aurance
Explorer
So many options...the more I study the Ranger, the more confused I become. A few things have become (somewhat) clear, though:
***I would prefer to make a "Classic 4E" Ranger - not Essentials. I'm not sure exactly why; I think it is mainly because I've been DMing Classic 4E for a couple years and want to play a character with all the powers and such.
***Fighting Styles/Paragon Paths - I was tempted to go with Two-Blade but I'm thinking that it is unnecessary with Twin Strike, yes? So I can either go Hunter - Sharpshooter or Archer - Battlefield Archer. I'm veering a bit towards Sharpshooter, although mainly because I like Hunter slightly better than Archer.
***There are a few feats that seem like no-brainers: Master of Arms (why ever take Expertise again?), Superior Weapon (Greatbow), Weapon Focus (Bow), probably Weapon Focus (Light Blades). That gives me a couple to fiddle around with...I'm thinking Lethal Hunter, Paragon Defenses, maybe Toughness or Superior Will.
***When all is said and done, I can see why some say that using melee weapons ceases to make mechanical sense. Still, I'm envisioning a kind of "crazy Legolas" type. Imagine Legolas if his entire family and clan was slaughtered and he became a kind of accursed wanderer...Unaligned and a bit reckless. That's what I'm going for. So I can see charging into battle with two shortswords just for the fun of it, even if I won't be getting the nasty damage I'd be getting from a magical greatbow. So given all of the above, I'm still looking for ways to tweak the melee to make it worthwhile.
As a point of clarification, we roll ability scores - 4d6 x 6, roll two sets, take the best one - so I'm not faced with a strict array. You get pretty good results that way. I started with 18, 17, 15, 14, 11, 11, and boosted those up to 20 STR, 15 CON, 23 DEX, 12 INT, 18 WIS, 12 CHA.
Those ability scores make this exercise a whole new ball game. In that case, I'd recommend Archer->Battle Archer, but keep raising Strength and Dexterity to be competent at both melee and ranged. I think you've got a high enough Wisdom for archery riders without needing to raise it again.