spycraft] RECRUITMENT

Keia

I aim to misbehave
Here is Ambush - work in progress

Ambush
Aaron McMahon
Fixer 8


STR: 14
DEX: 16
CON: 14
INT: 16 [Base 14 + 2 lvl]
WIS: 14
CHA: 10

Hit Dice: 8d8 + 16

Vitality Points: 66
Wound Points: 14
Defense: 19 [10 + 3 Dex + 6 Class]
Initiative: +6 [+3 Dex +3 Class]
BAB: +6
Melee: +8
Ranged: +9
Speed: 30’

FORT: +6 [+4 Base +2 Con]
REFL: +9 [+6 Base +3 Dex]
WILL: +4 [+2 Base +2 Wis]

Action Dice: 4 (d6) [+3 Department bonus to each die]
Education: 10 [2 Wis + 8 level]
Inspiration: 10 [2 Wis + 8 level]

Class Abilities:
Versatile: [Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other).
Dexterous: [Fixer core] 2 Action dice instead of one for any Dex based skill.
Procure: [Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point).
Evasion: [Fixer 2nd] No damage on Successful reflex save (as from grenade).
Sneak Attack: [Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile).
Uncanny Dodge: [Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher

Feats: Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th].

Skills [Total Bonus / # of Ranks (Crit)]:
Bluff +5 / 5 ranks (20)
Climb +6 / 4 ranks (20)
Demolitions +12 / 9 ranks (20)
Disguise +6 / 4 ranks (20) [Synergy – Bluff +2]
Electronics +9 / 6 ranks (20)
Escape Artist +7 / 4 ranks (20)
Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below]
Knowledge:
- Behavioral +4 / 1 rank (20)
- Physical sciences +4 / 1 rank (20)
- Streetwise +4 / 1 rank (20)
- Tactics +5 / 2 ranks (20)
Language +5 / 2 ranks (20)
Listen +13 / 11 ranks (20)
Move Silently +16 / 11 ranks (19-20)[+2 Stealthy]
Open Lock +11 / 8 ranks (20)
Search +11 / 8 ranks (20)
Sense Motive +8 / 6 ranks (20)
Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2]
Spot +13 / 11 ranks (20)
Surveillance +8 / 6 ranks (20)
Tumble +9 / 6 (20)

Hide Bonuses not reflected:
No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow)
+2 vs. spot checks by agents noted. (Synergy – Sense Motive)
+5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble)
+5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)


Languages: English (Native), German (native), Arabic (Native), +1 Native, and 2 fluent

Equipment: (Budget Points 8) (Gadget Points 8)
 
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Brother Shatterstone

Dark Moderator of PbP
Nuke, I'm looking at budget points and mission points and such and I'm not really sure how much we need the extra stuff. (Not that I'm complaining mind you.)

On a Code: Yellow mission torpedo, even with his negative to his charisma is going to have at least 97 points to spend, and on a code: black mission he will have 117. (Pg 104 core book)

A person with charisma of 14 would have 27 more points than me.

Note small changes in torpdeo and such should be done tonight.
 


Nuke261

Rogue Warrior
Brother Shatterstone,
Thanks! I think I fixed it.

As for the budget points, that is up to you. I just felt someone like Cross Hair should have a good sniper rifle all the time, regardless of the mission. Someone like Lifeline should have a top-notch med kit. Sort of another compromise for knocking (most) of the characters down from 10 to 8. But if you don't care for it you do not need to take a piece of equipment. Up to you what is best for Torpedo.

Nuke
 


Ahzad

Explorer
Cross Hair has been posted in the Rogues Gallery. I'm pretty sure all the math is correct and all that, but if something stands out as weird let me know. Thanks.
 


Brother Shatterstone

Dark Moderator of PbP
Torpedo is up, though there might be some more changes... and I need a few more items

Like going to Ahzad's character sheet. :D

Also I was looking through more of the PrC and I most say I love Spycraft more and more. :)

I thank Duke would be a tactician.

And I had a few more in my mind when I was looking through it but I had to put my books up now. (I’m at work.)

Anyhow I couldn’t figure one out for Scarlett. Anyone have any ideas? :)
 

Nuke261

Rogue Warrior
I am not sure what Scarlet would start out at, Pointman maybe? Or possibly Snoop. But she would definitely have some Martial Artist. I mean she kicked the butts of the original team in training, right?
 

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