Yes Brak takes two more hits for 5 and 5 and drops to 0, updating IC (Oh an I messed up the damage as I was doing the "averages" but for some reason I got his base damage as 11 instead of 12. Its not a big deal as Brak would not have dropped any sooner...
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Here is the bloodboar... now what happens next or if Tirion or someone else wants to try something sneaking.
Braggi Bloodboar
Medium humanoid (mountain dwarf), chaotic evil
Armor Class: 16 (unarmed defense + bracers of defense)
Hit Points: 48 (5d12+15)
Speed: 25ft
STR 18 (+4), DEX 12 (+1), CON 17 (+3), INT 9 (-1), WIS 11 (+), CHA 9 (-1)
Saves: STR +7, CON +6
Senses passive perception 10, darkvision 60ft
Multiattack: Braggi makes two melee attacks
Rage: While raging Braggi has advantage on Strength check and Strength saving throws. He gains +2 rage bonus to damage and he has resistance to bludgeoning, piercing and slashing damage.
Reckless: At the start of his turn, Braggi can gain advantage on melee weapon attacks rolls that turn but attack rolls against him have advantage until the start of his next turn.
ACTIONS
Great Axe: Melee weapon attack +7 to hit, reach 5ft, Hit: 11 (1d12+6)