Near Maran
Night
Round 0
Perception: 1D20+10 = [12]+10 = 22
Survival: 1D20+11 = [14]+11 = 25
As they traveled, Morgrym grumbled something about trusting orcs. “Does it seem t’ anyone else we’re a bit more prisoners than we shuild be?” he grumbled to Marius and Arvana. He eyed Shayuri, Hagadark, and the orcs warily.
When they got to the caves, Morgrym was glad to be out of the heat and sun, back underground where a good dwarf should be, though the placed held the foul stench of ogres and orcs.
“What does this Dram want o’ us?” Morgrym asked Hagadark, sipping from a flask of ale and munching on a bit of lizard one of the hunters had caught and roasted on the fire. “An’ wot’s ‘e now ‘bout e’er’thin’ tha’s ‘appenin’?
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Move:
Action:
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[sblock=Ministats]
HP: 22/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 6/7/day
Conditions: Barkskin: +2 AC (287/300r)
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Entangle*, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin*, Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
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