Thanks to Omeganian, he found the thread that Avinion was on! The link I was looking at was broken. So that's awesome.
Didn't want to derail Paradox's thread, so starting a new one. Khorvanis is the most powerful immortal I've yet to (and very likely will) stat. Note that K. uses my Immortals Metamagic abilities. Any Transcendental Abilities in excess of those allotted by his template have added a flat...
www.enworld.org
This is however an updated version of Avinion using Pathfinder stats, I've been using for my campaign, so I'll leave it up nonetheless.
Time Lord Avinion
"The Eternal One, The Transcendent, Highest in Lordship, Steward of the Will Divine, Perfected Imperfection”
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You stand atop the uttermost Pinnacle, a singularity of existence, where all dimensions overlap, the wellspring of dreams which ever flows into Creation. Beyond you is the Black Eternity, yawning in malign nothingness into infinite, endless horizons. And yet.... there is something else, something BEYOND, both detached and intrinsic to every dimension; a Throne lording over the Firmament itself. Unfathomably massive, pervading all that is, and all that is not; and that throne is NOT empty. Though YOU, Cosmic Lords without equal--- are driven to your knees in reverence. One Instant it's a silvery dragon, it's infinite wings each a mirror, the next an orb of coruscating radiance, a universal star shooting forth jets of prismatic fire. Again it shifts before your eyes, now a gaping void of crushing sorrow, weeping tears of fire. Now a dessicated corpse, dressed in tattered robes, head surmounted by a broken crown. It continues to shift before your eyes, and you begin to realize that the being before you exists beyond Time, beyond even Eternity itself, and that you are beholding it in all it's many aspects. What strikes you most poignantly however, is that it... DIES. Before your eyes, this glorious, Eternal being, dies, over and over again, devoured by cosmic nightmares. Wracked with sublime agony, it cannot help but afflict you with the eschatolic visions that torture it so. And you realize, in that instant, that the greatest curse of all, the paramount doom of the undying, is to REMEMBER...
Time Lord Rank 1 (Monad) Divine Rank 200
Macro-Tiny Outsider (Extra-Planar)
Hit Dice: ∞+ 1000d1000 +420,000 +20,000 +200,000 (x1000) (∞/ 1,640,000,000 hp)
Initiative: 620 (420 dex, 200 Divine) Always Acts First
Speed: Superluminal (5,621,108,587 feet)
Armor Class: ∞/ 1,925 (+∞/ 845 Deflection (Cha), +420 Dex, +200 Divine, +60 Insight, +200 Luck, +250 Natural) 1,510 Flat Footed, 1,675 Touch
Base Attack/Grapple: 1,000/ 2,040
Attack:
-Melee Touch: Expression of Power + Ultima Effect +Antimatter Effect: +2,040 (9200d1000 +9,200d20 +18,200d4 x4 +enemy HD x4 d100s,) (37,811,200 average +720,000 damage for 200 rounds +4x opponent's HD in d100s) and Gaze (3200d1000 +3200d20 [repeats for 200 rounds] (13,155,200 average +256,000 damage for 200 rounds +4x opponent's HD in d100s) Will for 1/2 damage DC 1,330
-Slam+ Expression of Power + Ultima Effect + Antimatter Effect + Force Effect (x2): +2,040 (1000d1000 +420 +200, (9200d1000 +9,200d20 +18,200d4 x4 +enemy HD x4 d100s,) (
38,811,820 average +720,000 damage for 200 rounds +4x opponent's HD in d100s) and Gaze (3200d1000 +3200d20 [repeats for 200 rounds] (
13,155,200 average +256,000 damage for 200 rounds +4x opponent's HD in d100s) Will for 1/2 damage DC 2,400
-Expression of Power + Ultima Ray +Antimatter Ray + Force Effect (x2): 2,040 6200d1000 x4 (24,800,000)6,200d20 +12,200d4 +enemy HD x4 d100s, x4 (25,491,200 Damage +496,000 damage for 200 rounds), Line of Sight/ 161,600 ft. Ray
Full Attack: 12 attacks+ 3 Gazes +3 Rays, or 3 Spells (ranged) + 3 Gazes 3 Ray
Special Attacks: Alter Reality (337 Spell Levels), Divine Aura (All Creation/ 161,600 ft), Intrinsic Portfolios, Integrated Class Features,
Summon Neutronium Golems
Special Qualities: Antedivulian Ancestry, Cosmic Consciousness (All Creation), Cosmic Firmament, Cosmic String, DR ∞/6N 1,000,000/-- , Divine Bonus +200, Immortality, Godly Realm, Divine Immunities (Immune to Natural and Magical Effects), SR 1,210, Spell Reflection, Omnific Might, Starflight
Saves: All Saves ∞ (Cha)/ Fort +1,547, Ref +1.547, Will +1,547
Abilities: Str 850 (+420), Dex 850 (+420), Con 850 (+420), Int 1,700 (+845), Wis 850 (+420), Cha 1,700(+845)
Skills: Omnicompetent/ Maven, All skills are at 1,203+ relevant ability modifier.
Feats: (Metamagic): Arcane Strike, Weapon Finesse, Automatic Metamagic Capacity (328), Annihilating Spell, Cataclysmic Spell, Dire Spell, Dolorous Spell, Devastating Spell, Doomsday Spell, Chain Spell, Consecrate Spell, Devastating Spell, Dire Spell, Doomsday Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution, Enlarge Spell, Extend Spell, Heighten Spell, Immediate Spell, Intensify Spell, Masterful Spell, Maximize Spell, Metamagic Freedom, Omega Spell, Omega Spell, Persistent Spell, Prodigious Spell, Quicken Spell, Repeat Spell, Resonating Spell, Sanctify Spell, Sculpt Spell, Split Ray, Silent Spell, Still Spell, Surpassing Spell, Telluric Spell, Thamaturgic, Theurgic Spell, Transient Spell, Twin Spell, Widen Spell, Ultima Spell, Unreal Spell, Widen Spell
Epic Feats: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness, Plastic Soul, Sixth Sense
Divine Abilities: Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Obviate, Perfect Initiative, Superior Combat Casting, Learned Spell Immunity, Nescient, Telluric Effect, Third Eye, True Seeing, Unyielding Damage Reduction, Weapon Breaking, Seventh Sense (200 rounds), Quantum Effect, Far Sight
Cosmic Abilities: Abrogate, Apostasy, Inner Eye, Learned Ability Immunity, Legendary Charisma, Slipstream, Spell Amplification, Thelemic Damage Induction (6), Time Dilation, Unearthly Reach, Unearthly Effect
Transcendent Abilities: Dead Zone, Divine Nullification, Edifying Presence, Utter Eye, Invincibility, Intrinsic, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Ultimate Effect (6), Antimatter Effect (6), Unreal
Omnific Abilities: Akashic Immolation, Omnipersonal, Omnipresent, Infinite Charisma, Omnific Toughness
Alignment: Beyond Alignment
Environment: The Crystalline Eyrie of the Akasha (Aravoth)
Organization: Solitary, or with Orichacum Golems, Zorotain, or in the presence of Time Lord Avinion or Akashic Inhabitants
Challenge Rating: 1,666
Effective Class Level: 2000
Combat: Lord Avinion, Time Lord of the current Cosmos you inhabit is a nearly indestructible foe. His Expression of Power makes short work of most attackers, and he uses that as his most basic attack. Simply appearing before gazing upon and laying his hands upon his foes, obliterating them with a flash of Omnific power and a powerful Antimatter explosion. If a foe proves to be particularly difficult to fight, he'll follow this up with either multiple uses of his melee touch or switch to unarmed strikes taking advantage of his Omnific Might and Melee touch in concert striking 12 times with three gazes and three rays fro his 3rd eye. If a foe is capable of surviving even this, or against multiple attackers, he'll use his magic or Effect Powers, allowing his storm to obliterate all who dare oppose him and using his magic to stun and capture foes making them helpless against his assaults. If truly pressed he will repeatedly use his Omnific/ Akashic Immolation, killing himself and both blasting his foes with supernova force and also obliterating their very essence from ever have existing, and he himself reforming seconds later fully healed. He then deals with survivors one on one if possible or again uses his storm and magic to hold foes while his aura/ storm does it's job.
He relies on his Damage Induction, and Invincibility to keep himself safe from most attacks that could get around his insane defenses, but also has infinite health due to his Omnific Toughness ability and Infinite Charisma which gives him an impenetrable AC, so unless his Charisma is Abrogated it's impossible to strike him, however unless his Omnific Toughness is Abrogated it's impossible to hurt him, so it's nearly impossible to defeat him one on one. Even his saves are infinite due to his "Heavenly" suite of divine abilities coupled with his Infinite Charisma. Those who do actually find a means to strike and deal damage to him find all the damage they've done to him revisited upon themselves and if someone actually destroys him, his power tears pages from their very existence obliterating Hit Dice and punching holes in their very history.
Spellcasting (Sp): Avinion knows all spells, and may cast an unlimited amount of spells per day. His spells have no cap and have all dice increased to d100s. All damage he does with spells is considered Divine damage and bypasses any immunity, though elemental secondary effects still apply (fire spells ignite or do double damage to cold subtype creatures etc). (Thus a Fireball cast by Avinion deals 1200d100 Divine Damage (120,000 damage). His Spells are not subject to Spell Resistance or Magic Immunity and function even within Dead Magic.
Cosmic Might (Ex): Deal a maximum of 1000d1000 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated.
Akashic Immolation: Avinion obliterates 37 Divine Ranks upon his destruction, he uses this with Transmortality to obliterate any would be attackers and simply return to life.
Divine Nullification: All opponents within Avinion's Divine Aura lose all Divine Abilities
Intrinsic Portfolio: Avinion can switch to any portfolio he wishes at any time. However he usually, like his daughter, uses a Double Magic Portfolio. He gains the following abilities:
-Spell Reflection: Avinion automatically reflects 2 spells per round
-Sheep's Strength: -108 to Strength Score
-Fly's Endurance: -108 to Constitution Score
-Greater scion of Magic: Avinion gains a +108 Competence Bonus on His Caster Level, DCs, and Spell Resistance
-Perfect Summoning (Construct): Any Construct Summoned by Avinion has +200% HD
-Divine Magic: Avinion ignores any Spell Resistance or Immunity to magic
-Superior Force Effect: See Below
-Spell Absorption: Avinion absorbs 2 spells per round recovering 10hp/ level of spell level of the spell absorbed
-Cosmic Imperfection: Avinion's Cosmic String can be defeated by 2 items in the universe
-Enlightened: Avinion knows and has access to all spells
-Ensorcelled: Avinion has infinite spells per day
-Legendary Intelligence: x2 Intellect
-Living Magic: Avinion's Magic, Spell Like, and Supernatural Abilities function even in Dead Magic
Expression of Power: Treated as an Effect power, dealing 6x Cosmic Firmament Modifier d1000 of Omnific Damage, this appears like the Time Lord has created a new star upon the point of impact and in fact actually will create a real sun if the Time Lord so chooses, this replaces melee and ranged attacks if better and avoids all mundane or magical defenses and cannot be negated though Learned Ability Immunity, Thelemic Damage Induction, or similar damage blocking powers. Miss chances due to concealment, armor class, or other abilities work properly.
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Beam 6200d1000 x4 (24,800,000) Divine Damage, Line of Sight/ 161,600 ft. Ray, No Save
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Blast 3200d1000 x4 (12,800,000) Divine Damage, 161,600 ft. Range, 2,525 ft. Radius, Ref Save (DC 2,400) for ½
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Blood 1200d1000 x4 (6,800,000) Divine Damage, Ref Save (DC 2,400) Negates
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Breath 3200d1000 x4 Divine Damage (12,800,000), 2,525 ft. Cone or Line of Sight/ 10,100 ft. Line, Ref Save (DC 2,400) for ½
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Hand 9200d1000 x4 (36,800,000) Divine Damage, Melee Touch, No Save
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Immolation 9200d1000 x4 (36,800,000) Divine Damage, affects All Creation, Ref Save (DC 2,400) for ½
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Storm 1700d1000 x4 (6,800,000) Divine Damage, affects All Creation, Ref Save (DC 2,400) for ½
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Strike 1700d1000 x4 (6,800,000) Divine Damage on each attack
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Wrath 3200d1000 x4 (12,800,000) Divine Damage, 2,525 ft. Cone, Will Save (DC 2,400) Negates
Uncanny Ultima Effect/ Antimatter Effect/ Force Effect (Su): Avinion can assault foes with terrific antideluvian forces, pure magic flows at his fingers and tremendous lingering cosmic energies epoxy themselves to foes burning them to ash, antimatter makes foes literally explode with their own power dealing damage based on their own energies: These abilities can stretch to the ends of creation itself or if abrogated 161,600 ft, numbers presented are presented for purposes of abrogation or nullification. DC 2,400 if applicable
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Beam 6,200d20 +12,200d4 +enemy HD x4 d100s, x4 (496,000 Divine Damage [+496,000 damage for 200 rounds] +195,200 Force) (691,000 Damage), Line of Sight/ 161,600 ft. Ray
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Blast 3,200d20 +6,200d4 +enemy HD x4 d100s, x4 (256,000 Divine Damage [+256,000 damage for 200 rounds] +99,200 Force) (355,200 Damage), All Creation/ 161,600 ft. range, 2,525 ft. Radius, Ref Save (DC 2,400) for ½
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Blood 1,700d20 +3,200d4 +enemy HD x4 d100s, x4 (136,000 Divine Damage [+136,000 damage for 200 rounds] +51,200 Force) (187,200 Damage), Ref Save (DC 2,400) Negates
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Breath 3,200d20 +6,200d4 +enemy HD x4 d100s, x4 (256,000 Divine Damage [+256,000 damage for 200 rounds] +99,200 Force) (355,200 Damage), All Creation/ 161,600 ft./ 2,525 ft. Cone; or Line of Sight/ 10,100 ft. Line, Ref Save (DC 2,400) for ½
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Hand 9,200d20 x4 +18,200d4 +enemy HD x4 d100s, x4 (720,000 Divine Damage [+720,000 damage for 200 rounds] +291,200 Force) (1,011,200 Damage), Melee Touch, No Save
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Immolation 9,200d20 x4 +18,200d4 +enemy HD x4 d100s, x4 (720,000 Divine Damage [+720,000 damage for 200 rounds] +291,200 Force) (1,011,200 Damage) Divine Damage, affects All Creation, Ref Save (DC 2,400) for ½
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Storm 1,700d20 +3,200d4 +enemy HD x4 d100s, x4 (136,000 Divine Damage [+136,000 damage for 200 rounds] +51,200 Force) (187,200 Damage), All Creation/ 161,600 ft. Ref Save (DC 2,400) for ½
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Strike 1,700d20 +3,200d4 +enemy HD x4 d100s, x4 (136,000 Divine Damage [+136,000 damage for 200 rounds] +51,200 Force) (187,200 Damage) Divine Damage on each attack
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Wrath 3200d20 +6,200d4 +enemy HD x4 d100s, x4 (256,000 Divine Damage [+256,000 damage for 200 rounds] +99,200 Force) (355,200 Damage), All Creation/ 161,600 ft./ 2,525 ft. Cone, Will Save (DC 2,400) Negates
Godly Realm: A Time Lord’s Godly Realm encompasses All Creation (the entirety of one whole universe, the observable universe is roughly 50 billion light years in radius thusly in my campaign ‘All Creation” is a 50 billion lightyear radius). Any enemy facing him from within suffers a -200 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Eternal One
Unearthly Reach (Ex): Your reach is equal to the range of your divine aura,
Unearthly Effect (Ex): All Effect powers ranges are increased to the range of your divine aura. Lines and ray effect powers have a range equal to line of sight. This coupled with Cosmic Consciousness gives effect power ray and lines Infinite range. (This allows a Time Lord to strike foes across the vast emptiness of the Pleroma which spans many trillions of ‘Creations’ in distance)
Nessient (Ex): Ignore all parameters for any feat
Alter Reality (Su): 1/round as a free action Avinion may duplicate any spell up to 337th level or any epic spell with a DC of 2,903 or lower. Caster Level 2,047, DC 1,900 + Spell Level
Starflight(Sp): Can reach any place in the multiverse in 3d20 minutes.
Antediluvian Ancestry: Avinion is the father of Ysrahl and Zorotain and the God of all Sidereals. He is a being from outside this Cosmos coming from a much older, much more alien Cosmos.
He gains the following benefits:
-Extra Hit points equal to his Divine Rank x His Hit Dice
-His Hit Dice are inflated by his Divine Rank for purposes of calculating His Effect Powers
-Effect Powers deal equal dice with Expression of Power dice
Apostasy (Ex): Avinion is beyond alignment, and Immune to all alignment based effects
Cosmic Consciousness: Avinion's senses extend out to the border of the current plane he inhabits
Legendary Charisma: Charisma is doubled
Heavenly Body, Soul, Spirit, Mind: Add Cha Modifier to Saves, Attack Rolls and DCs, Divine Rank to AC, Luck Bonus
Cosmic Firmament: Avinion is always considered in His Divine Realm
Cosmic String: Avinion can only be destroyed by a being of Divine Rank 200 or higher, or those with His Cosmic Imperfection, otherwise if destroyed he simple regenerates in 1d10 seconds.
Learned Ability Immunity: After being affected by an ability from an opponent Avinion becomes forevermore immune to that ability from that specific opponent
Obviate: Illusions cease to function in Avinion's Divine Aura (All Creation)
Dead Zone: Avinion can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the functioning of all Magic and Supernatural abilities without impeding his own
Slipstream: Avinion is immune to temporal effects and cannot be undermined by time travel
Seventh Sense: Avinion can redo 200 rounds of actions per day
Invincibility: By Making a Fort Save (DC = opponent's ELC) to avoid any attack
Utter Eye: Always rolling maximum on all dice rolls, while any opponent within your Divine Aura rolls minimum. Inner Eye allows for basic rolls and Evil Eye has no Effect against this ability.
Spell Amplification: Avinion adds 337 extra levels of Metamagic to any spell he casts or reflects
Spell Reflection: Avinion reflects any Spell that fails to overcome His Spell Resistance applying 337 levels of Metamagic to it.
Thellemic Damage Induction (Ex): Avinion can only be hurt on every 6th attack. All other attacks, the opponent takes the damage they would have dealt and sunder their own weapon.
Transcorporeal: Avinion cannot be physically injured by any matter native to (His) Creation
Transfinite: Avinion’s Divine Rank is inflated by the Divine Rank of the most powerful opponent within his Divine Aura (All Creation)
Transmortality: Avinion cannot be permanently destroyed by any means, he is truly beyond mortality
Transtemporal: Avinion exists outside the Timestream and can do three rounds of action in any given round, acting from the future, present and past simultaneously
Unreal: Avinion cannot be affected by Magic from His universe besides 1 spell/ ritual.
-Class Features: Pathfinder Wizard: 250 bonus feats, Well Prepared, Universalist School: Hand of the Apprentice (30 ft melee attack range), Metamagic Mastery (1 free metamagic feat applied to spells 500/day)
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Avinion has access to the same Throne as the other Time Lords outlined previously found here The Highest of the High, the Mighty Time Lords made manifest
-One Artifact is used for his Antidiluvian Ancestry ability
-He has given up his last three Artifact slots to gain quadruple the allotted Divine Abilities.
-His Throne of Time is a free artifact given to him as a symbol of his authority over his own Creation.
-Summon Neutronium Golem, Omnific Might, and Starflight are abilities I have given to all Time Lords and so not appear in the manuals