Hey, guys!
So, we've had a week of downtime at our game, and I feel I sort of threw you off with the way I conducted things so far. Sorry about that, this is my first 5e game (ooops.).
I have a few solutions, based on what I've learned so far, though.
1) Elevator scene: I should have learned by now that group decisions are difficult in this gameplay setup (it's the second time the game halts because I push you into such situations). I can resolve it by pulling you guys into the next scene with a quick resolution, based on the choices you announced so far and the group's general behavior up until this point. I can also roll a die to resolve it - side or down - and move on from there. I know, stupid me didn't even give enough info for you to make a proper choice, so... Anyway, we can solve it easily.
2) General confusion - I thought it would be easier to just build the dungeon and lure characters in. Silly me didn't notice how complex the characters are, and for the most part this created confusion - as you mentioned a couple of times, in fact. You'd need time to roleplay within the environment in order to ground the characters, and I've shook you through a series of conflicts and moving scenes - pretty much like a bad flick. Sorry about that. We can solve it by moving towards the next scene. You met the Teraphim now, and there's plenty of opportunities to roleplay as you flash out your own stories and uncover a bit of the scenario you're in. I think we could go into this scene making it's objective to solidify each character purpose within this scenario (something already placed within the BG posts, but never fully brought to life thanks to your clumsy DM... Sorry about that as well).
As we go, I intend to flash out several other things that have been buried so far - one at a time. I had forgotten how posting pace goes, but I'm getting the hang of it back again and I'm confident that I can offer a better experience from now on. Also, I've got some time and I've been re-reading all rulebooks - from pathfinder to 5e - to reform some of the ideas I've placed in our planed paths.
That being said, I'd like to ask of you:
a) Do you guys want to go on with the campaign?
b) Do you see any problems you want addressed, beyond those already pointed out?
We can also restart everything as an alternative, although I think it's perfectly possible to fix the problems so far, if you guys choose to continue.
So, what do you guys think?
Thanks!
P.S.: I really want to do the best I can for you, guys. You've been an amazing group and, even if you don't realize, you've helped me through a lot. As I told [MENTION=24380]Neurotic[/MENTION], I consider you my friends, first and foremost, and I feel safe to screw up and try to learn around you, from you and for you. In fact, I barely play for the game anymore - I play to have a chance to write with you guys, nowadays, games being a way to share your companies. So, please, tell me anything you want, if you want, of course.
[MENTION=24380]Neurotic[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=4936]Shayuri[/MENTION]