Updated Sulannus to 2nd level. Fixed her to meet Basic Rules standards except in the following areas:
1) The Noble background isn't in the Basic set, and none of the provided backgrounds really capture the flavor I'm going for. I'd like to keep using it as provided in the playtest rules, but if you prefer I can switch to Sage. Her retainers outside can either just be retconned quietly away, or become simple hirelings.
2) There's no Find Familiar spell given in the Basic Set, but since I've already established that Sulannus has a hawk familiar named Sunbolt, I'd like to retain it if possible. If not, let me know and I'll pick a different 1st level spell for her book, and Sunbolt will be demoted to 'pet hawk.'
With that in mind, here's the sheet for perusal and correction previous to posting in the RG.
Sulannus Phaedran
High Elf Wizard (Evoker) 2
Background: Noble (retainers)
Str 8 -1
Dex 18 +4
Con 12 +1
Int 17 +3
Wis 13 +1
Cha 13 +1
http://invisiblecastle.com/roller/view/4278289/
HP 12
AC 14 (10 + 4)
Prof Bonus +2
Init +4
Race
High Elf
+2 dex, +1 int
Darkvision
Weapon Training (long/shortsword, long/shortbow)
Keen senses (trained in Perception)
Adv vs Charm, immune to magic sleep
Trance (4 hrs rest)
+1 cantrip
Bonus language
Class
Wizardry
Ritual Casting
Arcane Recovery (recover 1 slot w/short rest)
Arcane Tradition: Evoker
- Sculpt Spells (Omit up to 1+spell level) creatures from spell effect areas)
Proficiencies
Weapons: Daggers, darts, slings, staves, lgt crossbow
Tools: Gaming set, mounts (land)
Saves: Intelligence and Wisdom
Skills
Arcana
History
Insight
Persuasion
Perception
Languages
Common, Elven, Sylvan, Draconic, Dwarf
Spellcasting (Save DC 13)
Slots 1 - 3
Prepared
1 - Magic Missile, Burning Hands, Shield, Mage Armor, Charm Person
Spellbook
0 - Dancing Lights, Ray of Frost, Minor Illusion, Mage Hand
1 - Mage Armor, Burning Hands, Magic Missile, Find Familiar, Detect Magic, Identify, Shield, Charm Person
Equipment
Cash: 20gp 4sp 9cp
Weapons
Dagger, +6 atk, 1d4-1dmg, 2gp
Armor
None
Gear
Fine clothes, 15gp
Signet ring, 5gp
Mirror, 1/2lb, 5gp
Pouch, 1lb, 1gp
Component pouch, 2lbs, 25gp
Spellbook, 3lbs, free (class item)
Waterskin, 4lbs, 2sp
Retainers carrying
Sack, 1/2lb, 1cp
Mess kit, 1lb, 2sp
Soap, 5lb, 1sp
Tent, 20lbs, 2gp
Familiar (100gp)
Sunbolt the Mighty
Tiny Celestial Hawk
Armor Class 12
Hit Points 10+2 hp for each of your levels beyond 3rd
Speed 5 ft, Fly 30 ft
Str 2 (–4)
Dex 12 (+1)
Con 6 (–2)
Int 2 (–4)
Wis 10 (+0)
Cha 2 (–4)
Traits
Fly speed
100' telepathy
Share senses (1 action)
Deliver touch spell
Retainers (background trait)
Hanna the Halfling Handmaid (does laundry, helps dress, fusses over hair and hygiene and such)
Pox, the Wood Elf Messenger/errand boy (fetches things, carries messages, is easily impressed)
Human Manservant Archiebald (carries and maintains things, announces her, does books, organizes schedule,
keeps the money, etc)