[LPF] Allbright's Shadow

Systole

First Post
Daylily_150.jpg


Daylily chuckles and begins plowing through the animated corpses. "Is no bigly deals. Just waiting a moments, please.".

[sblock=OOC]No rage, just killing stuff from reach for now.

zombie huntin' (1d20+18=28, 1d10+19=24, 1d20+10=20, 1d10+19=28, 1d20+5=14, 1d10+19=25)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Quasit (probably 1d3 improvised)
Current Conditions in Effect: None
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x23

[/sblock]
 

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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury leaps back and brings his sword up in a defensive stance. He relaxes somewhat when he sees Daylily dealing with the zombies relatively easily.

"As you say. Easy for you, not so easy for me." He waves his rapier briefly from side to side to illustrate his point. "I think we can get the others started down. I'll go while you finish these off."

Having said so, Fury darts up the stairs to where the others are waiting. Reaching the main floor he steps out of the door and steps over to where Borric and Relic are still standing. "Daylily is dealing with some zombies chained to the walls. I think it would be best to start down and get off this floor." Having delivered the message he turns and heads back down the stairs.

fwmu.jpg

• Orlando Furioso •
[sblock=OOC]--[/sblock]
[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 11 / Bard 2
Initiative: +9 Perception: +16

AC: 24 (17 touch; 18 flat-footed)
HP: 117 Current: 117
CMB: +11 CMD: 29 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 0/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 0/3 remaining.[/sblock]
 

perrinmiller

Adventurer
Swash1.jpg

Borric nodded like it was just a walk in the park. With Fury returning to leave the wild elf to deal with the zombies it was probably nothing to harder than taking milk from a babe.

Gesturing towards the stairs, he said, “Alright, everyone head down. I have the rear.”

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barkskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

jbear

First Post
Relic glideas down the stairs and stops behind Fury, taking stock of the situation. Screwing his face in disgust at the horrid scene he curses softly. They were near danger once more, it was time to be pragmatic once more. He draws one of his wands and cast a protective ward upon himself once more.

Relic takes out his spell bock, back pressed against the wall of the barracks. He quickly calms his mind and commits to memory one of his simplest cantrips in place of another which is of no use to him. It takes him but a moment and he closes the book once more, stows it away safely and takes out one of his pearls from his pouch, rolling the smooth hard surface between his fingers. He whispers quietly to the others gathered. "I can distract the attention of the demons for a moment while we enter the keep. I can create an illusion of the appearance of the demon's most bitter enemy, an angel. Ready yourselves. This will buy us but a moment."

Relic closes his eyes and the pearl becomes warm and glows. He then moves himself in between the sides of the back two barracks and waits a moment until the group are ready to move. Then he casts the simple cantrip as far from himself as able centred in the middle of the courtyard away from the door. The sound only begins as a hum of power and then the distant sounds of celestial music and the songs of angels can be heard. But only loud enough for those listening closely, he sets the spell to steadily increase in volume tiny bit by tiny bit and then sets to casting his next spell. The illusion is centred on the same spot where the celestial song begins to grow. First glowing runes begin to form a circle of protection against evil and from the centre a light begins to grow from a tiny point into a star burst. Standing there is one of the celestial creatures Relic has studied in his quest to summon allies in this war. A solar angel, burning bright in the middle of the courtyard. As the power of the song builds around it like a prayer it beckons to the demons on the walls and roof tops in challenge. Relic hopes his companions are moving by now. The angel, standing over 9 feet tall draws a greatsword from over its back and hunkers down as though ready to brace an onslaught from all sides. Assuring that the spell remains active he then flies directly for the blasted doorway, sustaining concentration upon the angel as he enters the doorway, looking back to see if the demons have overcome their fear and have moved to face thier terrible and deadly enemy.

[sblock=OOC] Fasty study to learn Ghost Sound
Alert group of his intentions in a whisper: if vetoed by the group he will cease his plans at this point.

Pearl of Power lvl 1 to recharge Silent Image

Move to appx. BH 57

Cast Ghost Sound on BM65 appx as described with humming to increasing volume of celestial song and celestial worshipful singing timed to coincide with Silent Image

Cast Silent Image on same spot: Magic Circle glowing runes -> point of light to star burst -> Solar angel appears and beckons roof and wall tp demons to come and battle it -> battle stance

Fly towards doorway maintaining concentration. Inside doorway and assess whether there is any point maintaining concentration or not depending on interaction. [/sblock]



[sblock=Relic lvl 11]
Relic Nevyn
(Lvl 11) Human Wizard 10/Oracle 1
HP: 91
/91
AC: 14 (19) Touch 14 (15) FlatFooted 11 (16)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armour, Fly, Haste, Bless
Fort: +7 Ref: +7 (+8) Will: +12
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Magic Missile: Used, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter: USED, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 2/2 Used; Lightning Bolt: Used; Fly, Dark Vision, Communal: Used
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot, Empty Slot,
Level 5: Suffocation; Telekinesis, Empty Slot, Empty Slot,
Bonded Ring:
Pearl of Power #1 (lvl 1):
Recharge Silent Image
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 9/9 uses left today
Cyclone: 8/9 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (43/50) charges
Wand of CLW: (46/50) charges
Wand of Protection vs Evil:(49/50) charges
Wand of Glitterdust: (48/50) charges
Wand of Align Weapon:(44/50) charges
Lesser Metamagic Rod, Extend: 2/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 2/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]

[sblock=Actions] Move down stairs (flying) behind Fury (Up 1 square possible or ceiling too low?)
Cast Mage Armour on himself [/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"And I'll take point, Borric. Let's get this thing done." Suiting action to words, Kalinn moves to the front as the party queue's up to go after the impulsive Elf.
[/section]

[sblock=Actions]SK, I've got Kalinn leveled on my computer, just got to get her new stats transferred over to the Wiki for review.[/sblock]
_______________
[sblock=Mini Stats]
Current Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Standard Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Rage Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 218/218
CMB: +18 CMD: 32
Fort: +15 Reflex: +07 Will: +12

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Fatigue Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 09/18)
Special: Spirit Totem (+11/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: At-Will, 1st Lvl: 7/7 per Day, 2nd Lvl: 7/7 per Day)
( 3rd Lvl: 3/5 per Day, 4th Lvl: 3/3 per Day)
Cantrips : Acid Splash, Breeze, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
4th Level: Monstrous Physique II
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren takes position near the center of the group, where - hopefully - his ability to enhance their skills and abilities and to heal the injured will be most useful.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Satin Knights

First Post
It takes a bit of time for Daylily to neutralize the threat of the hanging zombies. When finished, he has cut down eight of the poor souls. Their poisoned bodies litter the floor of the hallway as it turns again before opening to a larger room. As most people still have a bit of flight left in them, it is easier to glide above the bodies on the floor than step between them.
[sblock=Daylily and Orlando]Peeking around the first corner, you see two bulky demons dragging a female paladin by the chains on her ankles. They are coming out of an area that looks newly hewn out of the rock and are either heading your way or towards an exit to the north. [/sblock][sblock=Borric]At the end of the line, you are in a staircase going down. So, you are not seeing the same as Daylily and Fury. The map doesn't let me do 3D well.[/sblock][sblock=Elenka and Bren]DC15 acrobatics to get through the maze of poisoned bodies, hop a ride with a flier, or make a fort save vs. Poison[/sblock][sblock=Next Combat Round 1]
130/130 AC 19 N29 ~ Daylily ~DR 1 Fly 66 horsechopper ~
..
83/83. AC 22 O29 ~ Relic ~ Fly 5831r, can fly self SLA
..82/82. AC 21 P29 ~ Sylvain ~ DV 1322r, MA 5366r,
108/108.AC 24 K31 ~ Orlando ~ DV 1322r, winged boots 20r ~
123/127 AC 31+2BS M29 ~ Borric ~ DV 1322r, +2 Heroism 301r, +2 BS 442r, Fly 65 ~
..79/79. AC 17 N29 ~ Anaerion ~DV 1322r/MA/OFl/1783r/DS/8052r/MC301r, ~
..82/82. AC 18 S29 ~ Elenka ~ DV 1322r,
..82/82. AC 24+4 M29 ~ Drevezh'Korol ~ MA 4131r, Gr Magic Fang 4741r, Fly 57 ~
100^82/100^82 AC 30 S29 ~ Arianna ~ MA 1765r, GMF 10219r ~
164/164 AC 28 L29 ~ Kalinn ~ Fly 68,
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7178r/MA 5387r ~
121/121 AC 26 M28 ~ Aradra ~DV 1322r, SI 2046r, LS 13766r, Adaption IW538r ~
124/125 AC 28 K28 ~ Shadow ~ DV 1322r, GMF +2 13774r/MA 5367r, Fly 67 ~
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1322r,

1??/1?? AC 25 Bulky Kalvakas Demon A
1??/1?? AC 25 Bulky Kalvakas Demon B
??/?? AC 17 Chained paladin


Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
keep7.jpg
[/sblock]
 

Systole

First Post
[sblock=OOC questions]How tall is the ceiling here? Is there room to fly over the demons? Also, are the demons unaware, so that moving around them would not provoke AoOs?[/sblock]
 

Satin Knights

First Post
[sblock=OOC]This room, 10' ceilings. The demons are 8' tall horned beasts, so no room to maneuver over them.
Yes, the demons are unaware of you, so they are flat footed. They are coming out of a cavern like opening. You would have to go through them to get behind them. I think that still provokes going through their square. It is also a difficult CMD check.[/sblock]
 

Systole

First Post
Daylily_150.jpg


Grinning happily, Daylily holds up a hand for silence, then points at the room, then makes a sign for horns. Demons incoming. He grips his horsechopper and waits for the perfect moment to strike.

[sblock=OOC]I think the best plan is to get them in the middle of the room where we can swarm them, rather than back them up into the corridor so it's a 2 on 2 fight. I'd like to delay until the demons are at Column 58, then run to M60 (avoiding AoOs assuming reach), rage, knockdown blow at +20 base + 15 RA/Adv Str Surge +3 horsechopper = +38.

Sound like a plan to everyone?[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Horsechopper (1d10 x3, reach, trip)
Current Conditions in Effect: None
Rage Remaining: 8/20
Haste Remaining: 6/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x23

[/sblock]
 

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