D&D 5E [INTEREST CHECK] The Curse of Amberstar


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Archon Basileus

First Post
Ok, [MENTION=6776182]JustinCase[/MENTION] I'd award extra XP just for the idea, hahahah!

Oh wait... It seems I have forgotten to include a couple of things.

1) New tech contact.
2) Character development.
3) Circumvented encounter through planning (never mind where or which, hehehe)
4) Ghost encounters!
5) The fog scene.

That would go for... 6 + 9.... a+ z.b/§ .... A thousand more each. Ghosts alone would give you a nice share, considering their powers and the risk. Sorry for the hick-up! :D
 


JustinCase

the magical equivalent to the number zero
Not+sure+if+insulting+my+mom+or+if+complimenting+my+_64b7fa13d57551720090819484b17775.jpg
Not sure if calculations are legit...

But who cares! Woo hoo! :D
 

JustinCase

the magical equivalent to the number zero
I'm loving that 'max hitpoints instead of rolls' thing... Does that also increase my current hp?

Also, I'm pleased with the perk I'm getting at this level: Feral Instinct: Advantage on initiative, and if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

I mean... Advantage on initiative. And can act (so attack) if surprised. There's no stopping the dragonborn prince now! :)
 

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