This was my original rogues gallery version of him. Obviously some adjustments will be needed to make him fit into this campaign. But his backstory shouldn't be too horrible a transition.
[Sblock]Dandin Applesbane
Lightfoot Halfling / 1st-level Bard / CN
View attachment 82386
BACKGROUND
Dandin grew up on the streets. He got caught stealing once. Once. After that he was far more careful and learned to rely more on his wits and his natural charisma. Eventually, he caught the eye of one of the local merchants who brought him in as an apprentice. Over the ensuing 5 years he learned much of the business world and more importantly, how to wheel and deal with the best of them. Eventually he earned enough to set himself up with a cart, a mule and a small load of supplies. Bidding his mentor goodbye he set off towards his destiny.
ROLE-PLAYING
Alignment: Chaotic Neutral
Personality Trait: Haggles tirelessly, Always trying to figure out what makes people tick.
Bond: The Bazaar where I learned my trade is the most important place in the world for me.
Ideal: In it for the freedom to do what he pleases, and make some coin on the side.
Flaw: I'm never satisfied with what I have. I always want more.
APPEARANCE
Gender: male
Age: 25 years
Height: 2' 10"
Weight: 38 lbs
Hair: Brown
Eyes: Blue
STATS
Str 8 (-1)
Dex 16 (+3)
Con 12 (+1)
Int 14 (+2)
Wis 14 (+2)
Cha 14 (+2)
_: 4D6.HIGH(3) = [5, 3, 6, 1] = 14
4D6.HIGH(3) = [4, 5, 4, 5] = 14
4D6.HIGH(3) = [6, 3, 2, 3] = 12
4D6.HIGH(3) = [4, 1, 4, 5] = 13
4D6.HIGH(3) = [3, 4, 4, 6] = 14
4D6.HIGH(3) = [1, 4, 2, 2] = 8
HP 9
AC 14 (leather 11 + dex 3)
Prof Bonus +2
Init +3
Speed: 25 ft.
Senses:
BACKGROUND: Guild Artisan(Merchant var.)
Skill Prof: Insight, Persuasion
Languages: (+2)
Feature: Guild Membership
RACE: Lightfoot Halfling
+2 Dex, +1 Cha
Speed 25 ft.
Lucky: Reroll 1's on Attack, Abil check, Save throws. Must keep second result.
Brave: Adv. on saves vs. frightened.
Halfling Nimbleness: Move through the space of any creature that is larger than self.
Languages: Common, Halfling
Naturally Stealthy: May attempt to hide even when obscured only by a creature that is at least 1 size cat. larger than self.
CLASS: Bard 1
Hit Dice: 1d8
Saves: Dex, Cha
Skills: (3)
Spellcasting:
Cantrips Known: (2)
Spells Known: (4)
Spell Slots: 1st (2)
Save DC: 12
Spell Attack Mod: +4
Ritual Casting
Focus (Musical Instrument)
Bardic Inspiration (1d6, 0/2 used)
PROFICIENCIES & SAVES
Armor: Light
Weapons: Simple Weapons, Hand xbows, Longswords, Rapiers, Shortswords
Tools: Flute, Dulcimer, Lyre
SKILLS
Deception
Insight
Performance
Persuasion
Stealth
Languages: Common, Halfling, Elvish, Dwarvish
Spells:
Cantrips
Minor Illusion
Viscious Mockery
1st Level slots used
Comprehend Languages
Detect Magic
Identify
Faerie Fire
ATTACKS
Rapier +5, 1d8+3(P), Finesse
EQUIPMENT ( 21.5/ 40 lbs comfortably carry / 120 lbs max carry)
Coinage: Gold (12), Silver (7), Copper (8)
(Starting Equipment as Class +Background)
Rapier
Dagger
Sling (60 bullets)
Flute
Leather Armor
Traveler's Clothes
Cart: (Mule pulled)
Chest
Set of fine clothes, Bottle of Ink, Ink pen, lamp, flask of oil (2), Sheets of paper(5), Case (map/scroll)(2), Vial of perfume, sealing wax, soap, Bedroll, Blanket (2)[/sblock]
Squirrels are evil!