Charwoman Gene
Adventurer
For your consideration...
Torban Pruitt
Human Fighter 1
Folk Hero AL CG
Str 18 Dex 14 Con 16 Int 7 Wis 16 Cha 12
Re-roll Ability scores: 4D6.HIGH(3) = [3, 2, 6, 4] = 13
4D6.HIGH(3) = [5, 6, 6, 4] = 17
4D6.HIGH(3) = [5, 5, 1, 2] = 12
4D6.HIGH(3) = [5, 5, 6, 3] = 16
4D6.HIGH(3) = [4, 2, 5, 6] = 15
4D6.HIGH(3) = [4, 1, 1, 2] = 7
[sblock=Background]
Eldest son of the Pruitt clan, Torban is a big deal in his village, something he knows all too well, as he believes he is a much bigger fish than he is. From fighting of deadly wolves at 6 years old, to hunting the legendary Black Stag, he is the closest the village has to a hero. There are even some songs about him. He considers himself to be above all of the rest of the village, deserving the best, and always talking about how the village isn’t enough, and he needs more action.
He’s Brave and strong, yes, but he is not really bright enough to use his gifts to their fullest. He’s a big deal in his village, sure, but he’s also the richest and handsomest eligible male for miles around.
When the rumors about the undead started up, he was gravely insulted by the barber’s sending a request for help from the sovereign. He thinks that he, with his local friends could take this on. He eventually got used to the idea of strangers coming in, but he is insistent he go on the mission to show these outsiders what the village can do.
[/sblock]
[sblock=Appearance & Personality]
Traits: Torban is filled with bravado, and often loves to hear himself speak.
He is very unaware of his limitations
Ideal: The greatest good is to Protect the weak and unfortunate.
Bond: Torban is a loyal and devoted member of his family.
Flaw: He is a big fish in a little pond who thinks he'd be a bigger fish in a bigger pond.
Hair: Brown
Eyes: Brown
Skin: Fair
Height: 6’3”
Weight: 260 lbs.
Age: 19
Description:
A tall, strapping youth, his body shaped by years of foresting, Torban is an impressive physical specimen. His good looks have all the local girls swooning, and he gives off an aura of vitality and strength.
[/sblock]
[sblock=Stats]
Str 18 (+4) Dex 14 (+2) Con 16 (3)
Int 7 (-2) Wis 16 (+3) Cha 12 (+1)
SKILLS
Acrobatics +2
Animal Handling +5
Arcana -2
Athletics +6
Deception +1
History -2
Insight +3
Intimidation +1
Investigation -2
Medicine -2
Nature -2
Perception +3
Performance +1
Persuasion +3
Religion -2
Sleight of Hand +2
Stealth +2
Survival +5
PROFICIENCIES
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Woodcarver’s Tools , Vehicles (land)
Languages: Common, Orcish
COMBAT
Init: +2
AC: 16
HP: 13
Hit Dice: 1d10
Speed 30
Size Medium
Passive perception 13
SAVING THROWS
STR +6 DEX +2 CON +5 INT -2 WIS +3 CHA +1
Attacks
Halberd +6 / 1d10+4 slashing
Halberd +6 / 1d4+4 bludgeoning *bonus
Morningstar +6 / 1d8+4 piercing
Handaxe +2 / 1d8+2 slashing light, thrown 20/60
CLASS FEATURES / FEATS
Class: Fighter
Fighting Style: Great Weapon Fighting
Reroll 1s and 2s with two handed weapons..
Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. (1d10+1) Once you use this feature, you must finish a short or long rest before you can use it again.
Background (Folk Hero) Feature : Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have show n yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Feat: Polearm Master
--When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
--While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
EQUIPMENT
Chainmail
Halberd
Morningstar
Two handaxes
Backpack
Bedroll
Mess kit,
Tinderbox
10 torches
10 days of rations
Waterskin
50 feet of hempen rope
Woodcarver’s tools
Shovel
Iron pot
Set of common clothes
Belt pouch
Money:10 gp
[/sblock]
Torban Pruitt
Human Fighter 1
Folk Hero AL CG
Str 18 Dex 14 Con 16 Int 7 Wis 16 Cha 12
Re-roll Ability scores: 4D6.HIGH(3) = [3, 2, 6, 4] = 13
4D6.HIGH(3) = [5, 6, 6, 4] = 17
4D6.HIGH(3) = [5, 5, 1, 2] = 12
4D6.HIGH(3) = [5, 5, 6, 3] = 16
4D6.HIGH(3) = [4, 2, 5, 6] = 15
4D6.HIGH(3) = [4, 1, 1, 2] = 7
[sblock=Background]
Eldest son of the Pruitt clan, Torban is a big deal in his village, something he knows all too well, as he believes he is a much bigger fish than he is. From fighting of deadly wolves at 6 years old, to hunting the legendary Black Stag, he is the closest the village has to a hero. There are even some songs about him. He considers himself to be above all of the rest of the village, deserving the best, and always talking about how the village isn’t enough, and he needs more action.
He’s Brave and strong, yes, but he is not really bright enough to use his gifts to their fullest. He’s a big deal in his village, sure, but he’s also the richest and handsomest eligible male for miles around.
When the rumors about the undead started up, he was gravely insulted by the barber’s sending a request for help from the sovereign. He thinks that he, with his local friends could take this on. He eventually got used to the idea of strangers coming in, but he is insistent he go on the mission to show these outsiders what the village can do.
[/sblock]
[sblock=Appearance & Personality]
Traits: Torban is filled with bravado, and often loves to hear himself speak.
He is very unaware of his limitations
Ideal: The greatest good is to Protect the weak and unfortunate.
Bond: Torban is a loyal and devoted member of his family.
Flaw: He is a big fish in a little pond who thinks he'd be a bigger fish in a bigger pond.
Hair: Brown
Eyes: Brown
Skin: Fair
Height: 6’3”
Weight: 260 lbs.
Age: 19
Description:
A tall, strapping youth, his body shaped by years of foresting, Torban is an impressive physical specimen. His good looks have all the local girls swooning, and he gives off an aura of vitality and strength.
[/sblock]
[sblock=Stats]
Str 18 (+4) Dex 14 (+2) Con 16 (3)
Int 7 (-2) Wis 16 (+3) Cha 12 (+1)
SKILLS
Acrobatics +2
Animal Handling +5
Arcana -2
Athletics +6
Deception +1
History -2
Insight +3
Intimidation +1
Investigation -2
Medicine -2
Nature -2
Perception +3
Performance +1
Persuasion +3
Religion -2
Sleight of Hand +2
Stealth +2
Survival +5
PROFICIENCIES
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Woodcarver’s Tools , Vehicles (land)
Languages: Common, Orcish
COMBAT
Init: +2
AC: 16
HP: 13
Hit Dice: 1d10
Speed 30
Size Medium
Passive perception 13
SAVING THROWS
STR +6 DEX +2 CON +5 INT -2 WIS +3 CHA +1
Attacks
Halberd +6 / 1d10+4 slashing
Halberd +6 / 1d4+4 bludgeoning *bonus
Morningstar +6 / 1d8+4 piercing
Handaxe +2 / 1d8+2 slashing light, thrown 20/60
CLASS FEATURES / FEATS
Class: Fighter
Fighting Style: Great Weapon Fighting
Reroll 1s and 2s with two handed weapons..
Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. (1d10+1) Once you use this feature, you must finish a short or long rest before you can use it again.
Background (Folk Hero) Feature : Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have show n yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Feat: Polearm Master
--When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
--While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
EQUIPMENT
Chainmail
Halberd
Morningstar
Two handaxes
Backpack
Bedroll
Mess kit,
Tinderbox
10 torches
10 days of rations
Waterskin
50 feet of hempen rope
Woodcarver’s tools
Shovel
Iron pot
Set of common clothes
Belt pouch
Money:10 gp
[/sblock]