Question
First Post
Buying healing items is not a serious solution.
First, potions only go up to a certain level, and cost quite a lot for what they do. A potion of CLW at 1d8+1 costs 50 gp. In order to heal, say, 75 hp(quite likely for a fighter type, after a tough fight),you would need to spend maybe 1 thousand. On average.
Secondly, yes, wands cost less than potions do.......much less. 50 charges of 1d8+1 only costs 750 gp for instance. The problem is anyone who can use it, either already can cast it, and thus wouldnt need it, or is a rogue/warlock/other class with use magic device as a class skill. Fighters, wizards, etc would not be able to do this. The same applies to scrolls.
I still dont get why you want players to fight matches in less than optimum condition? All its going to do is encourage people to be a class that can cast healing magic at will.
First, potions only go up to a certain level, and cost quite a lot for what they do. A potion of CLW at 1d8+1 costs 50 gp. In order to heal, say, 75 hp(quite likely for a fighter type, after a tough fight),you would need to spend maybe 1 thousand. On average.
Secondly, yes, wands cost less than potions do.......much less. 50 charges of 1d8+1 only costs 750 gp for instance. The problem is anyone who can use it, either already can cast it, and thus wouldnt need it, or is a rogue/warlock/other class with use magic device as a class skill. Fighters, wizards, etc would not be able to do this. The same applies to scrolls.
I still dont get why you want players to fight matches in less than optimum condition? All its going to do is encourage people to be a class that can cast healing magic at will.