M&M 3e: Young Justice!

Paxchi

First Post
Another refuge from ATT here. I'm definitely interested, and would most likely go with with a variation on a Power of Shazam wielder. Not a direct port of Captain Marvel Junior, but something thereabouts.
 

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hero4hire

Explorer
[sblock=Zatara]Nice! Okay, let's say Zatanna is his mentor. I know more about her.

I see her as highly supportive of his act, possibly having a different relationship with him where she doesn't get the attitude. She'd be older than he is.

The Infinite Crisis hasn't happened for this world, I don't think. If it does, I want to use it in-game.

Also, it should be "I wonk tahw er'uoy gnikniht", not "ruoy". Common grammagical error ;p

And you may want to add "won uoy t'nod" to that last one. Otherwise you're commanding everyone to spot you, which would be a bad thing when you're hoping for area concealment.

Gosh I love this concept. :D

[/sblock]

Will fix. Glad you like it. I definitely planned on having Zatanna as his mentor. Happy we're on the same page.:)
 

Mick715

First Post
777519-static_shock_super.jpg
PL:
8 (120 pp)

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 4, DEXTERITY 4, FIGHTING 3, INTELLECT 2, AWARENESS 1, PRESENCE 2

SKILLS: Acrobatics 4 (+8) Athletics 4 (+5) Deception 8 (+10), Insight 2 (+4), Perception 4 (+5), Persuasion 4 (+6), Sleight of Hand 4 (+8), Stealth 2 (+6), tech 4 (+6)

ADVANTAGES: Contacts, Defensive roll 2, fast grab, grabbing finesse, move by action, precise attack (ranged, cover), Evasion 2 Taunt, uncanny dodge, equipment 2

POWERS:

Electricity control
-Blast 4 DC19 100/200/400
-Energy Aura 2 DC 17
-Strike 5
10

Flight 5
-platform, must be metal
60 mph, 90 ft/round
4

Magnetism control
Move object 4 800 lbs, improvised, limited material: metal
force field 4, impervious
11


EQUIPMENT:
cell phone
commlink
flashlight
handcuffs
mini-tracer
video camera

OFFENSE:
Initiative +1
Close Attack +5 [Unarmed +5]
Ranged Attack +5

DEFENSES:
Dodge +8, Parry +6
Toughness +6/4 (+2 w/o Defensive Roll)
Fortitude +6, Will +5

COMPLICATIONS:
Power Loss: When virgil is soaked in water


Abilities 38 + Skills 22 (44 ranks) + Advantages 20 + Powers 25 + Defenses 15 = 120 / 120

spoiler=background, WIP

Virgil Hawkins was a normal teenager before he was exposed to the "Big Bang", a gas leak that gave many of Dakota City's teens superhuman powers. Virgil, who could suddenly control electricity and magnetism, was no exception. When many of the "Bang Babies" decided to use their powers to wreck havoc on the town, committing crimes and spreading fear and panic, Virgil chose a different path, donning a costume and the name Static to fight crime and stop his super-powered peers. He is aided in this quest by his best friend Richie Foley, who convinced Virgil to be a superhero for good. Richie, under the name Gear, uses his genius intelligence to invent gadgets that help the duo fight evildoers.

Maybe go with Green Lantern (Jon Stewart) as a mentor?

Thoughts?
 

Voda Vosa

First Post
Green Dragon

Devoted to the art of the sword in the Ancient China Mountain of the Seven Lotus, Shin Fen Fo was raised and trained in and around the sword. The monks of the Shrine of the Seven Lotus lived isolated from the outer world, and wanted to train Shin as an herald from the temple to the rest of the world. Through Shin, the monks wanted to give the world a lesson, that the ancient and sacred ways were still useful, despite the world's technological developments.
Once Shin training was done, the monks send him to wander the world and show it, performing heroic acts and helping turn the tides in favor of good.
Devoted paladin of Good and tradition, Shin will stop at nothing to accomplish his destiny.
When he was wondering the world, he eventually meets Green Arrow, who saw in the young man, the potential to make an excellent hero. Green Arrow took the monk under his wing and introduced him to the rest of the league. However the old values and traditions, added to the cultural differences, made Shin a difficult person to get along, especially when he thought that the destiny was pointing him in a certain direction.

guanyu.jpg


Build to come. Although note it'll be in 2e, so you'll have to convert it.


Abilities ( 76 pp)

Strength: 8
Agility: 8
Dexterity: 5
Stamina: 5
Fighting: 8
Intelligence: 1
Awareness: 3
Presence: 0


Combat

Unnarmed: +8 DC 23
Blast: +8 DC 23
Burst: +8 DC 23
Throw: : +5 DC 23
Grab: +8 DC 23
Defense: 8 [4 from dodge]
Initiative: +8


Movement

Base: 30 ft/ round
Jump: R: 18 S: 9
Throwing: 25 tons 6 fts, 6 tons 30 ft


Defenses ( 8 pp)

Toughness: +8
Fortitude: +8
Dodge: +8
Will: +8
Parry: +8


Skills ( 6 pp)

10 ( 2 ) Acrobatics
5 ( 2 ) Perception
8 ( 3 ) Ranged combat (Dragon's spit)
12 ( 4 ) Stealth


Advantages ( 11 pp)


Equipment
Hide in plain sight
Improved grab
Evasion 2
Defensive attack
Move by action
All out attack
Instant up
Fast Grab
Uncanny dodge




Powers ( 19 pp)

Dragon's Claw (STR effects) 8
DC: 23. E: Multiattack, Penetrating 8

AP: Dragon's Spit (blast) 8
DC: 23 E: Secondary effect

AP: Dragon's Breath (blast) 8
DC: 23. E: Area: Burst (30x30 ft)

AP: Dragon's embrace (Weaken) 8
DC: 18 E: Broad (Defenses), Secondary attack, Affects insubstantials 2, Reversible, Grab-based.

Equipment:

Chain Mail

Complications

Enemy: Zim Tian, the second chosen one by the monks. They saw evil and greed in his heart, and chose Sheng instead. Zim escaped the monastery and purses Sheng. He'll try to kill him and take his place. Once he has accomplish that, he'll begin to break havoc in the name of the monks, as a vengeance against them. Zim's powers are similar to Sheng's.

Honor: Sheng will never hurt someone uncappable of defending him/herself
Sheng will only use Dragon's embrace against evil characters when the odds are against the good guys.
Sheng will try to protect innocents
Sheng will not attack an enemy already battling an ally, unless said enemy is about to kill the ally.
Sheng will not let anyone interfere in his battles.
 
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Relique du Madde

Adventurer
Just popping in from thread lurk mode for a second to mention that a M&M 3e preview PDF is up. What is helpful for Voda Vosa is that it contains the power effects table (sadly no extras or flaws table) and (more importantly) the Damage power.


Edit: Well technically.. It's the explanation of how damage works... which was originally written as part of the Damage Power description in DCA.
 
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I kinda wanted to see if I could fit Miss Martian into 120 points, and despite some inelegant point-shaving here and there (that Accurate 4 on her Martian Vision is ugly to look at), I kinda like her. Having all her powers as one array can sorta represent how inexperienced she is with her abilities, requiring her to focus all her effort into any single application of her Martian powers. Now, do I submit my Wonder Girl or this Miss Martian build for the Young Justice game? They both seem like fun!
[sblock=Miss Martian]
Miss Martian

ABILITIES [46 points]:
STR 10, STA 7, AGI 2, DEX 0, FGT 2, INT 0, AWE 2, PRE 0

POWERS [51 points]:
Flight: Flight 8 • 16 points

Martian Powers: Array (20 points)
  • Durability: Immunity 7 (All environmental effects, suffocation), Protection 3, Impervious Toughness 10 • 20 points
  • Intangibility: Insubstantial 4 • 1 point
  • Invisibility: All Visual Concealment 8 • 1 point
  • Martian Vision: Ranged Damage 8, Accurate 4 • 1 point
  • Telepathic Communication: Mental Communication 5 • 1 point
  • Telepathic Scan: Mind Reading 8 • 1 point
  • Shapeshifting: Morph (any form) 4 • 1 point
Martian Senses: Senses 7 (Extended Vision 2, Mental Awareness, Vision Penetrates Concealment) • 7 points
Martian Strength: Enhanced Strength 2, Limited to Lifting • 2 points

ADVANTAGES [2 points]:
Luck, Teamwork

SKILLS [7 points]:
Close Combat: Unarmed 4 (+6), Insight 5 [+7], Perception 5 [+7],

OFFENSE:
Init: +2
Martian Vision +8 (Ranged Damage 8)
Unarmed +10 (Close Damage 10)

DEFENSES [14 points]:
Dodge 6, Parry 6
Toughness 7*, Fort 7, Will 8

*Impervious 10 with Durability
[/sblock]
EDIT: On second thought, I think the dynamic between a rebellious but perky goth Wonder Girl and straight laced Wonder Woman is more fun. Especially if Wonder Girl has a crush on Batman...
[sblock=Revised Wonder Girl]
Wonder Girl
Annie Thanadoridis
PL8 (120 points)

Abilities [64 points]:
STR 10, STA 8, AGI 4, DEX 2, FGT 4, INT 0, AWE 3, PRE 1

Powers [29 points]:
Amazon Bracelets: Enhanced Dodge 2; Enhanced Feats (Improved Defense); Enhanced Parry 2; Protection 2; Impervious Toughness 8, Sustained; Removable (-3 point) • 12 points
Headband of Hades: Array (15 points), Removable (-3 points)
  • Deathly Flight: Flight 9, Distracting 3, Dynamic • 16 points
  • Invisibility: Concealment 6 (All Visual, All Aural), Dynamic • 2 points
  • Deathly Vigor: Enhanced Strength 6, Limited to Lifting (Str16; 1600t); Speed 6; Quickness 3; Dynamic • 2 points
Advantages [10 points]:
Accurate Attack, Attractive, Daze [Deception], Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improvised Weapons, Luck 2, Teamwork

Skills [14 points]:
Acrobatics 4 [+8], Close Combat: Unarmed 2 [+6], Deception 10 [+11], Insight 4 [+7], Perception 4 [+7], Ranged Combat: Throwing 4 [+6]

Offense:
Initiative +4
Close Attack +4
Improvised Weapons +6 (Damage by weapon)
Unarmed +6 (Close Damage +10)
Ranged Attack +2
Throwing +6 (Ranged Damage +10)

Defenses [3 points]:
Dodge 6, Parry 6
Toughness 10 (Impervious 8), Fortitude 8, Will 6

Complications:
Enemy: Persephone
Crush: Batman
I See Dead People: Part of being Hades's little girl involves sometimes seeing departed spirits
Mentor: Wonder Woman, with whom she has a love/hate relationship
Relationship: Hades, foster parents, Cerberus the Wonder Dog
Reputation: People don't trust her because she's the daugher of Hades
Trojan Dog: Why DID Hades give her Cerberus? Oh well, he's cute!
Troublemaker: She can't help it

Annie happens to be the daughter of the Greek god of the underworld, Hades, and a Bana-Mighdallian Amazon, who caught the dark god's eye when one time Persephone decided to give him the cold shoulder. When Persephone found out, she influenced events to cause the luckless woman's death, but not until after she'd given birth to a baby girl. Knowing that the Bana-Mighdallians had no love of the Greek gods (having abandoned them in favor of the Egyptian and Middle-Eastern deities shortly after parting ways from their Themysciran sisters), Hades spirited the girl away from the hidden, Lost Amazon city into the world of man.

Hades went to Olympus to demand that his daughter be given the protection and training of the mythic Amazons, even reminding his brother Zeus of the many indiscretions he had helped cover up. However, influenced by Demeter, Persephone's mother, Zeus refused Hades his wish. Initially angered, Hades's cooler nature prevailed and he bargained with the Egyptian gods: have the Bana-Mighdallians train his daughter, and in exchange she would become their champion. While the Egyptian gods didn't trust Hades and in fact loathed all the Greek pantheon, they agreed, secretly planning on setting their new champion and their loyal Amazons against Themyscira. Whether or not Hades is aware of this is unknown; he plays his cards very close to his chest.

The bargain settled, Hades had his son Morpheus (not Dream of the Endless, of course) create a dreamworld for her every night, into which mighty Bana-Mighdallian warriors were also drawn during their slumber. The girl, named Annie, kept her mother's maiden name but was raised by loving foster parents and lead a double life: a relatively happy but boringly mundane existence as a normal girl in Man's World while she was awake, but a strictly regimented, spartan life of training and combat with the Lost Amazons in Annie's dreamworld.

Annie wasn't always the most studious of pupils, and balked at their rather merciless ways. When she complained about their "bad mojo" to her father, Hades simply smiled, and agreed it was time that Annie found a better teacher.

Hades gave her a gift from his vast horde of wealth, a thin silver headband which he invested with a portion of the power held within his famed Helm of Darkness; Annie could use this gift to turn invisible. Furthermore, it prevented the Egyptian gods from locating her in Man's World. With Hades's help and machinations, Annie was introduced to Diana of Themyscira, who had adopted the heroic title of Wonder Woman in Man's World. Annie was delighted, having always looked up to Wonder Woman as a role model, and - against Hades's instructions to do otherwise - immediately told her everything: about her past, her training, the Bana-Mighdallians (who till this point were a secret even to the Themyscirans), and especially of her desire to become Wonder Woman's sidekick, Wonder Girl.

Wonder Woman, while not entirely trusting Annie - and Hades - agreed, if only to keep an eye on her. The Bana-Mighdallians and their Gods were enraged that Hades had reneged on their bargain, and declared war on Hades, the Greek pantheon, Themyscira, Wonder Woman, and especially Wonder Girl. Angered at Hades's actions, the Greek Pantheon sanctioned him, and because diplomacy was destined for failure, prepared for war with the Egyptians. However, before accepting his imprisonment, Hades had a single request, to give his daughter Annie a reminder of his love: a seemingly mundane pet dog. Thinking the request harmless, Zeus agreed; for her part, Annie immediately fell in love with the dog, naming him Cerberus the Wonder Dog.

In his prison in the Underworld, Hades simply smiled, and waited.
[/sblock]
 
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Shayuri

First Post
This is gonna be a fairly big team. Are we going to subgroup, or is not everyone going to be accepted? It'd be hard to choose, that's for sure. :(
 


Shimizu

First Post
Jessie Flower - Crusher
PL 8 - 120 PP

Abilities: 76, Powers: 17, Advantages: 3, Skills: 11, Defenses: 13

Abilities
STR 9 STA: 7 AGL: 5 DEX: 4 FGT: 7 INT: 1 AWE: 2 PRE: 3

Defenses:
Parry: 9 Dodge: 9 Toughness: 7 Fortitude: 7 Will: 9 Initiative: +5

Skills:
Acrobatics 3 (+8), Athletics 2 (+11), Deception 3 (+6), Insight 5 (+18/+7), Intimidation 2 (+5), Perception 4 (+6), Persuasion 3 (+6)

Advantages:
Ranged Attack 3

Powers:
- Blind Since Birth: Senses 12 (12 PP)
Tremorsense: Accurate, Acute, Danger Sense, Extended 3 (x1k), Penetrates Concealment, Ranged
- Lie Detector: Enhanced Trait 5.5 (2 PP)
Insight +11 (+18), Limited: Sense lying only, Limited: Tremorsense dependent
- Power Lifting 3 (3 PP)
+3 STR for lifting

Carrying Capacity: 100 tons/12 tons
Grab: +7 (DC 24)
Throw: +7 (DC 24)
Unarmed: +7 (DC 24)
Personality
Jessie is fiercely independent, sarcastic, direct, stubborn and confrontational. She has a carefree and adventurous personality and is very tomboyish in the way she acts and dresses - a contrast to the delicate doll her parents saw her as. Jessie loves battling and takes great pride in her fighting skills. Jessie often mistakes a simple friendly gesture as an act of pity for her blindness. Jessie is brutally honest when criticizing others, especially her friends. She is vocal about her opinions on others regardless of status or age. Being unable to see what she looks like, she doesn't feel the need to fuss over her appearance. However, despite her many quirks, Jessie has shown that she is a quick learner and her courage and loyalty to her friends is very stable.

Complications
Blind: Although Jessie is able to compensate for her blindness with her seismic sense, there are still times when it is a major handicap.
Motivation - Thrill Seeker: Jessie is a tomboy looking for the best adventure and fight there is.
Motivation - Worth: Jessie is eager to prove that she is as strong as anyone who can see, and insists that she can carry her own weight.
Secret Identity: Jessie keeps her life as Crusher as secret as possible to not alert her parents of her activities.

Background
Born blind, Jessie Flower was sheltered by parents who believed her blindness made her fragile and incapable of looking after herself. Resenting her parents' treatment, Jessie grew up hard and rebellious. At the age of thirteen, she became aware of her metahuman powers of incredible strength and stamina. She also learned to "see" through the use of seismic sense, feeling people and other objects through their vibrations. She took the alias as Crusher to seek thrills and not draw her parent's attention when she started to go on crime patrols.

One night Crusher met Black Canary, who empathized with the young teenager for both her blindness and for understanding what it's like to want to use your gifts for good against overprotective parents' wishes. Black Canary took Jessie as her apprentice and sidekick, training the teenager to hone both her fighting skills and her use of tremorsense.
 
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Was bored, so I revised Wonder Girl again, making Cerberus just a potential complication (since he may in fact be an agent of Hades). Also changed her background; her mother was now a Bana-Mighdallian, the lost Amazon tribe that scorned the Greek Gods and ended up in Egypt. All the details are up in my last post, but it adds a whole stewpot of potential enemies now - the Egyptian gods, the Bana-Mighdallian Amazons, and now Hades is a more scheming, Machiavellian figure. What is he up to? Who knows? I certainly don't.

Fireinthedust, out of vested curiosity, how many players are you accepting and how long are you going to keep recruitment open for, another week probably?
 

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