I do not have a background as of yet, though I think he is a wanderer from the frontier between Nyrond and the Kingdom of Northern Aerdy.
Edit: This character is pretty much as close to a healbot as an inquisitor can be. I left enough gold for a full wand of cure light wounds if that is what is needed.
[sblock=Hraln of the Road]
[sblock=Game Info]
Race: Human
Class: Inquisitor (Spellbreaker)
Level: 10
Alignment: Neutral Good
Languages: Common
Deity: Fharlanghn[/sblock]
[sblock=Abilities]
STR: 12
DEX: 16 (18)
CON: 14
INT: 9
WIS: 17 (19)
CHA: 12[/sblock]
[sblock=Combat]
HP: ?? = [10d8=??] + 20 (CON) + 0 (misc) + 0 (favored class)
AC: 25 = 10 + 9 (armor) + 0 (shield) + 2 (natural) + 4 (DEX) + 0 (misc)
AC Touch: 14 = 10 + 4 (DEX) + (misc)
AC Flatfooted: 21 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 0 (misc)
INIT: +8 = +4 (DEX) + 4 (WIS) + 0 (misc)
BAB: +7 = +7 (inquisitor)
CMB: +8 = +1 (STR) + 7 (BAB)
CMD: 22 = 10 + 1 (STR) + 4 (DEX) + 7 (BAB)
Fort: +12 = +7 (base) + 2 (CON) + 3 (misc)
Reflex: +12 = +3 (base) + 4 (DEX) + 5 (misc)
Will: +14 = +7 (base) + 4 (WILL) + 3 (misc)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Adamantine Spiked Gauntlet (melee): +12 = +7 (BAB) + 4 (DEX) + 1 (misc)/ DMG = 1d4+2 (P), CRIT 20/x2
Silvered Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4 (P or S), CRIT 19-20/x2
Cold Iron Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4+1 (P or S), CRIT 19-20/x2
+2 Adaptive Darkwood Comp. Longbow (ranged): +13 = +7 (BAB) + 4 (DEX) + 2 (misc)/ DMG = 1d8+3 (P or B) or 1d8+2 (P), CRIT 20/x3, Rng 110 ft.
Greenwood Quarterstaff (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d6+1 (B), CRIT 20/x2
Boar Spear (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d8+1 (P), CRIT 20/x2
Cold Iron Javelin (ranged): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d6+1 (P), CRIT 20/x2, Rng 30 ft.
[/sblock]
[sblock=Racial Traits]
+2 DEX, Bonus Feat, Heart of the Wilderness[/sblock]
[sblock=Class Features]
Proficient w/ Simple Weapons, Hand Crossbow, Longbow, Repeating Crossbow, Shortbow, Light and Medium Armor, and Shields
(except Tower Shields)
Protection Domain (+3 Resistance Bonus, Resistant Touch 6/day, Aura of Protection 10 rounds/day)
Judgement 4/day, Second Judgement
Strong Willed (roll twice on Will vs. mind affecting), Stern Gaze +5, Cunning Initiative, Detect Alignment, Track +5, Defence Agaist Magic +2 Necromancy/+1 Enchantment, Foil Casting, Bane 10 rounds/day, Discern Lies 10 rounds/day[/sblock]
[sblock=Feats & Traits]
Human Bonus- Endurance
1st lvl- Righteous Healing
3rd lvl- Weapon Finesse
5th lvl- Point Blank Shot
DM Bonus - Rapid Shot
7th lvl- Lightning Reflexes
9th lvl- Precise Shot
Traits:
a) Focused Mind
b) World Traveller (Knowledge [Local])[/sblock]
[sblock=Skills]
Skill Ranks: 50 = [6 (class) - 01 (INT)] x 10 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 10
ACP: -3
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+01 = Acrobatics +04 +00 +0 +00 -3 DEX
-01 = Appraise -01 +00 +0 +00 INT
+01 = Bluff +01 +00 +0 +00 CHA
-02 = Climb +01 +00 +0 +00 -3 STR
-01 = Craft:_____ -01 +00 +0 +00 INT
+01 = Diplomacy +01 +00 +0 +00 CHA
+na = Disable Device^ +04 +00 +0 +00 -3 DEX
+01 = Disguise +01 +00 +0 +00 CHA
+01 = Escape Artist +04 +00 +0 +00 -3 DEX
+01 = Fly +04 +00 +0 +00 -3 DEX
+na = Handle Animal^ +01 +00 +0 +00 CHA
+12 = Heal +04 +05 +3 +00 WIS
+06 = Intimidate +01 +00 +0 +05 CHA
+na = Know:Arcana^ -01 +00 +0 +00 INT
+na = Know:Dungeoneering^ -01 +00 +0 +00 INT
+na = Know:Engineering^ -01 +00 +0 +00 INT
+na = Know:Geography^ -01 +00 +0 +00 INT
+na = Know:History^ -01 +00 +0 +00 INT
+08 = Know:Local^ -01 +05 +3 +01 INT
+na = Know:Nature^ -01 +00 +0 +00 INT
+na = Know:Nobility^ -01 +00 +0 +00 INT
+na = Know:Planes^ -01 +00 +0 +00 INT
+na = Know:Religion^ -01 +05 +3 +00 INT
+na = Linguistics^ -01 +00 +0 +00 INT
+17 = Perception +04 +10 +3 +00 WIS
+01 = Perform:_____ +01 +00 +0 +00 CHA
+na = Profession^:_____ +04 +00 +0 +00 WIS
+01 = Ride +04 +00 +0 +00 -3 DEX
+22 = Sense Motive +04 +10 +3 +05 WIS
+na = Sleight of Hand^ +04 +00 +0 +00 -3 DEX
+na = Spellcraft^ -01 +00 +0 +00 INT
+09 = Stealth +04 +05 +3 +00 -3 DEX
+22 = Survival +04 +10 +3 +05 WIS
-02 = Swim +01 +00 +0 +00 -3 STR
+na = Use Magic Device^ +01 +00 +0 +00 CHA
[/sblock]
[sblock=Spellcasting]
Spells Known (CL 10th; Concentration +16; Favored Class Bonus 10)
4 (2/day) - Cure Critical Wounds, Neutralize Poison
3 (4/day) - Cure Serious Wounds, Dispel Magic, Prayer, Remove Disease, Speak With Dead
2 (5/day) - Corruption Resistance, Cure Moderate Wounds, Lesser Restoration, Resist Energy, Shield Other, Spiritual Weapon, Surmount Afflication, Tongues
1 (6/day) - Alarm, Cure Light Wounds, Divine Favour, Expeditious Retreat, Protection From Evil, Sanctuary, Shield Of Faith, True Strike
0 (at will) - Acid splash, Brand, Create Water, Detect Magic, Detect Poison, Guidance, Light, Resistance, Stabilize
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Holy Symbol Tattoos (Hands) 200 gp --
Traveller's Outfit -- --
+3 Mithral Chainmail 13150 gp 20 lbs.
+3 Shield Cloak 10000 gp 1 lb.
+1 Adamantine Spike Gauntlet 5005 gp 1 lb.
Silvered Dagger 22 gp 1 lb.
Cold Iron Dagger 4 gp 1 lb.
Efficient Quiver 1800 gp 2 lbs.
- +2 Drkwd Adaptv C Longbow 9130 gp 3/2 lbs.
- Greenwood Quarterstaff 400 gp 4 lbs.
- Cold Iron Boar Spear 10 gp 8 lbs.
- 20 Silvered Arrows 41 gp 3 lbs.
- 20 Cold Iron Arrows 2 gp 3 lbs.
- 20 Blunt Arrows 2 gp 3 lbs.
- 18 Cold Iron Javelins 36 gp 36 lbs.
Belt of Dexterity +2 4000 gp 1 lb.
Headband of Wisdom +2 4000 gp 1 lb.
Amulet of Nat Armour +2 8000 gp --
Ring of Sustenance 2500 gp --
Handy Haversack 2000 gp 5 lbs.
- Traveller's Any-Tool 250 gp 2 lbs.
- Ioun Torch 75 gp --
- Healer's Kit 50 gp 1 lb.
- Surgeon's Tools 20 gp 5 lbs.
- Veterinarian's Kit 10 gp 20 lbs.
- Midwife's Kit 10 gp 2 lbs.
- 2 Traveller's Outfits 2 gp 10 lbs.
- Furs 12 gp 5 lbs.
- 4 50' ft. Silk Ropes 40 gp 20 lbs.
- 2 Grapppling Hooks 2 gp 8 lbs.
- 10 Sacks 1 gp 5 lbs.
- Flint & Steel 1 gp --
- Small Tent 10 gp 20 lbs.
Gold Holy Symbol 100 gp 1 lb.
Total weight carried: 34 lbs.
Treasure: 1115 gp, 0 sp, 0 cp Gems:
Carrying Capacity:
light- 43
medium- 86
heavy- 130 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 37
Height: 5'11"
Weight: 173
Hair Color: Straw
Eye Color: Steel Grey
Skin Color: Medium Tan
Appearance: Worn
Demeanor: Pleasant[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]