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D&D 5E (OOC) (5E) The Village

Charwoman Gene

Adventurer
For your consideration...
Torban Pruitt
Human Fighter 1
Folk Hero AL CG
Str 18 Dex 14 Con 16 Int 7 Wis 16 Cha 12
Re-roll Ability scores: 4D6.HIGH(3) = [3, 2, 6, 4] = 13
4D6.HIGH(3) = [5, 6, 6, 4] = 17
4D6.HIGH(3) = [5, 5, 1, 2] = 12
4D6.HIGH(3) = [5, 5, 6, 3] = 16
4D6.HIGH(3) = [4, 2, 5, 6] = 15
4D6.HIGH(3) = [4, 1, 1, 2] = 7
[sblock=Background]
Eldest son of the Pruitt clan, Torban is a big deal in his village, something he knows all too well, as he believes he is a much bigger fish than he is. From fighting of deadly wolves at 6 years old, to hunting the legendary Black Stag, he is the closest the village has to a hero. There are even some songs about him. He considers himself to be above all of the rest of the village, deserving the best, and always talking about how the village isn’t enough, and he needs more action.
He’s Brave and strong, yes, but he is not really bright enough to use his gifts to their fullest. He’s a big deal in his village, sure, but he’s also the richest and handsomest eligible male for miles around.
When the rumors about the undead started up, he was gravely insulted by the barber’s sending a request for help from the sovereign. He thinks that he, with his local friends could take this on. He eventually got used to the idea of strangers coming in, but he is insistent he go on the mission to show these outsiders what the village can do.
[/sblock]
[sblock=Appearance & Personality]
Traits: Torban is filled with bravado, and often loves to hear himself speak.
He is very unaware of his limitations
Ideal: The greatest good is to Protect the weak and unfortunate.
Bond: Torban is a loyal and devoted member of his family.
Flaw: He is a big fish in a little pond who thinks he'd be a bigger fish in a bigger pond.

Hair: Brown
Eyes: Brown
Skin: Fair
Height: 6’3”
Weight: 260 lbs.
Age: 19
Description:
A tall, strapping youth, his body shaped by years of foresting, Torban is an impressive physical specimen. His good looks have all the local girls swooning, and he gives off an aura of vitality and strength.
[/sblock]
[sblock=Stats]
Str 18 (+4) Dex 14 (+2) Con 16 (3)
Int 7 (-2) Wis 16 (+3) Cha 12 (+1)


SKILLS
Acrobatics +2
Animal Handling +5
Arcana -2
Athletics +6
Deception +1
History -2
Insight +3
Intimidation +1
Investigation -2
Medicine -2
Nature -2
Perception +3
Performance +1
Persuasion +3
Religion -2
Sleight of Hand +2
Stealth +2
Survival +5


PROFICIENCIES
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Woodcarver’s Tools , Vehicles (land)
Languages: Common, Orcish

COMBAT
Init: +2
AC: 16
HP: 13
Hit Dice: 1d10
Speed 30
Size Medium
Passive perception 13
SAVING THROWS
STR +6 DEX +2 CON +5 INT -2 WIS +3 CHA +1
Attacks
Halberd +6 / 1d10+4 slashing
Halberd +6 / 1d4+4 bludgeoning *bonus
Morningstar +6 / 1d8+4 piercing
Handaxe +2 / 1d8+2 slashing light, thrown 20/60

CLASS FEATURES / FEATS
Class: Fighter
Fighting Style: Great Weapon Fighting
Reroll 1s and 2s with two handed weapons..
Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. (1d10+1) Once you use this feature, you must finish a short or long rest before you can use it again.

Background (Folk Hero) Feature : Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have show n yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Feat: Polearm Master
--When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
--While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.





EQUIPMENT
Chainmail
Halberd
Morningstar
Two handaxes
Backpack
Bedroll
Mess kit,
Tinderbox
10 torches
10 days of rations
Waterskin
50 feet of hempen rope
Woodcarver’s tools
Shovel
Iron pot
Set of common clothes
Belt pouch
Money:10 gp
[/sblock]
 

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Ancalagon

Dusty Dragon
Hmm...what to make, what to make?

A good question, the party has a lot of members and a lot of depth... we have 2 melee specialist, 3 full casters (maybe 4 if the drow are arcane brothers) , 1 rogue.... we have one nature specialist (the druid) and 1 cleric for the undead... and dear lord, so many elves! LOL

You can take whatever you want, but in my humble opinion... ranger or paladin. Ranger to back up the rogue when sneaking, back up the fighter and barbarian for fighting, back up the druid for "nature stuff" and ad a touch of healing. Paladin for backing up the cleric vs the undead, backing up the fighters again, and more healing.

Of course, with clever use of backgrounds some of those things can be filled in too...

I'll be honest - the choice of hermit as a background for the barbarian is sub-optimal from my part, but it's needed for the character concept :)

For your consideration...
Torban Pruitt
Human Fighter 1
Folk Hero AL CG
Str 18 Dex 14 Con 16 Int 7 Wis 16 Cha 12

Well I know who Lal will be fighting shoulder to shoulder with :D
 

Quickleaf

Legend
A good question, the party has a lot of members and a lot of depth... we have 2 melee specialist, 3 full casters (maybe 4 if the drow are arcane brothers) , 1 rogue.... we have one nature specialist (the druid) and 1 cleric for the undead... and dear lord, so many elves! LOL

You can take whatever you want, but in my humble opinion... ranger or paladin. Ranger to back up the rogue when sneaking, back up the fighter and barbarian for fighting, back up the druid for "nature stuff" and ad a touch of healing. Paladin for backing up the cleric vs the undead, backing up the fighters again, and more healing.

Why, you might say we have a condescension of elves. ;)
[MENTION=4936]Shayuri[/MENTION] Maybe a high elf or half-elf to complete the elfish shenanigans that are sure to follow when 2 drow and 2 wood elves are stuck in a dungeon together? And I've found bards to be a solid addition to large parties in 5e.
 


JustinCase

the magical equivalent to the number zero
I'm not sure what to go for. Drow fighter could be nice, but warlock, particularly archfey, seems like a crazy fun idea to me. Charming little bugger, snaking his way into the surface world.

If I go fey, are there any in-world suggestions for an archfey patron, not good or evil, perhaps somewhat like Hirsam the Prince of Satyrs?

Either way my guy could be a brother or a friend (?) to Tglassy's wizard.
 

JustinCase

the magical equivalent to the number zero
Alright, here's a starting point for the warlock version. (I copied a lot from an online generator, so formatting is not great; will come to that if I decide to use this concept.)


Niimyr [last name depending on whether or not related to Tglassy's drow]
CN noble warlock (archfey) 1

Point buy 27
Str 8 (-1), Dex 16 (+3), Con 13 (+1), Int 12 (+1), Wis 10 (0), Cha 16 (+3)

Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 1 = -1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: -1 = -1 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 1 = + 1 [intelligence]
Wisdom save: + 2 = + 2 [proficiency]
Charisma save: + 5 = + 3 [charisma] + 2 [proficiency]
Insight (passive): 10 (15 with advantage)
Investigation (passive): 11 (16 with advantage)
Perception (passive): 12 (17 with advantage)

Languages: Common Elvish Sylvan Undercommon

Acrobatics Dex 3 = +3
Animal Handling Wis 0 = +0
Arcana Int 3 = +1 + 2
Athletics Str -1 = -1
Deception Cha 5 = +3 + 2
History Int 3 = +1 + 2
Insight Wis 0 = +0
Intimidation Cha 3 = +3
Investigation Int 1 = +1
Medicine Wis 0 = +0
Nature Int 1 = +1
Perception Wis 2 = +0 + 2
Performance Cha 3 = +3
Persuasion Cha 5 = +3 + 2
Religion Int 1 = +1
Sleight of Hand Dex 3 = +3
Stealth Dex 3 = +3
Survival Wis 0 = +0

Elf
•Elves receive +2 dexterity (already included).
•Darkvision (see 60 feet black-and-white in pitch-dark)
•Advantage on saving throws against being charmed; immune to magical sleep
•All elves have a bonus proficiency in perception
•Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.

Drow / Dark Elf (subrace)
•Dark Elves receive +1 charisma (already included).
•Darkvision -- see in black and white to 120 feet even in darkness.
•Advantage on perception (wisdom) checks, except in sunlight
•Disadvantage on attack rolls and sight-perception (wisdom) checks in sunlight.
•Advantage on saving throws against being charmed; immune to magical sleep.
•Dancing lights, faerie fire 1/day (level 3), darkness 1/day (level 5), charisma is magic ability.
•Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
•I added drow sign language as a free language for you.

Noble
•You are from a prominent family, or perhaps a knight. Rank has some privileges.
•You are proficient in riding a horse.
•One extra language of your choice (already included).
•You are proficient with at least one kind of gaming set. Consider bringing one.

Warlock
•The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.
•Level 1: One spell slot / short rest, slot level 1.

Archfey patron (warlock)
•Expanded list of available spells.
•Level 1: Fey Presence -- Once per encounter, charm or frighten all within ten feet.

Personality Traits:
Ideal(s):
Bond(s):
Flaw(s):
 


KirayaTiDrekan

Adventurer
Hehe. 'Bavmorda' was a play on IG's character's name. Shan't be my character's name.

Hmm...what to make, what to make?

Kiraya, out of curiosity, how far/long do you see this running? Roughly.

One short adventure planned with the potential to continue after that if folks are interested. So...a few months-ish initially?
 

KirayaTiDrekan

Adventurer
Yes, we are still accepting players - given the awesome response, however, I am probably going to close recruiting on Friday.

Regarding warlock fey patrons - Feel free to come up with something, within reason. :)
 

Greenmtn

Explorer
I'd like to join up then. I'll have something for a character up soon (by Saturday I would think if that works). Playing with a couple ideas that boil down to Monk or Paladin.
 
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