[LPF] Return to Boar's Ridge

Satin Knights

First Post
Running towards the other skeleton sentry, another arrow makes its flight towards Darvus. This time it doesn't even get close as the arrow wobbles in flight, before veering off over the edge of the wall all together.

[sblock=Devlin]You open the trap door to find ... a ladder. It is made of old, rotted wood, so it may not be too trustworthy, but it is just a ladder.[/sblock][sblock=Combat Round 5]
20/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
19/19 HP ~ AC 17 ~ Yosephus ~
39/39 HP ~ AC 22 ~ Muzdum ~
17/17 HP ~ AC 16 ~ Devlin ~ bomb in hand
..7/7..HP ~ AC 16 ~ Tamarie ~ MA 586r


..-10/4..HP ~ AC 16 ~ K26 skeleton A Shattered and destroyed
..?/?..HP ~ AC 16 ~ K6..skeleton B another arrow shot (1d20+2=7)

[/sblock][sblock=Map]
Approach11.jpg
[/sblock]
 

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Aura

Explorer
Tamarie the Songweaver
Looking back and seeing Devlin, Tamarie calls to him in her mezzo-soprano voice, "Devlin, come on… we're falling behind!" She turns and runs in an effort to catch up with Mudzum and Darvus, closing the distance but not charging into melee with the next animated skeleton.

[sblock=Actions]Speak (free), double move to K8, but remaining behind Mudzum or Darvus, should they not engage melee this round.[/sblock]


[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 6/7 (Darvus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor (594r)
Temporary items in possession: bow and arrows
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus steps a bit closer before grasping his holy symbol and channeling the power of Amenthia to damage the undead monstrosity. A wave of divine energy busts out from the cleric and strikes the skeleton.

[sblock=Actions/Roll]Actions: Five foot step from P-7 to O-6. Channel energy to harm undead; DC 15 for half (there is a mistake on my character sheet of 14; correct value is 10 + 3 (Cha) + 1 (half level) + 1 (trait) = 15).

Roll: Channel energy (1d6=4)[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 19/19
CMB: +1 CMD: 11

Fort: +5 Reflex: +1 Will: +7
Perception: +3 Sense Motive: +10
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith, Cure Light Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: OFF
Incorruptible: 1/1[/sblock]
 

Satin Knights

First Post
Before the two warriors can even reach the skeleton, the paladin below invokes an ancient prayer and the skeleton crumbles to dust. All that is left is a bow and quiver lying in bone dust.

[sblock=Devlin]You open the trap door to find ... a ladder. It is made of old, rotted wood, so it may not be too trustworthy, but it is just a ladder.[/sblock][sblock=Combat over]
20/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
19/19 HP ~ AC 17 ~ Yosephus ~
39/39 HP ~ AC 22 ~ Muzdum ~
17/17 HP ~ AC 16 ~ Devlin ~ bomb in hand
..7/7..HP ~ AC 16 ~ Tamarie ~ MA 586r


..-10/4..HP ~ AC 16 ~ K26 skeleton A Shattered and destroyed
..4-4=0/4..HP ~ AC 16 ~ K6..skeleton B crumbles to dust from Channel Positive Energy Will save vs. Channel (1d20+2=5)

[/sblock][sblock=Map]Dark grey is only one story tall. Light grey, (except the walkway you are on, cutting through) is two stories tall. So, you have a door to the left, or a door to the right if you want to enter from the wall to the second story of the keep.
Approach12.jpg
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
Tamarie steps up to the pile of skeletal ash and scoops up the bow and arrows. "We should keep these. If anyone has use of them, now is the time to say so."

After stowing the bow and arrows, Tamarie does a mock head count with her index finger. "We've gotten somewhat separated." She gestures down into the courtyard where Yosephus stands, and back along the wall where Devlin was last seen.

[sblock=Action]Tamarie is getting the bow and arrows from the second skeleton, but ready to give them to either Mudzum or Darvus on the suggestion that they can be put to use.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 6/7 (Darvus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor (594r)
Temporary items in possession: 2 bow and arrow sets from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


Devlin looks through the trap door and shrugs to himself as he decides that it is probably best to go another route to get back to the bottom. "Im in my way!" He closes down the trap door and heads to catch up with the group

[sblock=action] Double move to k25 trying to catch up with the group. [/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 17/17
CMB:+1 CMD: 14
Fort: +5 Reflex: +7 Will: +1

Perception: +7
Initiative: +5

Bombs: 7/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat


Current Weapon in Hand: Sling - Loaded
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[sblock= Devlin's Journal]
Day 1 - Our journey hasn't yet to begin, but I am all aflutter with excitement. A man named Cratchen has hired us to go to a place near boar's ridge to help put down a few necromancer goblins that seem to have made their home there. Doesn't seem like the last set of adventurers did much good for the place. HE said he wants the place cleaned out completely and I think I have some ideas for that. (Scribbles of a mathematical formula are scribbled along the next couple of lines) Oh, my companions seem to be pretty strong. There is Yoseph, Muzdum, Darvus, and now Tamarie. I'm sure this will be a most exciting adventure thats for sure.

We have run into some most fascinating creatures on our way out of town. They look like a mix between horses and eagles. It seems to me they enjoy playing jokes on would be travelers though because they continue to laugh uncontrollably at our poor clerics misfortune. Note: These creatures would make magnificent mounts if they could be trained properly. I will have to do some research on a potion that would make them more docile. Note 2: I should also figure out what the creatures are called. Maybe some books will show me when we get back from our adventure.

We have finally stopped on our journey to Boar's Ridge, but sadly were unable to find an inn anywhere close by. I guess tonight my little tent will have to suffice. Anyways, the adventure has been pretty boring thus far, but I am excited to finally reach this place very soon. I truly wonder what type of great things we will see once we get there. Note: Do not forget to prepare my Nimble Cat Mutagen and Bomber's Eye/Targeted Bomb Admixture in the morning.
Day 2 – Well we found the hill and decided to camp out for the evening away from the structure, since supposedly skeletons and undead are more powerful at night (what rubbish!). Anyways in the morning we will be going into the structure to see what we can find and to clear it of any vile creatures that decided to take up residence. Note 1: I discovered 2 new concoctions on the way here that I am looking forward to trying. One will allow me to increase my speed exponentially and the other modifies my Mutagen slightly nearly turning me into a beast myself. With a few extra claws and teeth I should be able to do some damage to stuff if it decides to attack me.
[/sblock]
[/sblock]
 

Halivar

First Post
Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


Darvus comes to halt as he sees the second skeleton blasted into oblivion. He pants for a brief moment and heads back toward Tamarie. "M'lady, I'll take you up on that bow. Sure beats running," he says with a grin.

[sblock=OOC]SK, I totally missed that you leveled us on 9/17. Sorry! I need to read up on how to do that in Living PF.[/sblock]
[sblock=Mini Stats (needs updating for level 2)]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 11/11
CMB: +5 CMD: 16
Fort: +3 Reflex: +1 Will: +1

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+5, x2, 2d4+6) [Power Attack +4, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Voda Vosa

First Post
"Oh c'mon! It was mine!" The dwarf protests merrily, before walking down to where the others were.

OOC: I'm back from travelling, resuming normal posting schedule.
 

Aura

Explorer
Tamarie the Songweaver
Tamarie nods in agreement, handing a bow and a quiver of arrows to Halivar for use. She seems to start to say something, but then cuts herself off before effectively beginning, looking down into the courtyard. "I worry about Yosephus, we need to get down there, soon," she confides, shooting glances up and down the courtyard.

[sblock=Actions]Hand Halivar a bow and arrow set. Speak.[/sblock]
[sblock=Question]Does it look like we can safely get down at the wall break (T,-8)?[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 6/7 (Darvus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor (594r)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 
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Satin Knights

First Post
The group gathers together, well mostly, on the wall walkway. Even though Devlin was shouting a bit about catching up, no one has come out of either of the two doors that lead to separate sections of the fort.
[sblock=Question]It would likely be another acrobatics check to go up or down the broken wall segment at T-8. An acrobatics jump to the 10' roof, and another 10' to the ground could work too. If you make the acrobatics check on a 10' jump down, you don't take damage. Devlin did find a ladder under the trapdoor back at the other octagon corner, there could be one ahead too. Or you could just cut through the fort itself. I am sure it has some stairs inside. :lol:[/sblock][sblock=Combat over]
20/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
19/19 HP ~ AC 17 ~ Yosephus ~
39/39 HP ~ AC 22 ~ Muzdum ~
17/17 HP ~ AC 16 ~ Devlin ~ bomb in hand
..7/7..HP ~ AC 16 ~ Tamarie ~ MA 582r


..-10/4..HP ~ AC 16 ~ K26 skeleton A Shattered and destroyed
..0/4..HP ~ AC 16 ~ K6..skeleton B dust

[/sblock][sblock=Map]Dark grey is only one story tall. Light grey, (except the walkway you are on, cutting through) is two stories tall. So, you have a door to the left, or a door to the right if you want to enter from the wall to the second story of the keep.
Approach13.jpg
[/sblock]
 

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