the Jester
Legend
I can't believe I forgot to mention this upthread in my earlier post.
I also award inspiration as a reward for things that don't earn xp.
See, to me, xp comes from activities that include danger. I prefer to reward social encounters, puzzles (but not traps- those I give ad hoc xps for) solved, or the like with inspiration, rather than xp; it's a tangible reward, yet maintains D&D's traditional dynamic of leveling up coming via dangerous activities. And I've also attached inspiration to other subsections of my game; for instance, a character who spends the time and resources to build or claim a stronghold that completes a long rest inside that stronghold gets inspiration.
I also award inspiration as a reward for things that don't earn xp.
See, to me, xp comes from activities that include danger. I prefer to reward social encounters, puzzles (but not traps- those I give ad hoc xps for) solved, or the like with inspiration, rather than xp; it's a tangible reward, yet maintains D&D's traditional dynamic of leveling up coming via dangerous activities. And I've also attached inspiration to other subsections of my game; for instance, a character who spends the time and resources to build or claim a stronghold that completes a long rest inside that stronghold gets inspiration.