Keia
I aim to misbehave
Here is Ambush - work in progress
Ambush
Aaron McMahon
Fixer 8
STR: 14
DEX: 16
CON: 14
INT: 16 [Base 14 + 2 lvl]
WIS: 14
CHA: 10
Hit Dice: 8d8 + 16
Vitality Points: 66
Wound Points: 14
Defense: 19 [10 + 3 Dex + 6 Class]
Initiative: +6 [+3 Dex +3 Class]
BAB: +6
Melee: +8
Ranged: +9
Speed: 30’
FORT: +6 [+4 Base +2 Con]
REFL: +9 [+6 Base +3 Dex]
WILL: +4 [+2 Base +2 Wis]
Action Dice: 4 (d6) [+3 Department bonus to each die]
Education: 10 [2 Wis + 8 level]
Inspiration: 10 [2 Wis + 8 level]
Class Abilities:
Versatile: [Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other).
Dexterous: [Fixer core] 2 Action dice instead of one for any Dex based skill.
Procure: [Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point).
Evasion: [Fixer 2nd] No damage on Successful reflex save (as from grenade).
Sneak Attack: [Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile).
Uncanny Dodge: [Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher
Feats: Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th].
Skills [Total Bonus / # of Ranks (Crit)]:
Bluff +5 / 5 ranks (20)
Climb +6 / 4 ranks (20)
Demolitions +12 / 9 ranks (20)
Disguise +6 / 4 ranks (20) [Synergy – Bluff +2]
Electronics +9 / 6 ranks (20)
Escape Artist +7 / 4 ranks (20)
Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below]
Knowledge:
- Behavioral +4 / 1 rank (20)
- Physical sciences +4 / 1 rank (20)
- Streetwise +4 / 1 rank (20)
- Tactics +5 / 2 ranks (20)
Language +5 / 2 ranks (20)
Listen +13 / 11 ranks (20)
Move Silently +16 / 11 ranks (19-20)[+2 Stealthy]
Open Lock +11 / 8 ranks (20)
Search +11 / 8 ranks (20)
Sense Motive +8 / 6 ranks (20)
Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2]
Spot +13 / 11 ranks (20)
Surveillance +8 / 6 ranks (20)
Tumble +9 / 6 (20)
Hide Bonuses not reflected:
No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow)
+2 vs. spot checks by agents noted. (Synergy – Sense Motive)
+5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble)
+5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)
Languages: English (Native), German (native), Arabic (Native), +1 Native, and 2 fluent
Equipment: (Budget Points 8) (Gadget Points 8)
Ambush
Aaron McMahon
Fixer 8
STR: 14
DEX: 16
CON: 14
INT: 16 [Base 14 + 2 lvl]
WIS: 14
CHA: 10
Hit Dice: 8d8 + 16
Vitality Points: 66
Wound Points: 14
Defense: 19 [10 + 3 Dex + 6 Class]
Initiative: +6 [+3 Dex +3 Class]
BAB: +6
Melee: +8
Ranged: +9
Speed: 30’
FORT: +6 [+4 Base +2 Con]
REFL: +9 [+6 Base +3 Dex]
WILL: +4 [+2 Base +2 Wis]
Action Dice: 4 (d6) [+3 Department bonus to each die]
Education: 10 [2 Wis + 8 level]
Inspiration: 10 [2 Wis + 8 level]
Class Abilities:
Versatile: [Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other).
Dexterous: [Fixer core] 2 Action dice instead of one for any Dex based skill.
Procure: [Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point).
Evasion: [Fixer 2nd] No damage on Successful reflex save (as from grenade).
Sneak Attack: [Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile).
Uncanny Dodge: [Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher
Feats: Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th].
Skills [Total Bonus / # of Ranks (Crit)]:
Bluff +5 / 5 ranks (20)
Climb +6 / 4 ranks (20)
Demolitions +12 / 9 ranks (20)
Disguise +6 / 4 ranks (20) [Synergy – Bluff +2]
Electronics +9 / 6 ranks (20)
Escape Artist +7 / 4 ranks (20)
Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below]
Knowledge:
- Behavioral +4 / 1 rank (20)
- Physical sciences +4 / 1 rank (20)
- Streetwise +4 / 1 rank (20)
- Tactics +5 / 2 ranks (20)
Language +5 / 2 ranks (20)
Listen +13 / 11 ranks (20)
Move Silently +16 / 11 ranks (19-20)[+2 Stealthy]
Open Lock +11 / 8 ranks (20)
Search +11 / 8 ranks (20)
Sense Motive +8 / 6 ranks (20)
Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2]
Spot +13 / 11 ranks (20)
Surveillance +8 / 6 ranks (20)
Tumble +9 / 6 (20)
Hide Bonuses not reflected:
No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow)
+2 vs. spot checks by agents noted. (Synergy – Sense Motive)
+5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble)
+5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)
Languages: English (Native), German (native), Arabic (Native), +1 Native, and 2 fluent
Equipment: (Budget Points 8) (Gadget Points 8)
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