Not five at level one, nine, there is an other
3 4 from level one, Human, fighter and hose rule, so yah ^^;
That said, only picking up one combative feat: The other four is a case of him being able to be a big mouthed noble and even then he is only going to have one skill above the 8 mark, Diplomacy, and it is going to be a 10 as is. the kicker, 5 of the feats he is getting here are focused on him rambling on and on. If I just wanted to cheese him, he would be cleaving off heads with a rapier XD
As for none tower shields only counting as one feat: interesting. Good to know, might have to give up focus. :3
As for armor; ya, I know, but I figure he is not really going to be using it because of the fail chance, and it would be awkward for him to go from being armored to being unarmored latter on. Also,
"Masterwork Magic Clothing" Clothing with a Enchantment bonus to armor! Because you know the snotty nobles got them
and as for not having shields: Abjuration [force] + shield = Nuff said
That said I'll work with the confines of what I'm allowed :3
Addon: As for the growth part; as it stands he is an average combatant, very quick but still average; with the ability to use a few cat nips, and possibly a familiar depending on if we have to shell out 100GP off bat.
you're not going to see him being able to pull off any great feat, aside from maybe talking the ears off of an ally who is on the wall: he is going to be a bit of a face character, so yesh, trying to make up for the 2 base skill points per a level from his class at level that all most all his classes will have: he is not going to be doing any great feats, except maybe running about quickly in hit and run attacks because he wont be able to stand toe to toe with real melee combatants for a long time.