There was a big scientific study that just came out that said this is very common. Apparently there are hellish workplaces that still require people to be on camera for hours every day (which is part of what the study was looking at), which seems like a nightmare.I find running and playing online to be much more exhausting than running in person for some reason.
For me, not as a player, but as a GM yes. However, I do feel like im much more organized and run a tighter better game online. Though, I do find getting folks attention and keeping the game going takes more effort online on both sides of the screen.I find running and playing online to be much more exhausting than running in person for some reason.
It's definitely harder without the body language cues when someone is feeling left out or finds themselves getting interrupted, etc.I do find getting folks attention and keeping the game going takes more effort online on both sides of the screen.
Seven? Dayum thats a win for sure. My experiences have only been groups of 4-5 including GM online. My current PF1 game is actually down to 2 players and a GM. We lost a few folks and the choice was start over and recruit, or keep playing with each player running 2 PCs.It's definitely harder without the body language cues when someone is feeling left out or finds themselves getting interrupted, etc.
I've internalized Shadowdark's always-on initiative in my online gameplay now for that reason, which makes me (usually) ask each player what they're doing, to avoid anyone getting left out. (I ran a Pirate Borg game with seven players earlier this month, and managed to keep them all engaged, which felt like a win.)