Another ATT refugee; Finally got my entry ready. Since Batman & Wonder Woman seem to have people to mentor, Supes could use one to round out the set.
So, I present Solaris, who I loosely based off of Kamen Rider OOO (RaToraTah form), while still keeping to my preference of having very high Dodge/Parry scores (which does leave Solaris as a Glass Cannon, but never mind).
Sadly I absolutely suck at Backgrounds (I would just give up and say Solaris is a mutant, but DC doesn't really do those), but hopefullly there's enough here to get the idea across.
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Simon Ray (Solaris) PL8 Ver
Abilities: STR: 0, STA: 0, AGL 4, DEX: 0, FGT: 0, INT: 2, AWE: 3, PRE: 2
Defenses: Dodge: 16/4, Parry 16/4 +4), Toughness 0, Fortitude 0, Will 6.
Advantages: Evasion 1 (2 w/ "Solar-Powered Speed") Fascinate (Persuasion), Favored Environment (Broad Daylight), Fearless, Improved Initiative 2 (4 w/ "Solar-Powered Speed"), Instant Up, Languages 1 (Japanese; English Native), Move-by-Action, Power Attack, Takedown 2, Ultimate Effort (Solar Claws), Uncanny Dodge.
Skills: Acrobatics 2 (+6), Close Combat (Solar Claws) 8 (+8), Expertise (Tokusatsu) 1 (+3), Insight 1 (+4), Perception 1 (+4), Persuasion 2 (+4 (10 w/ "Getting Lucky"), Ranged Combat (Solar Flare) 8 (+8), Stealth 1 (+5)
Powers (Luck)
Desireable: Perception Area Affliction 1 (Resisted by Will; 1st Degree: Entranced & Will Impaired; Extra Condition, Reaction, Subtle 2; Limited Degree 2, Limited (to Women), Limited (to during verbal conversation with target) - 4pp
Getting Lucky: Enhanced Trait 3 (Persuasion +6 (+10); Subtle 2; Limited (to Women). Limited (to Seduction) - 3 pts
Powers (Solar)
Immunity (Environmental Conditions (Heat, Light)) - 2pp
Living Sun: Environment 4 (Heat (Extreme), Light (Bright); Fades, Activation (Move action)) Linked Visual Dazzle 4 (Resisted by Fortutude; Perception Area; Reduced Range (close), Fades) - 17pp.
- AE Bright Eyes: Senses (Darkvision; Sustained, Noticable (Eyes glow yellow)) & Environment 4 (Heat, Light; Selective, Precise)
Solar Claws: Damage 8 (Light; Multi-Attack, Penetrating 4) - 22pp
- AE Solar Flare: Blast 8 (Light, Fire; Penetrating 4)
- AE Solar Breath: Affliction 8 (Light, Fire; Resisted by Fortitude; 1st Degree: Impaired (Toughness & Fortitude) & Dazed, 2nd Degree: Disabled (Toughness & Fortitude) & Stunned, 3rd Degree: Debilitated (Toughness & Fortitude) & Incapacitated; Cone Area, Extra Condition (Dazed, Stunned, Incapacitated; 4 ranks only)
Solar-Powered Speed:
- Speed 6 (Fades) - 3pp
-- AE Leaping 6 (Fades)
- Enhanced Traits 16 (Dodge +8 (+12), Parry (+12); Fades) - 8pp
- Speed Advantages (Def): Enhanced Advantages (Evasion (second level), Instant Up, Uncanny Dodge) - 4pp.
-- AE Speed Advantages (Atk): Enhanced Advantages (Move-by-Action, Takedown 2)
- Advantages: Improved Initiative 2 (+16) - 2pp
Offenses
Solar Claws: +8 DC23
Solar Flare: +8 DC23
Solar Breath: Cone Area, DC Fort 18 (Extra Condition DC Fort 14)
Dazzle: Perception Area Visual Dazzle DC Fort 14
Desireable: Perception Area Affliction 1 (DC Will 11)
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Totals: Abilities 22, Defenses 7, Advantages 9, Skills 12 [24 ranks], Powers 70.
Complications
Motivation (Recognition): Sort of; Solaris can be noticed in ways Simon Ray never could. Though really, the person Solaris most needs to convince of his worth is Simon himself.
Motivation (Doing Good): Second hand, often involving the question "What would Superman do?"
Power Loss: Solaris draws some of his powers from the Sun and those powers will fail if not recharged.
Relationships: While not a sexual preadator as such, Simon has a habit of taking whatever chances he can get.