[OOC] Psionicle Sign-Up Thread

GnomeWorks

Adventurer
It looks okay. Perhaps a little advanced, but I'll let it go.

However, that doesn't change that this is somewhat powerful. You're looking at double your normal attacks, with no penalties! However, ammo should be relatively rare... most guns still use the muzzle-loading idea, rather than breech-loading. The weight is accepted. The name... doesn't really matter, although using an RL name for ingame weaponry bothers me somewhat... but it works for now. It helps to describe what it looks like, and it's general capabilities.

I will say that this weapon is 500gp.
This is taking into account the benefits of this weapon: equivalent to a +2 weapon, deals 1d12 points of damage, can be used for double the amount of attacks with no penalty to attack rolls, and has a very nice critical range/multiplier. However, it has a very short range, and the ammo will be difficult to find.
I believe that such a weapon is worth 500gp.
 

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GnomeWorks

Adventurer
The double fire is one of my main concerns. The damage was important, but not nearly as much as the double fire.

Removing those two capabilities would make this weapon less technologically advanced, and therefore slightly more common. I believe that the weapon without those two abilities is worth 275gp.
 

GWolf

First Post
Great

Great! How much ammo can I carry for it? Why won't it hurt psionic peeps and magic peeps? Should I carry another weapon?
 

Dalamar

Adventurer
I can answer the question about it hurting Psi and magic peeps:
every creature that has psionic or magic or technology potential has a Resistance against the two other forces equal to 5+levels in aproriate class.

I.e a 3rd level psion has SR of 8 (only effective against arcane magic) and TR (Tech Resistance) of 8.
A 6th level gadgeteer (I believe) has PR of 11 and SR of 11.
A 4th level PsyWarrior/2nd level Fighter has SR of 9 and TR of 9

Hope that clears it up.
 
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Creamsteak

Explorer
Hey Gnomeworks...

I probably have time to join up if you can accept me...

I am not posting a character background till I decide on one, and I get your acceptance. I would undoubtedly play a psionic warrior... but I'm not sure what race. Honestly my dream race would be a vampire psionic warrior, but I doubt you allow non chaotic evil undead and I doubt that you would want an undead even if I was good aligned... (but please at least take a minute to think about it...)

What say you, Gnome?
 

Creamsteak

Explorer
Animus Abdicerer (Soul Rebuker in Latin)
Male Human Psionic Warrior (3rd); CR 3; Size M (6 ft., 9 in. tall);
HD 3d8 +9; hp 25
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 18 (+2 Dex +4 Inertial Armor +2 Leather Armor)
Attack +4 melee (+5 Longsword 1d8+3), or +4 ranged (+4 Composite Shortbow 1d6)
Saves: Fort +6, Ref +3, Will +2
Allignment: Lawful Neutral
Str 15, Dex 14, Con 16, Int 10, Wis 12, Cha 10 Per 8.
Languages Spoken: Common
Skills and feats: Knowledge (psionics) +3, Move Silently +3, Psicraft +3; Inner Strength, Power Attack, Psionic Weapon, Deep Impact, Inertial Armor.

Summary of Gear and Abilities
Stats at 32 Point buy
Masterwork Longsword (Basic Weapon)
Masterwork Leather Armor (Basic Armor)
Composite Shortbow (Ranged Weapon)
2+2+1 Feats (Normal/Bonus/Human)
12+6 Skills (Normal/Human)

Starting Gold: ------2,700
Skin of Nimbleness--2,000
MW Leather Armor------160
Composite Shortbow----100
MW Longsword----------315
Total Cash------------150

Psionic Powers
0-Talons, Valor, Verve
1-Bite of the Wolf

Future Psionic Powers
0-Control Shadow, Burst, Catfall, Far Punch, Detect Psionics, Know Direction
1-Compression, feel Light, Feel Sound, Hear Light, Vigor
2-Animal Affinity, Body Equilibrium, Claws of the Bear, Expansion, Painful Touch
3-Claws of the Vampire

Class Progression: Levels 1-4 (Psionic Warrior), Levels 5-10 (Soul Knife), Levels 11-12 (Psionic Warrior), Levels 13-20 (Metamind).

Feat Progression: Weapon Focus: Mind-Blade (6th), Extend Power (9th), Persistant Power (11th), Rapid Metabolism (12th), Weapon Specialization: Mind-Blade (12th), Psionic Metabolism (15th), Inner Strength (18th).

Special Abilities: Mind-Blade (5th), Sneak Attack +1d6 (5th), Imbed Power (6th), Throw Mind-Blade (6th), Sneak Attack +2d6 (7th), Imbed Psionic Attack (8th), Sneak Attack +3d6 (9th), Sever Life (10th), Free Draw (10th), Inner Strength (11th), Power Psicrystal (11th), Inner Strength (12th), Trigger Power (13th), Inner Stength (14th), Trigger Power (15th), Inner Strength (16th), Trigger Power (17th), Inner Strength (18th), Trigger Power (19th), Psychic Vampire (20th).

Ability Score Progression: Str 16 (4th), Con 17 (8th), Con 18 (12th), Str 17 (16th), Str 18 (20th).

Skill Progression: Levels 1-4: Knowledge (Psionics), Move Silently, and Psicraft. Levels 5-10: Concentration, Hide, Knowledge (Psionics), Psicraft, and Tumble. Levels 11-12: Knowledge (Psionics), Move Silently, and Psicraft. Levels 13-20: Concentration, Knowledge (Psionics), Psicraft, Remote View, and Tumble.

Power Point Scale
Level 1--------2+1------3 PP
Level 2--------3+1------4 PP
Level 3--------4+1------5 PP
Level 4--------5+1------6 PP
Level 5--------8+1------9 PP
Level 6-------13+1-----14 PP
Level 7-------18+1-----19 PP
Level 8-------23+1-----24 PP
Level 9-------30+1-----31 PP
Level 10------37+1-----38 PP
Level 11------40+1-----41 PP
Level 12------43+1-----44 PP
Level 13------48+3-----51 PP
Level 14------53+6-----59 PP
Level 15------60+6-----66 PP
Level 16------67+10----77 PP
Level 17------74+10----84 PP
Level 18------83+21---104 PP
Level 19------92+21---113 PP
Level 20-----103+21---124 PP

Health Point Scale
Level 1------1d8+3-------------11 HP
Level 2------2d8+6-------------18 HP
Level 3------3d8+9-------------25 HP
Level 4------4d8+12------------32 HP
Level 5------4d8+1d6+15--------38 HP
Level 6------4d8+2d6+18--------44 HP
Level 7------4d8+3d6+21--------50 HP
Level 8------4d8+4d6+24--------56 HP
Level 9------4d8+5d6+27--------62 HP
Level 10-----4d8+6d6+30--------68 HP
Level 11-----5d8+6d6+33--------74 HP
Level 12-----6d8+6d6+36--------80 HP
Level 13-----6d8+6d6+1d4+39----85 HP
Level 14-----6d8+6d6+2d4+42----90 HP
Level 15-----6d8+6d6+3d4+45----95 HP
Level 16-----6d8+6d6+4d4+48---100 HP
Level 17-----6d8+6d6+5d4+51---105 HP
Level 18-----6d8+6d6+6d4+54---110 HP
Level 19-----6d8+6d6+7d4+57---115 HP
Level 20-----6d8+6d6+8d4+60---120 HP

Base Attack Bonus/Saving Throw Progression
-----Level-----Base Attack-----Fort-----Ref-----Will
Level 1-----------0----------2----------0----------0
Level 2-----------1----------3----------0----------0
Level 3-----------2----------3----------1----------1
Level 4-----------3----------4----------1----------1
Level 5-----------3----------4----------3----------1
Level 6-----------4----------4----------4----------1
Level 7-----------5----------5----------4----------2
Level 8-----------6----------5----------5----------2
Level 9-----------6----------5----------5----------2
Level 10----------7----------6----------6----------3
Level 11----------7----------6----------6----------3
Level 12----------8----------7----------7----------4
Level 13----------8----------7----------7----------6
Level 14----------9----------7----------7----------7
Level 15----------9----------8----------8----------7
Level 16---------10----------8----------8----------8
Level 17---------10----------8----------8----------8
Level 18---------11----------9----------9----------9
Level 19---------11----------9----------9----------9
Level 20---------12----------9----------9---------10
 
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GnomeWorks

Adventurer
GWolf - I will allow you to have, at most, a total of 30 bullets for your weapon.

I will also say that you can construct your own if pressed, but this requires a Craft (Gunsmith) check at DC 30, and anything you build yourself takes a week to make, and 5gp worth of supplies.

I would recommend carrying another weapon, probably one that has a more common ammunition (muzzle-loaders), or a more mundane weapon, such as an axe or a sword.

---

creamsteak, you were right - I will definitely not allow any type of undead. A wise decision to make your char human, despite me not having replied (sorry, no access to the net during the day).

As for creating characters, now that we seem to be getting into that area. You get 32 points, to spread out between 7 abilities.

Yes, that's right - 7.

Perception is the seventh ability score. This score modifies firearm attack rolls, and is the key ability for Search, Spot, and Listen checks (and some Sense Motive checks).

Also, Perception affects darkvision and llv.

Darkvision - multiply your Per modifier by 10, and add that to your racial norm. If it's negative, then you have a shorter range of darkvision.

LLV - add your Per modifier to your vision multiplier. If your Per modifier is negative, then you have a shorter range for your llv.
 

WOW, i haven't seen a DM use perseption in years! Thats pretty cool.

I been kinda zonked out last couple of days(the flu), but humans don't get dark or low light vision regardless of perseption right?
Please let me know if i over looked any thing.

Also i'll be danged if i could find the rules you refured to at RPG cosmos.

And lastly do you want full write ups for characters now or is that jumping the gun?

I'm usally not this dense, really, but the ol' brain pan ain't been processin' too well this week.
 

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