• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Heroics around Hommlet [OOC]


log in or register to remove this ad

Thels

First Post
Okay, so that'll be Manzanita, Majin, Wilphe, Seonaid, Wynter Wolf and Zerth, and possibly Tmart if he comes across reading this thread. Recruiting is closed.
 

Zerth

First Post
Here's my character, Thels. I'll post it in the RG thread once I get your approval. Like I said in my initial post, I'd be working towards the Dragon Disciple PrC. Is that ok?

------------------

Name: Kerrax
Male Barbarian 1
AL: CG
Deity: none
Age: 18
Appearance: He is 5'10'' and 170 lbs. Tanned skin and green eyes. Bald-headed with muscular build. Kerrax can be wild and impatient, but he's also brave and kind-hearted.
Languages: Common and Draconic.

STR 16 (+3) [10 pts.] / raging 20 (+5)
DEX 14 (+2) [6 pts.]
CON 14 (+2) [6 pts] / raging 18 (+4)
INT 10 (+0) [2 pts.]
WIS 10 (+0) [2 pts.]
CHA 14 (+2) [6 pts.]

Saves:
Fort +4 [Base 2, +2 CON] / raging +6
Ref +2 [Base 0, +2 DEX]
Will +0 [Base 0, +0 WIS] / raging +2

HP: 14 / raging 16
AC 15 [+2 DEX, +3 Studded Leather] / raging AC 13
Touch AC 12, Flat-footed 13
Initiative: +2 [+2 DEX]
BAB +1
Base movement: 40 feet
Armor Check Penalty: -1

Attacks:
+4 melee Grapple/Unarmed, dam 1d3+3 x2 / raging +6 melee, dam 1d3+5
+4 melee Ranseur, dam 2d4+4 x3 / raging +6 melee, dam 2d4+7
+4 melee Falchion, dam 2d4+4 18-20 x2 / raging +6 melee, dam 2d4+7
+4 melee Dagger, dam 1d4+3 19-20 x2 / raging +6 melee, dam 1d4+5
+3 ranged Javelin, dam 1d6+3 x2 / raging +3 ranged, dam 1d6+5

Racial abilities:
One extra skill point per level
Bonus feat at level 1

Class features:
Illiteracy
Rage 1/day (lasts 7 rounds)
Fast movement

Skills:
Climb +7 [4 ranks, +3 STR] / raging +9 (-1 ACP)
Intimidate +6 [4 ranks, +2 CHA]
Jump +7 [4 ranks, +3 STR] / raging +9 (-1 ACP)
Knowledge (arcana) +2 [2 ranks, +0 INT] (cc)
Survival +3 [3 ranks, +0 WIS]
Speak language (draconic) [1 rank]

Feats:
Power Attack [1st]
Combat Reflexes [Human Bonus Feat]

Equipment:
Traveler's outfit --- 0 lb.
Studded leather --- 20 lb.
Ranseur --- 12 lb.
Falchion --- 8 lb.
Dagger --- 1 lb.
3 Javelins --- 6 lb.
Backpack --- 2 lb.
Bedroll --- 5 lb.
Fishhook --- 0 lb.
2 belt pouches --- 1 lb.
3 torches --- 3 lb.
Waterskin --- 4 lb.
Whetstone --- 1 lb.
Mug --- 1 lb.
2 days Trail Rations --- 2 lb.

Total weight carried 65 lb. (light load)
Carrying capacity:
light 76 lb. or less
medium 77-153 lb.
heavy 154-230 lb.

Money: - PP, 61 GP, 7 SP, 3 CP

Background:
Kerrax never knew his real parents and the sorceress, who raised him never told him much about them. She only said they died, when he was still very young and that she as their friend promised to take care of the son. So Kerrax lived much of his young life isolated from civilization in the tutelage of the witch-woman, who told him strange and mysterious tales about arcane secrets and creatures of great power. She seemed to be particularly knowledgeable about dragons. She told also how Kerrax would one day become very powerful and important and how she would teach him to properly use his talents. The boy understood little of this and thought the woman was crazy in addition of sometimes being very cruel.

The true evil nature of his mentor was revealed to him, when he accidentally overheard a conversation between the witch and a mysterious cloaked man, that came to visit the sorceress. He didn't uderstand all what he heard, but enough to know that the witch was never a friend of his real parents and that she planned to use him for some of her dark schemes. His special heritage was mentioned a couple of times, but Kerrax didn't know what they meant with it. Angered and confused, Kerrax ran away. He knew, where the witch had hidden her valuables, and took some gold with him as he vanished in the night.

He traveled long and far away from his former home. He knew the money he had taken would not last forever so he spent some of it to buy weapons and armor hoping to find work as a mercenary.
 

Thels

First Post
Zerth> Looks good, only, Speak Language is a Cross Class skill, so you are short by one skillpoint.

I know I said I was playing this by the book, but 'until end of encounter' is so vague that I really hate the core fatigue duration. Therefor I handle the fatigue duration to be twice the duration that you were in rage. If you end the rage prematurely, the fatigue duration is reduced as well.

Oh, and considering your racial abilities, I take it you are human? I'll wait for Wynter Wolf's background before I come up with a story tie-in.

Dragon Disciple a la 3.5 DMG/SRD is fine with me, however, since I said no evil alignments, and since you're a barbarian, you'd be limited to Brass or Copper.
 

Wynter Wolf

First Post
Name: Jake
Male Cleric 1
Race: Human
AL: LN
Deity: St. Cuthbert
Age: 19
Appearance: He is 6'1'' and 240 lbs. Pale skin Brown hair, grey eyes.
Well kept, friendly and outgoing.
Languages: Common and Celestial.

STR 12 (+1) [4 pts.]
DEX 12 (+1) [4 pts.]
CON 14 (+2) [6 pts]
INT 12 (+1) [4 pts.]
WIS 16 (+3) [10 pts.]
CHA 12 (+1) [4 pts.]

Saves:
Fort +4 [Base 2, +2 CON]
Ref +1 [Base 0, +1 DEX]
Will +5 [Base 2, +3 WIS]

HP: 10
AC 17 [+1 DEX, +4 Scale mail, +2 Large steel shield]
Touch AC 11, Flat-footed 16
Initiative: +1 [+1 DEX]
BAB +0
Base movement: 30 feet
Armor Check Penalty: -5

Attacks:
+1 melee Heavy Mace, dam 1d8+1 x2


Racial abilities:
One extra skill point per level
Bonus feat at level 1

Cleric Domains: Strength, Destruction

Class features:
Turn Undead 8/ day
Smite 1/ day +4A +Class lvl damage
Feat of Str 1 day add class lvl to str for 1 rnd

Skills:
Concentration 6(10 defensive)[skill 4 +4 combat casting, +2 con]
Knowledge Religion 5 [skill 4 +1 Int]
Spell craft 5 [skill 4 +1 Int]
Diplomacy 5 [skill 4 +1 CHR]

Feats:
Extra Turning [1st]
Combat Casting [Human Bonus Feat]

Equipment:
Explorers outfit
Heavy Mace
Scale Mail
Heavy steel Shield
Silver Holy Symbol
Back Pack
water skin
Rations Trail 4 days
Bed Roll
Flint& Steel


Money: 1 Gp, 5 Sp

Spells in Memory:

0 lvl: Detect Magic, Read Magic, Light
1st lvl: Bless, Magic Stone, (D) Inflict Light Wounds


Background: Jake was born and raised in the City of Greyhawk to a middle
class family. Jake always felt different from the other kids he felt
a warmth about him at church services, Jake entered the priesthood at
the age of 13 he excelled in his teachings and found the blessings of
St. Cuthbert to be exciting and important, Jake Left the Church in
Greyhawk 6 Months ago on a quest for adventure and to expand the teaching
of the faith. Never one to push his will on others, but if they ask
thats a different story all together.



Any questions or changes you want let me know.
 
Last edited:

Thels

First Post
Unfortunately, your scores are off. a 14 costs 6 points, putting you at a total of 34.

Also, your concentration score is only at +6. Only you get an additional +4 when you are casting on the defensive.

I'm taking that, like Zerth's char, this is a human?
 

Wynter Wolf

First Post
Thels said:
Unfortunately, your scores are off. a 14 costs 6 points, putting you at a total of 34.

Also, your concentration score is only at +6. Only you get an additional +4 when you are casting on the defensive.

I'm taking that, like Zerth's char, this is a human?


Changes made sorry about that
str reduced to 12 to cover stat problem
noted chng to skill and added race line to char
 

Zerth

First Post
Thels said:
Zerth> Looks good, only, Speak Language is a Cross Class skill, so you are short by one skillpoint.

I know I said I was playing this by the book, but 'until end of encounter' is so vague that I really hate the core fatigue duration. Therefor I handle the fatigue duration to be twice the duration that you were in rage. If you end the rage prematurely, the fatigue duration is reduced as well.

Oh, and considering your racial abilities, I take it you are human? I'll wait for Wynter Wolf's background before I come up with a story tie-in.

Dragon Disciple a la 3.5 DMG/SRD is fine with me, however, since I said no evil alignments, and since you're a barbarian, you'd be limited to Brass or Copper.
Ok, I'll make the minor tweaks (reduce one skill point and add a mention, that he is a human) and post in the RG.

The ruling about fatigue sounds fine to me. I'll pick Copper Dragon as a draconic ancestor.
 



Remove ads

Top