ShaggySpellsword said:
Hearing D'Orien's assent to his plan, Lyren pushes his horse ahead of the coach, keeping an eye on either side of the road for likely ambush points (spot +4, search +2) and listening for any signs of combat. (listen +4)
Lyren has his longspear out, his shield on his back, his dagger in his leg sheath, and his morningstar hanging from the saddle.
Lyren plunges ahead of the coach, which is already moving at a good clip. The woods begin to thin after a bit, and soon the road leads you all into open countryside. By noon, the gently rolling hills again are replaced by a light forest.
The sun had tried to pierce the clouds several times throughout the morning, but by early afternoon, a light drizzle begins, and it becomes noticibly cooler.
(Lyren makes several Spot checks - 18, 21, 17.....meaning a vigilant eye, but nothing detected. With the drizzle, the spotting will get more difficult)
By mid-afternoon, the drizzle has turned into a cold, pouring rain. Visiblility is poor in the forest, and Lyren's 2nd Search check (14, 8, 19) fail to notice the deep pothole in the road. As the coach rounds a bend, the right front wheel discovers the hole! (14 points damage to coach wheel). Lyren hears the crunch of the wheel breaking, and turns in horror as the coach rolls right and falls onto its side. (Everyone made their Reflex saves to avoid damage, but you still get bumped around a bit).
As you all help each other out of the overturned coach, it is readily apparent that the coach is done for. The front wheel has effectively shattered beyond repair in the present circumstances.
Tyler, cursing under his breath, realizes roughly where he is in relation to the town. Following the Orien road will get you to Vedykar after about 5-7 hours, well after dark. Approximately an hour away up the Orien road is a waystation, used primarily to water horses.