Hi poilbrun mate!
poilbrun said:
I was re-reading the old thread.
I appreciate the interest!
poilbrun said:
when a thought came across my mind : will it be possible, under the IH, for the god(s) to create a new world?
Yes, but the size of such a world is dependant on the amount of energy (wp) invested.
poilbrun said:
It could be cool, as the "end" of a campaign (if a campaign can ever have an end when the characters are immortals)...
Not sure if such a campaign could have an end although if everyone reaches Time Lord status (almost inconceivable unless you play every day for a hundred years) you might want to think about starting again; then again I could always release the Time Lords Handbook!
poilbrun said:
...for the gods to create a new world and have the players create new characters in the world they just created!
Absolutely, I don't see why not.
Our campaign being Norse-centric we always planned to finish off with Ragnarok where Odin has told Thrin he is fated to meet his great uncle Graz'zt at the final battle...however I plan on beating him of course!
...and after that I'll have to somehow deal with this upstart Elder God Surtur before he sets the multiverse on fire.
poilbrun said:
Of course, this could be done without rules, as the process mainly includes out-of-game thinking, but I think that, even if I or my players get tired of playing their god-characters for a while,
One of the key fundamentals of this system is that it advocates playing as worshippers (I currently have a 1st-level Cleric of Thrin in a PBEM game run by S'mon - although I have been too busy to play this last month or so), servants and disciples;
as well as the deities themselves. So you can punctuate ultra high level immortal play with the ventures and endeavours of followers and servants. At least 50% of our adventuring is done with worshippers/servants. So you get a new level of variety - this is one of the things that has kept our campaign fresh over the years.
Think of it as a game of chess where the deities physical manifestation is the queen and its its immortal soul is the king. If you ply the queen in battle you may have the upper hand but you also risk its demise - which then makes the king vulnerable.
In fact I think I will put just such an analogy into the Immortals Handbook.
poilbrun said:
we could start a new campaign with level one character in a world where the gods are their other characters and where no history is written since it is a newborn world...
Absolutely.
poilbrun said:
Another question also crossed my mind : will you have an official website for the IH? It would be a nice way to distribute web enhancements and to advertise your work.
I agree. I always planned to get a website going when I finished the work. Whether this will be a personal undertaking by me or in tandem with a publisher I don't yet know at this time.
poilbrun said:
Last question (for today!) :
poilbrun said:
will the hardcover book be exactly as the pdf, or will there be more materials in the hardcopy? A book I had purchased in pdf was recently published in hardcopy and I was sorry to see that there was more in the hardcopy book than in the pdf (which, IMO, show how some companies still consider pdf as inferior compared to hardcopy books, even if I can understand that they want to give a reason to those who bought the pdf book to still buy the hardcopy book).
At this point it is just too early to tell, especially considering the
exact format of the .pdf has not yet been decided.
There may be minor or major changes, if the publishers (and I) think its for the best.
I don't view the pdf as inferior but during the interim between releases there may be elements we wish to add or subtract from the work, as such I can't honestly answer this question at the moment.
poilbrun said:
That's it for now, bye!
See you mate!
poilbrun said:
Sorry for my last post, I talked about things you answered before, but it seems you posted your answer to Zelda while I was typing my message!
No apology necessary - you know that!