grufflehead
First Post
@ SD - both of those look good. You've actually got 2 more points to spend as well (traits start @ 2 and you've only spent 6 points). Also, on the healing front, there is none in Wushu. Chi comes back at 'dramatically appropriate' points!
@ Dr Si - the rules suggest potentially switching points between traits after adventures but that's not really 'advancement'. I don't know how potentially game-breaking allowing someone to pick up a new Trait @ 2 or add a dice to an existing Trait every once in a while would be. You are right about about being able to develop as characters, if not mechanically, though. I think it will be a case of suck it and see.
I'm looking fror a suitable adventure to try. Would people like an 'open book' type test where we all have access to the adventure, or just let me run something and see how it works out? I've located a few old copies of Dungeon which might have some useful material in the latter case.
@ Dr Si - the rules suggest potentially switching points between traits after adventures but that's not really 'advancement'. I don't know how potentially game-breaking allowing someone to pick up a new Trait @ 2 or add a dice to an existing Trait every once in a while would be. You are right about about being able to develop as characters, if not mechanically, though. I think it will be a case of suck it and see.
I'm looking fror a suitable adventure to try. Would people like an 'open book' type test where we all have access to the adventure, or just let me run something and see how it works out? I've located a few old copies of Dungeon which might have some useful material in the latter case.