Hewligan's Rise of the Runelords: The Skinsaw Murders

hewligan

First Post
Medusa Mask
Aura: moderate transmutation;
Value: 10,000 gp - the person identifying it tells you that he knows of someone from Korvosa, an old friend, who would probably be interested. He can make enquiries on your behalf for 10% of the selling price (5,000gp), to cover his duties as a broker on the deal, establishing contact, etc. Otherwise, you can try and sell locally, but due to the small market here you are looking at 3,000gp or thereabouts.

DeSCRIPTION This intricate mask is made of gold-plated iron. The eyes are two dark lenses of crystal, while surrounding these are the writhing tails of snakes radiating up from the mask itself, almost as if they were medusa-like hair. The mask grants you a +4 bonus on all saving throws against visual effects, including gaze attacks and many illusions. Once per day as a standard action, you can cause the lenses to glow with pale green light, at which point you may target any one creature within 30 feet. The targeted creature must make a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.
 

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hewligan

First Post
Snakeskin Tunic
Aura: moderate abjuration and transmutation
Slot: torso
Price: In its damaged state this is still a very fine item that could be recrafted into very sought after armour for a small creature. As such, you can sell it for 2,000 gp - there is an armourer in town (the same one working on Jokad's breastplate) who caters for these sort of things and would be a happy buyer at that price.

Description: A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to your AC, a +2 enhancement bonus to your Dexterity, and a +2 resistance bonus on saving throws. Due to the damage, this one needs recrafting for a small creature.
 

hewligan

First Post
Impaler of Thorns
Aura: moderate enchantment
Price: 9,000 gp (you could sell it for about 40% of that here, or 50% in a larger city)

Description: The impaler of thorns is an ancient weapon dating back to Thassilonian times, where it was often used by city guards to aid in breaking up civil unrest. An impaler’s shaft is made of darkwood, its head a thorn like, wide-bladed barb. When used in combat, successful critical hits are accompanied by an unsettling screech, as of some wild beast in anger.

Once per day as it strikes a foe, you can trigger it (as a free action) to unleash a 30-foot-radius burst of despair that affects all creatures not wielding an impaler of thorns. Creatures affected must make DC 16 Will saves or become overwhelmed with sadness and despair, suffering a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also make a second DC 16 Will save to resist becoming nauseated with despair for 1 round.

Note - this effect would impact others in the party who are close enough!

Operates as a spear dealing 2d6 damage.
 

hewligan

First Post
OOC: JOVIK

Reward is 4500gp each

Both items you have listed are items that can be sourced in Magnimar (or from nearby) within the next month or so (which is fine as we are not moving things on in-game during that period), so yes, Jovik now has the ring of protection and the mithral shirt, but only 400gp left

Keeping dice - not sure if others expect a contribution, but I doubt it given the fluidity and trust between members.

EDIT - SEE BELOW ABOUT RING OF PROTECTION AMONG LOOT - you may want to just keep this one instead and negotiate with the others (or give them some gold)
 

hewligan

First Post
Gold Ring with Shield Motif: Ring of Protection +1

Found on Xanesha's left hand, this item turns out to be a ring of protection.
 
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hewligan

First Post
Sihedron Medallion
Aura: Necromantic
Description: A sihedron medallion is an artifact from the ancient empire of Thassilon. It is generally found in the form of a silver disk and worn around the neck on a leather cord. The disk is inscribed with the sihedron rune, a seven-pointed star which symbolized the seven virtues of rule of early Thassilon. With the decline of the empire the rune became more closely associated with the seven vices and with rune magic in general.

The medallion gives the wearer increased resistance to many forms of danger and allows him or her to draw temporary life force from it. If placed on a dead body, a sihedron medallion will keep the body from decomposing.

- +1 resistance bonus to saves
- 1/day, False Life, free action
- Gentle Repose effect on any corpse medallion is place upon

But, it is a thing of evil and the Mage doing the identify for you makes it very clear that there is something 'wrong' about it. Something dangerous.

He doubts anyone would willingly buy it on the open market - it is up to you what you want to do with it.
 

hewligan

First Post
OOC: I would like to suggest that everyone contributes 188 gold from their share to buy a Wand of Lesser Vigor for effective out of combat healing. That might help Danth keep more spells ready for combat.

I think that is a very good idea - may allow Danth to open up a bit more and get into the mix in combat. You should have sufficient cash left after selling some of the items and using your massive reward. Someone does need to do the math though ....
 

hewligan

First Post
Belt of Many Defenses

Description:
This item appears to be a bespoke magical item created for Ironbriar to aid him against his many enemies in everyday life. A Magistar of Justice clearly makes some powerful enemies in his day to day dealings, and poison and a knife in the back are both real threats. While a minor item, every little helps:

+5 to save versus any poison attack/effect
+1 to armour class

Value: 3,000gp, and could be sold for 2,000gp in Magnimar due to its versatility
 

hewligan

First Post
Silver Punching Dagger, Masterwork

Description: This masterwork alchemical silver dagger is nonmagical. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls.

No aura (nonmagical); Price 322 gp. Can sell for half that. No cost to identify, though, as the Mage told you it was not magical.

Dagger, Punching
Simple Light Melee
Critical: ×3
Type: Piercing
Hardness: 10
Damage: 1d4
+1 to attack due to Masterwork quality
 

hewligan

First Post
OOC: Potions will be identified by the Mage for 25gp each as a special deal due to the business you are giving him.

Potion of Fly

Caster level 8
Range: Touch
Target: Creature touched
Duration: 8 min

The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
 

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