ExploderWizard
Hero
I find the idea that you consider acquiring a legendary shield and a legendary set of armor as "not being hard" rather amusing.
You mean they aren't just lying about then?
Bugger.
I find the idea that you consider acquiring a legendary shield and a legendary set of armor as "not being hard" rather amusing.
You can use the lingering wound table when the target is critted, when reduced to 0 HP, or when failing a death save by 5 or more.
There are a few pages on traps, with several examples and tables that suggest save DC and damage.
What do you need to know? With the assumption of magic items being removed from the math, you can start them off with as much (or as little) gold as you want. Heck, you could even still just make them roll on the initial wealth chart. The only thing I can see to watch out for is monster immunities -- but that's on your end, not the player's end. And even if they don't have magic weapons, higher level characters have ways of bypassing that with proper spell selection and such.
Luckily any DM with half a brain won't be handing out broken item combinations. Any that are so careless deserve whatever scrambling they have to do to adjust.
I want to know as a player. My concerns are that a) bounded accuracy at higher levels won't work out quite as 'bounded' in play as it seems on paper (use PHB starting table for wealth & have a heavy armor wearer ready to fight that creature with a +11 mentioned upthread? um... eep!), & b) dealing with monster abilities/resistances while 'undergeared'.
I've already seen a near-TPK in 3.5 from a DM that didn't follow wealth-by-level guidelines (oh, we're level 5, have 1 magic weapon for the entire party - TOTAL, not each - & now you're throwing an incorporeal creature at us? ok, my character runs). Would be nice to have something to at least say 'there's a reason _this_ rule exists' the next time it happens.
I find the idea that you consider acquiring a legendary shield and a legendary set of armor as "not being hard" rather amusing.
What does it matter if such rules are in the DMG or not? Assuming these rules exist at all they are kind of optional for DMs. A player trying to rules lawyer from the DMG at my table just gets laughed at.
As I have understood it, you are expected to get by with no items, regardless of level.I want to know as a player. My concerns are that a) bounded accuracy at higher levels won't work out quite as 'bounded' in play as it seems on paper (use PHB starting table for wealth & have a heavy armor wearer ready to fight that creature with a +11 mentioned upthread? um... eep!), & b) dealing with monster abilities/resistances while 'undergeared'.
I've already seen a near-TPK in 3.5 from a DM that didn't follow wealth-by-level guidelines (oh, we're level 5, have 1 magic weapon for the entire party - TOTAL, not each - & now you're throwing an incorporeal creature at us? ok, my character runs). Would be nice to have something to at least say 'there's a reason _this_ rule exists' the next time it happens.