Pathfinder 1E Leif's Questing Knights, Veluna, Greyhawk - L10 Pfdr Rpg [IC 01] [Full]


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Leif

Adventurer
It's a Question of Heaving

The sickness lasts for [roll0] rounds, until your stomachs are presumably empty. Caves being irregular creatures, we're presuming that you each find some hole or crevice in which to expel your barf, and this also muffles the sound of your retching. Those of you who failed the save will be ok until you next get up close and personal with the stench, at which time you will have to roll another save. Once you succeed on a save, you're good for this bunch of trogs (tribe, extended family, whatever) for awhile, but maybe not forever.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
OOC:nothing to see here - move along . . . . .not even any droids to not be looking for
 
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Leif

Adventurer
The Sickness Passes

Five rounds later, Yurei is right as rain again. For the moment at least. The other PCs are of indeteminate health status, because no other players have posted for so long. If they do not post fairly soon, the characters will heave themselves to death, or will at least be too ill to continue with the party and will remain exactly where they are now.

[sblock=Scott DeWar]
Please, pleasae, please, do not continue to clutter up the IC thread with OOC comments! That's why we have a whole separate thread called the OOC thread!

If you post it there, they will go and see it.

Thank you for you kind consideration and the help with maintaining a willing suspension of disbelief for this game.
[/sblock]
 



Leif

Adventurer
End of the Ceremony Thing

While the adventurers are observing, discussing, and planning, the assembled Troglodytes apparently reach the end of whatevfer it was that they were doing. They give one last salute towards the far end of the cavern that you can't really see due to being around a bend, and then they begin to disperse, leaving out through the numerous exits from the large assembly cavern.
 


Leif

Adventurer
Troglodyte Dispersal

To the side of the passage in which you are hiding, there is a low wall and then a drop-off into one of the main corridors exiting the Great Hall. A troop of troglodytes is moving down that hall away from the great hall. They scrape slither and sidle along, not four feet away from you, albeit, over a ledge and a bit below you.

Roll something applicable, please.
 

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