Here's Tiana for DM's approval. Hopefully there's not many errors. Didn't take the nagaika, because was short on feats. Here's two items I'd like to have with the rest of my money if possible: gloves of dex +2 or +4 and/or boots of speed. Amulet of natural armor would be nice, too, if the two formerly mentioned items are not available.
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Tiana DeWine
Female Human Ranger 1/Fighter 4/Lasher 3/Duelist 2
Region: Amn
Patron Diety: Tymora
Alignment: Chaotic Good
Height: 5' 5''
Weight: 122lbs
Hair: Black
Eyes: Brown
Age: 26
Str: 12 (+1) [4 points]
Dex: 18 (+4) [10 points, +2 levels]
Con: 12 (+1) [4 points]
Int: 18 (+4) [10 points, +2 headband]
Wis: 10 (+0) [2 points]
Cha: 10 (+0) [2 points]
Class and Racial Abilties:
1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, favored enemy (goblinoids), whip sneak attack +1d6, close combat, wound, whip lash, improved trip (whip only), third hand, crack of fate, canny defense, precise strike +1d6.
Hit Dice: 10d10 + 10
HP: 87
AC: 19 [+4 Dex, +4 Int, +1 ring]
Init: +4 [+4 Dex]
Speed: 30ft.
Armor Check Penalty: None
Saves:
Fortitude +8 [+7 base, +1 Con]
Reflex +11 [+7 base, +4 Dex]
Will +2 [+2 base]
BAB: +10/+5
Melee Atk:
+16/+11 (1d6+3 +1d6 precise strike, 18-20 x2, +2 rapier)
Ranged Atk:
+17/+12 [+15/+15/+10 with crack of fate] (1d6+5, 17-20 x2, 15ft. range, +1 keen mighty [+1] whip dagger)
+15/+10 (1d6+1, x3, 70ft. range, mw. mighty [+1] composite shortbow), +1 Atk/Dam within 30ft.
Skills:
Balance +11 [5 ranks, +4 Dex, +2 synergy]
Climb +4/+6 [3 ranks, +1 Str, +2 with rope]
Craft (leatherworking) +15 [11 ranks, +4 Int]
Escape Artist +15 [11 ranks, +4 Dex]
Hide +8 [4 ranks, +4 Dex]
Jump +8 [5 ranks, +1 Str, +2 synergy]
Knowledge (nature) +8 [4 ranks, +4 Int]
Move Silently +8 [4 ranks, +4 Dex]
Perform (rope tricks, whip tricks, dance) +3 [3 ranks, +0 Cha] (cc)
Spot +10 [10 ranks, +0 Wis]
Swim +5 [4 ranks, +1 Str]
Tumble +21 [13 ranks, +4 Dex, +2 synergy, +2 feat]
Use Rope +10 [6 ranks, +4 Dex]
Wilderness Lore +4 [4 ranks, +0 Wis]
Feats:
Cosmopolitan (region) [+2 Tumble, which is also a class skill]
Dodge (human)
Mobility (1st level)
Track (1st level ranger)
Ambidexterity (1st level ranger)
Two-weapon Fighting (1st level ranger)
Exotic Weapon Proficiency: whip (1st level fighter)
Point Blank Shot (3rd level)
Weapon Focus: whip (2nd level fighter)
Weapon Specialization: whip (4th level fighter)
Precise Shot (6th level)
Weapon Finesse: rapier (9th level)
Languages:
Common, Chondathan, Elven, Giant, Goblin.
Equipment:
+1 keen mighty (+1) whip dagger [8,525], +2 rapier [8,320], masterwork mighty (+1) composite shortbow [450], 20 arrows, headband of intellect +2 [4,000], ring of protection +1 [2,000], potion of cure moderate wounds [300], 4 potions of mage armor [200], 3 flasks of alchemist’s fire [60], backpack, belt pouch, waterskin, bedroll, silk rope, grappling hook, 5 sunrods, flint and steel, 5 days trail rations, traveler’s outfit.
Money: 475gp
Appearance:
Tiana has long black straight hair and brown eyes. She has a small nose on her pretty enough face, and her skin is somewhat tanned. She dresses stylishly, wearing black silk trousers and a white shirt of the same material. On her feet are black leather boots with red flame-shaped decorations, which she has made herself. She has three rings on each hand and dagger-shaped earrings, all silver. On her head she wears a red silk sash (headband of int). In rough or cold weather she wears a wine-red hooded cloak. A well-made whip hangs by her waist with a rapier of same good quality. She carries a shortbow for attacks beyond her whip's range
Personality:
Tiana is a woman with a strong character. She usually has an opinion about everything and just as often lets the people around her know just what it is. She can be very stubborn, when she sets her mind on something. Actually she is stubborn in every way imaginable.
She is kind-hearted and won’t tolerate cruelty or injustice. When she sees something she doesn’t approve she often does more than talking. She can’t just sit back and wait for someone other to come and correct things if she feels she could do it herself. Even so, if it means not always playing by the rules.
Tiana can also be very pleasant if she feels like it, because she is both witty and pretty with a good sense of humor. She is quick to get excited about new things, but equally quick to get bored and look for something new again. Loyality and friendship, however, are things she doesn't get bored of and she is just as determined and stubborn to stand up for her friends. She loves adventuring, dancing and working with leather, not necessarily always in that order.
Background:
Tiana grew up near Athkatla in Amn. Her family were respected artesans and that’s how she learned the skill of working with leather. She always used to sneak up behind her father and brothers when they went hunting and soon they had to regularly take her with them, because the stubborn girl wouldn’t give up trying.
Her father passed away, when she was 19 and after that the leatherworking business passed on to the children. Tiana wasn’t very interested anymore in the daily working routine and decided to leave Athkatla and travel around Amn and the neighboring lands with her uncle’s circus caravan. The uncle noticed the agility of the girl and she got to train with the acrobats. Soon after that with more skill and experience she had a show number of her own combining acrobatics and neat tricks with whips and ropes.
She had traveled with the circus for almost two years when the caravan was attacked by a horde of goblins. The attack was repelled, but not without losses. Tiana had managed to do well in the fight using her skill with the whip. She actually had loved the excitement and the life at circus didn’t taste the same anymore. She wanted to test her skills more and her friend the gypsy knife-tosser, a former adventurer who had taught her some fencing, encouraged her to try out adventurer’s life.
So Tiana left the circus and enlisted on a party of adventurers in the next town. They were on their way to north where they had heard about many job offerings for the adventurous sort. The life of an adventuress suited her perfectly. It was rough and dangerous, but certainly not boring. The next five years she traveled around with many different groups gaining wealth and getting better with her fighting skills along the way. She always worked in parties, that did just quests, never adventuring just for the money.
Just recently she had returned back to Athkatla to visit her family, when she met a group of travelers on their way to Chult. She had no other jobs at the time and had never been to Chult. She had heard about the mysterious land covered in jungle far to the south and the people in the group seemed nice enough so she decided to find out if the Lady of Luck was smiling to her once again.