Keep on the Shadowfell (OOC)


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Rumspringa

First Post
Wow this filled up fast, especially for a weekend! We have 6, which means I shall close recruiting.

I appreciate your understanding concerning char gen, I'm still tied a little to the old ways.

Seriously tho, I await the characters and we'll shoot for a start as soon as you all are ready.

I am assuming that you all know each other and are traveling toward the town of Winterhaven.
 

Jemal

Adventurer
I might also point out to those who dislike the rolling system that it is included in the 4e phb as one of the 'three ways to generate scores'.
#1: Use this base score array.
#2: Use this point system.
#3: Use this Rolling system.
 

drothgery

First Post
Hmm...

statted out so far we've got
dwarf fighter (Baern/Atanatotatos/unaligned)
dwarf cleric (Sifri/Rayex/unaligned)
eladrin warlord (Sariel/drothgery/LG)
human rogue (Delia/Bialaska/unaligned)
eladrin wizard (Dariel/Charwoman Gene/unaligned)

TBA
defender (Jemal)
 
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drothgery

First Post

Bialaska

First Post
drothgery said:
FWIW, I think we're more lacking on ranged ability than tanks (which would indicate an archer ranger or a warlock); my warlord and Rayex's cleric should be able to hold their own on the front line.

I got exploits to do both ranged and melee, with both daggers and shuriken. Besides wizard has got a good selection of ranged spells, even if they're not supposed to be huge damage dealers.

Besides you can never have too many tanks, more to take damage, so the rest of us don't get hit! :p
 

Charwoman Gene

Adventurer
4d6.takeHighest(3)=12, 4d6.takeHighest(3)=18, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=11

Dariel
Eladrin Wizard 1
Alignment: Unaligned
Deity: Corellon
Region:
Height: 5'5"
Weight: 130 lbs.
Hair: Blond, long and unkempt
Eyes: Green
Skin: Pale
Age: 30
XP: 0

Str: 11 (+0)
Con: 11 (+0)
Dex: 16 (+3) +2 Racial
Int: 20 (+5) +2 Racial
Wis: 16 (+3)
Cha: 12 (+1)

Hit Points: 21 Bloodied: 10
Healing Surge: 5 Surges per day: 7
Initiative: +7
Speed: 6
Perception: 18 Insight: 18
Action Points: 1

AC 15 Fortitude 10 Reflex 15 Will 15

Basic Melee Attack: +3 (Longsword) Damage: 1d8

Skills:
Code:
Arcana      +10   (+5 Trained, +5 Int)
History     +10   (+5 Trained, +5 Int)
Insight     +8    (+5 Trained, +3 Wis)
Religion    +10   (+5 Trained, +5 int)
Perception  +8    (+5 Trained, +3 Wis)
Feats:
Improved Initiative

Languages:
Common
Elven

Class and Racial abilities:
Eladrin Will
Fey Step (Teleport 5 squares)
Orb of Imposition

Cantrips:
Light
Ghost Sound
Prestidigitation
Mage Hand

Powers:
At-will
Ray of Frost, Thunderwave
Encounter
Icy Terrain
Daily
Acid Arrow, Freezing Cloud*

Rituals:
Comprehend Languages
Silence
Tenser's Floating Disk

Equipment:
Cloth Armor, 1g, 4 lb
Longsword, 15g, 4 lb
Orb, 15gp, 2 lb
Ritual Components, 50g
Standard adventuring kit, 15g, 33 lb


Money:
4 g

[sblock=Background]
Dariel does not talk much about personal past history. Knowledge and future power are all the drive one needs.[/sblock]
 
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Atanatotatos

First Post
Hallo gene! nice to see you here!

Out of curiosity, if you want a battlefield controller, why did you choose acid arrow over sleep?Isn't it a bit too awesome to pass?
 

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