Well, how I'm doing it for my face-to-face group for one player that wants to be a were-creature is that it would work kinda like a druid's wildshape. Mostly everything just merged with your new form (if in animal form), but magical armor and weapons and other magic items could be used in hybrid form (due to magical armor's etc ability to magically size itself). But when in animal form most of your magical items wouldn't be available to you as you'd be merged. The idea of magical tattoos, implanted magical devices, permanent spell effects, or even symbiont creatures to take the place of conventional magic items appeals greatly though, and would be a strong possibility for a lycanthrope character. Thanks for the compliments Rybaer, I shall try to see what I can come up with. You'll need to give me some suggestions as to what types of items your characters wants though...Rybaer said:Couple technical/rules-y questions pertaining to shapeshifting.
From what I can tell, the 3.0 edition lycanthrope's change is functionally like a polymorph spell. Equipment that a new form could wield changes with the form. Equipment that the new form could not use melds into the body. In 3.5 (which I presume the Dragon classes are based on), lycanthropes destroy clothing and armor they are wearing and all other equipment drops upon transformation. Considerable difference in how this plays for a PC lycanthrope.
To accomodate this (either way, really), I may need to make some stretches when it comes to magic items. Perhaps a collar/necklace that could be worn in each form. This might be about the only slot that could work in this manner. I was also thinking about possibly having some magical tattoos...something that could be activated once a day, casting a spell-like effect on the character and is available in all forms. Ray, I've seen you come up with some clever and inventive magic items. Perhaps you could think on this and come up with something else.
Oh, and since I got Dragon #313, I've been fleshing out Low'verok's lycanthrope community. Most weretigers generally tend to be good, though there are always exceptions. Tell me which one(s) you want and I'll try to get you more information on the communities/areas/activities of the various lycanthropes.
Hmmm... I think in animal form and hybrid form you can attack with all your natural weapons (or at least two claws or the bite). Lemme look over Multiattack and see what I think.Minor request - The class progression dictates that the first three feats the weretiger gets should be Alertness, Improved Natural Attack (claw), and Improved Natural Attack (bite). For one thing, I can't find this "Improved Natural Attack" anywhere. I'm assuming it gives +1 to attack rolls, but that could be wrong. Second, it says these may be substituted out for an alternative. I was thinking of exchanging the (bite) feat for Multiattack if that's okay.