Well, my brain is feeling kind of dead at the moment, but I finally finished my first pass through Book II. It's an ugly first draft, and I know the skills have to be redone for most of the City of the Glass Pool and I'll need to play with the format for the kuo-toa and mind flayer stats.
I was wondering if anyone was willing to look it over and comment on it.
Also, here's a format I used for the classed non-SRD creatures:
Hulgaboorg, Kuo-Toa Duke: Kuo-Toa Cleric10/Rogue5; Monster Manual, page 163
Adjust Hulgaboorg’s statistics to the following (additive to existing statistics):
Base Ability Change: Str: 17, Wis: 18
Ability Increase: Wis: +2, Dex: +2
Hp: +77; Init +5, AC +2, Bab: +10, Grp: +12; Attack: +14 (1d8+5, longsword +2); Full Attack: +14/+9/+4 (1d8+5, longsword +2); Fort: +8, Ref: +9, Will: +13
Skills: Concentration: +14, Knowledge (Religion) +14, Hide +9, Listen +13, Spellcraft +14, Spot +13, Tumble +9, Use Magic Device +7
Feats: Combat Reflexes, Improved Critical (longsword), Improved Initiative, Iron Will, Lightning Reflexes
Domains: Evil and Water (Evil spells cast at +1 caster level; Turn or destroy fire-based creatures)
Cleric Spells Prepared: (6/6+1/ 5+1/4+1/4+1/3+1) Save DC = 15+spell level
0 – detect magic x2, purify food and drink x2, virtue x2; 1 – cure lt. wounds x2, divine favour, obscuring mist (d), remove fear x2; 2 – darkness x2, fog cloud (d), hold person x2, spiritual hammer; 3 – Blindness/Deafness x2, contagion, magic circle against good (d), prayer; 4 – control water, divine power, poison, spell immunity, unholy blight (d); 5 – ice storm (d), flame strike, righteous might, scrying;
Special: Rebuke Undead, Command Water Creatures, Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge.
Possessions: Longsword +2, (2) Potion Cure Serious Wounds – poisoned (Fort Save DC15, 1d4 str, dex, and con for primary and secondary damage); Large Steel Shield
Thinking it over, it has some issues in the attack section. In this case, the strength changed to an 18, so I added the full new strength to the attack/damage. If you were to really add it to the existing kuo-toa stats it would be 1 point high. Not a lot, but still...
Anyone have a better idea on how to display changes for non-SRD critter?
I was wondering if anyone was willing to look it over and comment on it.
Also, here's a format I used for the classed non-SRD creatures:
Hulgaboorg, Kuo-Toa Duke: Kuo-Toa Cleric10/Rogue5; Monster Manual, page 163
Adjust Hulgaboorg’s statistics to the following (additive to existing statistics):
Base Ability Change: Str: 17, Wis: 18
Ability Increase: Wis: +2, Dex: +2
Hp: +77; Init +5, AC +2, Bab: +10, Grp: +12; Attack: +14 (1d8+5, longsword +2); Full Attack: +14/+9/+4 (1d8+5, longsword +2); Fort: +8, Ref: +9, Will: +13
Skills: Concentration: +14, Knowledge (Religion) +14, Hide +9, Listen +13, Spellcraft +14, Spot +13, Tumble +9, Use Magic Device +7
Feats: Combat Reflexes, Improved Critical (longsword), Improved Initiative, Iron Will, Lightning Reflexes
Domains: Evil and Water (Evil spells cast at +1 caster level; Turn or destroy fire-based creatures)
Cleric Spells Prepared: (6/6+1/ 5+1/4+1/4+1/3+1) Save DC = 15+spell level
0 – detect magic x2, purify food and drink x2, virtue x2; 1 – cure lt. wounds x2, divine favour, obscuring mist (d), remove fear x2; 2 – darkness x2, fog cloud (d), hold person x2, spiritual hammer; 3 – Blindness/Deafness x2, contagion, magic circle against good (d), prayer; 4 – control water, divine power, poison, spell immunity, unholy blight (d); 5 – ice storm (d), flame strike, righteous might, scrying;
Special: Rebuke Undead, Command Water Creatures, Sneak Attack +3d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge.
Possessions: Longsword +2, (2) Potion Cure Serious Wounds – poisoned (Fort Save DC15, 1d4 str, dex, and con for primary and secondary damage); Large Steel Shield
Thinking it over, it has some issues in the attack section. In this case, the strength changed to an 18, so I added the full new strength to the attack/damage. If you were to really add it to the existing kuo-toa stats it would be 1 point high. Not a lot, but still...
Anyone have a better idea on how to display changes for non-SRD critter?