[LPF] From Whence None Return

jkason

First Post
Weel jumps a bit as Menik's spell hits him.

"Ooh! Faster and faster! I like this," he says. He starts to rush forward, but a loud chittering surrounds him.

"Good point," he answers the unseen voices. "Bother the touchy floor bits as little as possible."

Weel clanks down to Menik, then, before he rushes forward toward one of the snakes. There's a flash of wild colors, but it appears to have no affect on the touched oracle.

With Vincenzo as distraction, Weel manages to gouge one snake's metal hide, then instantly apologizes.

"I don't want to hurt you, but these are my people and it's just not fair to touch other peoples' stuff, you know."


UPDATED MAP

[sblock=ooc]Move: Down 2, then right 3. Since odds appear to be cumulative rather than per square, that means I have to get 4-6 on a d6 rather than just rolling d6 3 times, correct?

Color Spray check: 1D6 = [2] = 2


Triggers a Color Spray. Will Save:

Will Save DC 15: 1D20+9 = [15]+9 = 24


Saves vs. spell.

Standard: Attack snakey 3:

PA with Furious Focus & Dance of Blades; Damage w/ Lead Blades and PA: 1D20+15 = [4]+15 = 19
3D6+14 = [1, 4, 6]+14 = 25


I utterly spaced on the flank when I rolled, which means Weel actually hit (hooray!) for 20 after the DR (*raspberries to DR*).[/sblock]
 

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Deuce Traveler

Adventurer
Lem takes off his blindfold, then strikes out at the snake next to him. "Snakes? I'm not sure if I should prefer this over the undead! Well, at least we'll have something different to eat after this..."

Map: No change.

Attack:
[roll0]
Damage:
[roll]1d8+1+1d6[/roll]

Mini-Stats
[sblock]
Unarmed Strike: Attack: +14 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d8+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +14/+14/+9/+9 = [Monk(8) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d8+1+1d6 fire/1d8+1+1d6 fire/1d8+1+1d6 fire/1d8+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"They are made of metal, Lem! I don't think you can get them tender enough to eat." jests Vincfenzo
 

jbear

First Post
[sblock=OOC]IC still down

Not sure if Taniwha can 5ft step to the side of the snake (not too familiar on movement rules interacting with diagonal movement past the columns in PF & not sure where to look for clarification); if he can't then he would attempt to get past the snake and flank with an acrobatics check DC 23 which he fails 1d20+10=13 so he would provoke an OAtk.

If he can 5 ft step Taniwha full power attacks with Haste.
If he can't he moves into flanks and bites.
COlour Spray triggers on 1 if 5ft step; triggers on 1 or 2 into flank position: 1d6=6 No trigger
Bite w Power Attack: 1d20+13=32 hits for 1d6+11=15-5=10 dmg (corrected calculation error on dice)
Possible Haste PA Bite and 2 claw atks from Full attack: Bite 1d20+13=28 hits for 1d6+11=16-5=11 dmg; LCLaw 1d20+13=18 misses; RClaw 1d20+13=15 misses.


Maui Full Power Atks with Haste (taking 5 ft step if possible to flank); if 5ft step not possible he remains where he is. Rolls Link
1d20+12=29 hits; 1d20+12=19 will become a hit if flanking (+2) with Taniwha; 1d20+9=20 Possible crit Confirm: 1d20+9=11 No Crit
Damage Rolls (+1 to each hit Dirty FIghter if flanking): 1d6+11=13-5=8 dmg; 1d6+11=16-5=11 dmg; 1d6+11=16-5=11 dmg

If Maui could 5ft step to flank: Colour SPray Trigger 1d6=1 Set off colour spray
Will Save: 1d20+11=20 SUccess; no effect

Summary:
Taniwha does not trigger COlour SPray on any movement this turn
1st option: 5 ft step and Full Atk with Haste for 10+11=21 dmg after DR 5
2nd action: Acrobatic move into Flank position (he knows this Trick) fails and provokes OAtk from snake
Bites for 10 dmg after DR5

Maui full attacks:
Option 1: He will 5 ft step to flank with Taniwha if possible triggering colour spray but resisting stun effect
3 attacks hit for 8+11+11=30 dmg+3(Dirty Fighter)=33 dmg after DR5
Option 2: Remain where he is to flank with Taniwha and full attack for the above 33 dmg

Total Option 1 dmg after DR5: 21+33=54 dmg
Total Option 2 dmg after DR5: 10+33=43 dmg
[/sblock]

After a sharp word Taniwha attempts to step around the side of the metalic snake and work in tandem with his master to hack and bite the creature into scrap metal. With Menik's magic coursing through them, they set to work with supernatural speed. Sparks fly!
 

Systole

First Post
Taniwha dives past the snapping snake construct. Distracted, it's easy prey for the druid, and after multiple blows, the animated mechanism is barely holding together.

It's still dangerous though. Maui takes another wound, as does Vincenzo.

mD9XCzsCu_sEn4sGYdVb8cQ.jpg


Combat Map

[sblock=OOC]I moved Taniwha to the far side. AoO misses. Removing the blindfold is a move action, so Vincenzo gets one attack this round.

Snakes hit Maui for 15 and Vincenzo for 12.

No traps trigger this round. Party is up. Snake 3 is just about done.

Note: Every round, you have a 1 in 6 chance of automatically triggering a color spray (I'll roll for this). And if you move, every square has a 1 in 6 chance of triggering a color spray (you roll for this). So if you cross 2 squares, roll a d6 and a 1 or 2 means you need to make a DC15 Will save or be stunned for one round. This means your current action comes to an immediate end, and you lose two actions on top of that. (Yes, this is additive instead of multiple rolls because it's easier. Because that's the way the trap was constructed. Yeah, that's it.)



Snake stats: AC 20, touch 15, flat-footed 15, CMD 23. DR 5/adamantine & Spell Immunity.

Snake 1: Scratched, 5/64 damage taken.
Snake 2: Slightly damaged, 18/64 damage taken.
Snake 3: Almost dead, 63/64 damage taken.

GM note: GFH/6/8**2.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Stabitby stabbity stab

"This is getting old." Mumbles the swordsman. He attacks the same metallic reptile.

Attacks:
Attacks: 1D20+17 = [11]+17 = 28
1D20+12 = [16]+12 = 28
1D20+17 = [17]+17 = 34


crit confirms:
crit confirm: 1D20+17 = [19]+17 = 36
1D20+12 = [1]+12 = 13
1D20+17 = [11]+17 = 28


Damages: [3 normal attacks, 2 crit confirms] total: 60 hit points
Damages: 1D6+8 = [4]+8 = 12
1D6+8 = [5]+8 = 13
1D6+8 = [6]+8 = 14
1D6+8 = [4]+8 = 12
1D6+8 = [1]+8 = 9


map unchanged
[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 20 Touch 15, FF 16) <<----
lunging feat: 10 foot reach AC 18 Touch 13, FF 14)

HP: 73/101
Init +2, CMB +12,vs trip: +14, vs diarm: 16 CMD 25, vs trip: 27, vs disarm: 29
Fort +8, Reflex +6, Will +4; Perception +10, Stealth +6

Attack
Rapier +17/+12 (1d6+8, 15-20/x2)
Long comp bow +12/+7 (1d8+3, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 13]; [Potion: Cure Moderate X 2]]
[/sblock]

 
Last edited:

kinem

Adventurer
ooc: What did Menik recall with his roll of 21 for knowledge (arcana)? If not much, he'll be wasting a magic missile spell :)
 

Systole

First Post
[sblock=OOC]Magic missile will not work on the snakes. They are immune to any spell which allows a roll for spell resistance.[/sblock]
 

jkason

First Post
Weel Naxel, human oracle

"I'm sorry, snakey," Weel says, "But you just keep biting and that is not nice so you have to go to sleep."

The clanking oracle nearly severs the construct's head with his blow and it clatters to the floor. Weel sidles atop it and turns to the other snake moderately within reach. His first strike on the new target makes a reasonable chink in its hardened hide, though the snake, now aware of its newest assailant, dodges out of the way of Weel's followup strike.

UPDATED MAP

[sblock=ooc]Full attack, taking the 5' step once the first target falls:

vs Snake 3: First attack w/ haste, PA, furious focus, flank; Lead Blades & PA damage: 1D20+16 = [7]+16 = 23
3D6+14 = [2, 5, 4]+14 = 25


Which is on the first hit (20 damage).

5' to take that square. Roll for traps:

Color Spray; Save if needed. : 1D6 = [3] = 3
1D20+9 = [12]+9 = 21


No color spray, attack continues. I think the hard corner may give the snake cover, but that doesn't change the modifiers on my rolls, just on the target number, so...

iterative attack w/ haste & PA; Lead blades & PA damage; haste attack w/ haste & PA; damage: 1D20+7 = [17]+7 = 24
3D6+14 = [6, 3, 2]+14 = 25
1D20+12 = [7]+12 = 19
3D6+14 = [1, 5, 3]+14 = 23


Okay, it looks like cover wouldn't matter either way; first hits in any case, and second misses even without cover. With DR, snake takes 20 damage. [/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 28
HP:85 Current: 82 (14 NL damage)
Senses: Perception 8, Sense Motive 2
CMB: +12 CMD: 23 Fort: +7
Reflex: +6 Current +7
Will: +9
Spell Resistance: 15 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)
* Haste (+1 AC & Ref, attack, extra attack on full, +30' move)

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +13/+08
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (3/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (5/5 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
5th (2/3 remaining)(DC 18): Cure Light Wounds mass, Major Creation (metal only), Telekinesis, Wall of Stone.
[/sblock]
 

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