Jemal said:Tankity Tankity Tank (4d6.takeHighest(3)=10, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=17, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=13)
Will make character after work. It's always good to have 2 possible tanks.
drothgery said:FWIW, I think we're more lacking on ranged ability than tanks (which would indicate an archer ranger or a warlock); my warlord and Rayex's cleric should be able to hold their own on the front line.
Arcana +10 (+5 Trained, +5 Int)
History +10 (+5 Trained, +5 Int)
Insight +8 (+5 Trained, +3 Wis)
Religion +10 (+5 Trained, +5 int)
Perception +8 (+5 Trained, +3 Wis)