Olgar Shiverstone
Legend
This is as a result of one of the fighter threads on the 5E board.
Assume we create a bunch of martial (i.e., mundane -- accessible to any character with appropriate training) fighting maneuvers that characters gain access to as part of feat selection, or as a class feature that allows some to be selected each level. Maneuvers are use as part of an attack or movement, are at-will, do not get expended, may have prerequisites, may gain additional benefits when used in conjunction with a particular weapon, fighting style, or terrain, and may be combined or used in opposition. The goal is to have a flexible system able to be applied over D&D (or similar) combat and replicate the famous swordfight from The Princess Bride:
For example:
What types of maneuvers would you create for this system?
Assume we create a bunch of martial (i.e., mundane -- accessible to any character with appropriate training) fighting maneuvers that characters gain access to as part of feat selection, or as a class feature that allows some to be selected each level. Maneuvers are use as part of an attack or movement, are at-will, do not get expended, may have prerequisites, may gain additional benefits when used in conjunction with a particular weapon, fighting style, or terrain, and may be combined or used in opposition. The goal is to have a flexible system able to be applied over D&D (or similar) combat and replicate the famous swordfight from The Princess Bride:
TPB said:Inigo Montoya: You are using Bonetti's Defense against me, ah?
Man in Black: I thought it fitting considering the rocky terrain.
Inigo Montoya: Naturally, you must suspect me to attack with Capa Ferro?
Man in Black: Naturally... but I find that Thibault cancels out Capa Ferro. Don't you?
Inigo Montoya: Unless the enemy has studied his Agrippa... which I have.
For example:
Example Maneuvers said:Bonetti's Defense: Subtract 1 damage per level from your attack (up to -5) to add 1 AC per level (up to +5). If fighting in rocky terrain, give an additional +2 to AC. AC improvement lasts until your next attack. May be used in conjunction with Thibault.
Capa Ferro: Subtract 1 AC to add +2 damage to an attack. Cancels the AC bonus of an opponent using Bonetti's Defense.
Riposte: Gain +2 to hit against an opponent who damaged you last round.
Parry: Immediately block the attack of an opponent, but give up your next turn.
Thibault: Subtract +1 to hit on an attack; gain +1 AC. If used with Bonetti's Defense, does not increase AC to above +5 but allows the AC bonus to be used against an opponent using Capa Ferro.
Agrippa Style: Renders your attack immune to Riposte.
Inigo's Step: Prerequisite - Riposte. Allows use of Riposte against an attacker using Agrippa Style.
Inconceivable! Shouting this as you attack causes your opponent to take a -1 surprise penalty to AC. Rises to -2 when used with a dagger.
What types of maneuvers would you create for this system?