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Old-school dungeon crawl using 5e playtest rules

Li Shenron

Legend
1. For stats, I used point-buy of 14-14-13-12-10-10, costing the new 27 points. That leaves his abilities the same, except INT becomes 10 instead of 11.

I think you can all keep the same stats as before, no need to recalc them, even if you used point-buy originally.

We haven't been told the XP and treasure from the room with the ghouls, so I skipped that.

I just fast-forwarded you all to 2nd level.
 

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tuxgeo

Adventurer
I have updated Aeiyan's entry to 2nd Level in the "Player Characters" thread in the "Dungeon Raiders" group.

Please check for accuracy as seems fitting.
 




Li Shenron

Legend
Hey, what do you think about filling up the official 5e character sheet with your stats (there's a fillable version downloaded with the Basic rules), and attach them to our PC gallery (or this thread)?

It could be a chance to "playtest" the character sheet as well :p Or do you already know you don't like it? I can do that for you, if you prefer.
 

Shayuri

First Post
Updated Sulannus to 2nd level. Fixed her to meet Basic Rules standards except in the following areas:

1) The Noble background isn't in the Basic set, and none of the provided backgrounds really capture the flavor I'm going for. I'd like to keep using it as provided in the playtest rules, but if you prefer I can switch to Sage. Her retainers outside can either just be retconned quietly away, or become simple hirelings.

2) There's no Find Familiar spell given in the Basic Set, but since I've already established that Sulannus has a hawk familiar named Sunbolt, I'd like to retain it if possible. If not, let me know and I'll pick a different 1st level spell for her book, and Sunbolt will be demoted to 'pet hawk.' :)

With that in mind, here's the sheet for perusal and correction previous to posting in the RG.

Sulannus Phaedran
High Elf Wizard (Evoker) 2
Background: Noble (retainers)

Str 8 -1
Dex 18 +4
Con 12 +1
Int 17 +3
Wis 13 +1
Cha 13 +1
http://invisiblecastle.com/roller/view/4278289/

HP 12
AC 14 (10 + 4)
Prof Bonus +2
Init +4

Race
High Elf
+2 dex, +1 int
Darkvision
Weapon Training (long/shortsword, long/shortbow)
Keen senses (trained in Perception)
Adv vs Charm, immune to magic sleep
Trance (4 hrs rest)
+1 cantrip
Bonus language

Class
Wizardry
Ritual Casting
Arcane Recovery (recover 1 slot w/short rest)
Arcane Tradition: Evoker
- Sculpt Spells (Omit up to 1+spell level) creatures from spell effect areas)

Proficiencies
Weapons: Daggers, darts, slings, staves, lgt crossbow
Tools: Gaming set, mounts (land)
Saves: Intelligence and Wisdom

Skills
Arcana
History

Insight
Persuasion
Perception

Languages
Common, Elven, Sylvan, Draconic, Dwarf

Spellcasting (Save DC 13)
Slots 1 - 3
Prepared
1 - Magic Missile, Burning Hands, Shield, Mage Armor, Charm Person

Spellbook
0 - Dancing Lights, Ray of Frost, Minor Illusion, Mage Hand
1 - Mage Armor, Burning Hands, Magic Missile, Find Familiar, Detect Magic, Identify, Shield, Charm Person

Equipment
Cash: 20gp 4sp 9cp

Weapons
Dagger, +6 atk, 1d4-1dmg, 2gp

Armor
None

Gear
Fine clothes, 15gp
Signet ring, 5gp
Mirror, 1/2lb, 5gp
Pouch, 1lb, 1gp
Component pouch, 2lbs, 25gp
Spellbook, 3lbs, free (class item)
Waterskin, 4lbs, 2sp

Retainers carrying
Sack, 1/2lb, 1cp
Mess kit, 1lb, 2sp
Soap, 5lb, 1sp
Tent, 20lbs, 2gp

Familiar (100gp)
Sunbolt the Mighty
Tiny Celestial Hawk
Armor Class 12
Hit Points 10+2 hp for each of your levels beyond 3rd
Speed 5 ft, Fly 30 ft
Str 2 (–4)
Dex 12 (+1)
Con 6 (–2)
Int 2 (–4)
Wis 10 (+0)
Cha 2 (–4)

Traits
Fly speed
100' telepathy
Share senses (1 action)
Deliver touch spell

Retainers (background trait)
Hanna the Halfling Handmaid (does laundry, helps dress, fusses over hair and hygiene and such)

Pox, the Wood Elf Messenger/errand boy (fetches things, carries messages, is easily impressed)

Human Manservant Archiebald (carries and maintains things, announces her, does books, organizes schedule,

keeps the money, etc)
 
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Li Shenron

Legend
1) The Noble background isn't in the Basic set, and none of the provided backgrounds really capture the flavor I'm going for. I'd like to keep using it as provided in the playtest rules...

2) There's no Find Familiar spell given in the Basic Set, but since I've already established that Sulannus has a hawk familiar named Sunbolt, I'd like to retain it if possible.

I am certainly ok with these both!
 

tuxgeo

Adventurer
Another thought: Earlier, Li Shenron had said there was another potential player who would like to join our group, and asked whether it would be alright for another PC to be in the party.

We now find that we're lacking a Rogue. Would it be too cheesy for us to conveniently "find" a rogue just when we need one? (Of course, that would make the party 6 PCs instead of 5. . . .)
 

Kobold Stew

Last Guy in the Airlock
Supporter
I think if a new player wants in, that's fine, but I don't think we should insist on it being a rogue. (If I'm to give my secrets away, I think Bart isn't making it well as a druid, and I've been trying to play that; at level 3 (assuming multi class rules permit when the PHB comes out) I am expecting him to want to make the switch to rogue. That's likely happening whether the new player plays a rouge or not (though I guess it also depends on what the druid looks like in the pub!).)
 

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