How do you do hit points when you level up in your 5e group? I see people concerned about the 2d8 for the variant Ranger, and I suspect that there are straw men in the discussion. Let's see if we can weed them out!
1 Roll a die, live with the consequences.
2 Average hit points - fair and equitable.
3 Player's choice - roll or average, different players choose different options.
4 "Gentlemen's re-roll" - some way to ensure no low results.
5 Max hit points all the way.
6 Something else (please explain).
I'm asking specifically about your experience with 5e. If you are in more than one group, choose how you prefer to play. If you do roll and live with low results (option 1), I'd be interested if you could link to characters that have made do with only a 1 or 2 on the roll when levelling up. That, specifically, is the straw man that's in the rules but which I haven't seen in play, either in a face-to-face game or online, and which I suspect is not a regular part of most people's play.
Thanks!
1 Roll a die, live with the consequences.
2 Average hit points - fair and equitable.
3 Player's choice - roll or average, different players choose different options.
4 "Gentlemen's re-roll" - some way to ensure no low results.
5 Max hit points all the way.
6 Something else (please explain).
I'm asking specifically about your experience with 5e. If you are in more than one group, choose how you prefer to play. If you do roll and live with low results (option 1), I'd be interested if you could link to characters that have made do with only a 1 or 2 on the roll when levelling up. That, specifically, is the straw man that's in the rules but which I haven't seen in play, either in a face-to-face game or online, and which I suspect is not a regular part of most people's play.
Thanks!
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