As I said in another forum where you posted the same problem, this is easy.
Coffeelocks still need short rests. One method is to trick the Coffeelock into casting high level spells which can't be made from sorcerery points and can't be restored without a long rest. Hide in total cover for these spells, and you can't get hit. Tricking a Counterspell trigger is the way to go: learn how to mimic the sound of high-level spell-casting but cast a cantrip instead, all while out of line of sight of the villain: Counterspells will get wasted in the process. Then you are free to use real high-level spells without guaranteed Counterspell against them.
After wasting his high level slots, simply pelt the enemy with cantrips or arrows or sling stones (a crit always hits). Take out the Simulacrum first, which can't regain HP. They'll use up all their 100s of spell slots to heal themselves, step by step. As long as you always stay under total cover for the coffeelock's turn, you can never be hit. Burrowing into the ground (Druid = Giant Badger = tunnels) is a great way to do it.
When the villain tries to escape, chase him down and interrupt his short rests. No rests = no free spell slots. Eventually he'll run out, and then he's toast.
Any of your party can do this single-handedly. If you need to rest, let one rest at a time while the others annoy the villain to death.
Also, if he doesn't do anything, he probably readied his action. Just stay out of sight that round.
If you worry about tracking him when he runs away, hire a ranger to hunt him down. He can't get far enough to make a difference.
Coffeelocks still need short rests. One method is to trick the Coffeelock into casting high level spells which can't be made from sorcerery points and can't be restored without a long rest. Hide in total cover for these spells, and you can't get hit. Tricking a Counterspell trigger is the way to go: learn how to mimic the sound of high-level spell-casting but cast a cantrip instead, all while out of line of sight of the villain: Counterspells will get wasted in the process. Then you are free to use real high-level spells without guaranteed Counterspell against them.
After wasting his high level slots, simply pelt the enemy with cantrips or arrows or sling stones (a crit always hits). Take out the Simulacrum first, which can't regain HP. They'll use up all their 100s of spell slots to heal themselves, step by step. As long as you always stay under total cover for the coffeelock's turn, you can never be hit. Burrowing into the ground (Druid = Giant Badger = tunnels) is a great way to do it.
When the villain tries to escape, chase him down and interrupt his short rests. No rests = no free spell slots. Eventually he'll run out, and then he's toast.
Any of your party can do this single-handedly. If you need to rest, let one rest at a time while the others annoy the villain to death.
Also, if he doesn't do anything, he probably readied his action. Just stay out of sight that round.
If you worry about tracking him when he runs away, hire a ranger to hunt him down. He can't get far enough to make a difference.
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