hewligan
First Post
Medusa Mask
Aura: moderate transmutation;
Value: 10,000 gp - the person identifying it tells you that he knows of someone from Korvosa, an old friend, who would probably be interested. He can make enquiries on your behalf for 10% of the selling price (5,000gp), to cover his duties as a broker on the deal, establishing contact, etc. Otherwise, you can try and sell locally, but due to the small market here you are looking at 3,000gp or thereabouts.
DeSCRIPTION This intricate mask is made of gold-plated iron. The eyes are two dark lenses of crystal, while surrounding these are the writhing tails of snakes radiating up from the mask itself, almost as if they were medusa-like hair. The mask grants you a +4 bonus on all saving throws against visual effects, including gaze attacks and many illusions. Once per day as a standard action, you can cause the lenses to glow with pale green light, at which point you may target any one creature within 30 feet. The targeted creature must make a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.
Aura: moderate transmutation;
Value: 10,000 gp - the person identifying it tells you that he knows of someone from Korvosa, an old friend, who would probably be interested. He can make enquiries on your behalf for 10% of the selling price (5,000gp), to cover his duties as a broker on the deal, establishing contact, etc. Otherwise, you can try and sell locally, but due to the small market here you are looking at 3,000gp or thereabouts.
DeSCRIPTION This intricate mask is made of gold-plated iron. The eyes are two dark lenses of crystal, while surrounding these are the writhing tails of snakes radiating up from the mask itself, almost as if they were medusa-like hair. The mask grants you a +4 bonus on all saving throws against visual effects, including gaze attacks and many illusions. Once per day as a standard action, you can cause the lenses to glow with pale green light, at which point you may target any one creature within 30 feet. The targeted creature must make a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.